This is what it looked like in a lot of groups with fire mages, people playing fire “because they the best spec” but completely ignoring what the circumstances are as to why they’re “the best spec”. They were rarely ever played around in season 1 in pugs and I absolutely hated having fire mages in the party as a healer because they would just hold combustion to do dps on the next pack instead of destroying the prideful mob.
Again removing affixes as you suggest below and moving difficulties back into trash or bosses what do you think is gonna do?
That trash and bosses will have to compensate and basically become way more annoying, so expect from a simple flavor perspective, I don’t see what’s really gonna change.
Again i still fail to see how having to do this for a mechanic of the boss is fine but if the mechanics is from an affix then it’s a annoying except from pure flavor/fheme.
So instead of the affixes you will then complain about the dungeon being too packed up with mechanics and you are not able to play your class properly. Ok.
Vengeance DHs and fire mages were my top hated specs to group with. People just rolled them because “they the best” and completely ignoring why and what the circumstances they’re the best in.
Then like someone else in this thread, you just simply can’t comprehend something different to what is already being fed to you.
Sure you like them. I don’t. I can envision a way which it can be made better and more enjoyable. You can’t… there no shame. But just accept, that some people don’t enjoy this part of the game.
While you are obviously right about how terrible fire mage was in pugs, especially on KSM level, the pug environment did not understand what they invited. But still they only wanted Fire. It was quite a joke. Arcane and frost performed way better in those circumstances. While fire had more potential in coordinated groups.
Well everyone has to learn their spec. This is the exact reason why I didn’t respec to Frost in 9.1, or even update my Legendary to the latest BiS one in 9.0.5. I still use Incanters Flow or whatever it’s called, its good enough for the job and I don’t need to learn a new rotation.
I spent 1 entire week in front of a training dummy and running low keys to learn how to play Fire Mage efficiently. I didn’t want to have to do it again, because people decided frost was better or this Legendary was putting out 0.5% more DPS. I had learnt my spec and rotations and I was sticking with them whilst they were still performing to a good standard.
It’s your loss if you didn’t want to play with those classes.
I didn’t want to play with them because they were absolutely horrendous in pugs. You had vengeance DHs thinking they’re guardian druids and they were a pain to heal when they thought they should just plant their feet like guardian druids could, like, that’s not how they’re played. They saw some guy streaming and facetanking with all his CDs up and the group stopping casts/abilities with stuns or interrupts and then think they’ll do the same in a pug environment, without actually using CDs properly or having the interrupts/stuns down and all they achieved was make it hell to heal the keys. I hated it when I joined a group that didn’t have a tank and they then invited a DH as tank. I left a few group because there was a DH when I joined or they invited a DH.
Then you had the fire mages who are just holding their combustion forever because they want to blast really hard for one pack after the prideful, even though you almost wiped on the previous pride and are doing tank level of damage through the run because everything is being pulled one pack at a time.
But you meet bad players of every spec. Sure the FOTM specs get alot more attention. But that’s why you have Rio to give you some sort of idea of whether they have done the dungeon before in that roll.
Rio doesn’t really give you much of a clue about how someone is going to do in a pug environment. All the not-timed keys? Are they because of the mage? The timed keys? Are they because he got carried or did he do the carrying? Does he know the people he’s done keys with?
I just didn’t trust fire mages at all in season 1 because everyone just flocked to it because “hurr dey best”. Just like they did to vengeance DHs.
I guess I did’t have that problem then… because I was the fire mage and I was lucky enough to come across so good players who would happily work with others.
Unable to comprehend =/= Not liking your proposal.
Just because I don’t like your idea and find it way more complex both to develop and to actually learn, making it even less friendly for less experienced people does not mean i do not understand what you are saying.
Maybe it’s you that is unable to comprehend what’s being said here.
In your own personal opinion, sure, that does not mean it would be better or well received as you imagine it, so how about you stop your subtle insults.
If there is someone that does not accept something it’s you. You are free to put your ideas here and criticize what you don’t like, and I am free criticize your ideas and what I don’t like about those.
Or it’s you only that is free to criticize and decide what is right here?
I just know that there is a system in place which is hindering my enjoyment of my class. If you have other ideas to help me enjoy being able to play my class in the content I used to enjoy doing (yes 5 man dungeons in Heroic) then I’d be happy to hear your ideas…
Maybe, but I’m just tired of repeating myself over and over when it’s clear that someone doesn’t understand or agree with my point of view. They’d rather just keep knocking it down and saying it’s bad than taking the positive approaching of trying to improve it.
Subtle insults here?
I’m just trying to suggest ways the game can move forward. You seem to want to keep it the same.
The game is failing and losing players because of how it is at the moment. Any suggestion of change would be a good thing right now, whether its a change good enough to implement or not.
Its not failing because of how it was in the past, its failing because of how it is now.
But something needs to change or the game will continue to die.
Repeating your PoV to someone that disagrees with you is pointless, you can repeat it 200% more times, my opinion on how I see it won’t differ.
Because as I explained to you already, the “tldr” of your suggestion for me would change fundamentally nothing in dungeons except even more confusion and knowledge required because mobs would have more mechanics to handle.
What’s making the game failing for sure isn’t one of the few piece of content that actually work, that have decent progression and reward attached to it.
How about a completely irrelevant open world?
A completely irrelevant reputation system where not only its brutally gated but the reward are mostly irrelevant by the time you reach said goals.
How about a new game mode that was like the central hype part of the announcement of SL relegated to be basically a currency farm and some questionable mog pieces?
How about most of profession being basically dead for most people except for the few that ranked up leggo early in the expansion?
How about a legendary system that do not encourage any variety cause of the gold sink and currency farm, making people crafting the must craft leggo and never bother with said system?
That’s what killing the game, for sure isn’t affixes and M+.
Cool, well most people who disagreed with someone else point of view would have moved on from the conversation rather than just continue to argue with them over it.
Please let me state my opinion and stop trying to silence me.
And we’re back to too much focus is being put into 1 part of the game so that the rest of the game is failing.
Blizzard want players to being in the Repeat, repeat, repeat infinite M+ world to keep people occupied so they don’t have to design other content to any other standard.
Do you not see what they are doing? It’s cheaper for them to design dungeons once every 2-3 years and have players occupied doing that over and over. Than designed a decent storyline and content to indulge in.
I’m glad you enjoy repeat, repeat, repeat the same content. But I don’t! I want the same quality variety in the game that I used to play in the past!
Stop trolling, me debating have no effect on your ability to express yourself.
Unless you only want people to come here and support your ideas.
That’s what people that are not interested do. I am interested, but because I want Blizzard to focus and improve other parts of the game I am here saying that your idea would do the exact opposite.
If anything your idea to scrap affix and make dungeon overall harder would require more tuning, more fixing and overall more attention while developing.
There are ton of games based on repetitive task, WoW was one of them since the very beginning.
So idk what you are talking about, M+ did change literally nothing.
They should design and make other parts of the game better, more enjoyable and more rewarding without really sacrificing once part of it to the others.
They make you believe they are doing that. They make you believe that giving more to a part of the games will sacrifice another, it’s not like that really, because the problem here is not resources.
It’s laziness, lack of fun ideas and game modes or solution to make other part of the game fun.
Literally, take the legendary system, every semi navigated WoW player could sit down, take the legendary system we have now and make it at least 200%better in 1 hour. That’s not lack of resource on Blizzard part, it’s incompetence.
Well you’ve stated that you don’t think it will make the game better. But by continuing to hit down the idea you yourself are just trolling.
You don’t like it, cool, thanks for your input. I’m going to carry on my merry way.
Not in the same way that is has become now. WoW was in the past much more indulgent. In fact one of the areas which made WoW so popular in the very start was it’s story content, it world content and how indulgent it was.
And most of all there was variety.
Yes, I agree with this statement. But unfortunately they’re sacrificing the rest of the game to make 1 part more addictive to deter the players attention from how little they’re putting into the rest of the game.
Honestly, I’m looking forward to the Microsoft take over, because they will focus on every aspect of the game. They will bring each aspect up to a standard as they will want the game to be a success. Each aspect will be treated equally, because they’ll recognise that there are many aspect of the game that players do and can enjoy… not just 1.
Yes Laziness and lack of ideas. So they create a system where you Repeat, repeat, repeat the same 8 dungeons over and over, and you won’t be paying attention to lazy work they’ve done else where.
I am sorry I disagree.
In my opinion it comes down totally to their incompetence and inability from their developers to create fun and engaging gameplay, because they do spend resource on things.
Like developing a good legendary systems and a bad one like the one we have would have taken exactly the same amount of resource.
It’s not like that the funnier the system is then the higher resource cost required to develop it.
Essence system was developed in BFA and the most criticized part was the acquiring part of it, but once you had your essence rolling, holy crap, if was hands down the best external system ever created. I played and swapped a lot of essences, I loved the flexibility and the ability to swap it every time with no downsides.
They had already a good base system for the legendary power they wanted to make us use in shadowlands, and what did they do?
Fix the acquiring by making it super easy, and then completely screw up the ability to experiment and have fun. What the actual heck is going on?
That has nothing to do with focusing on repetition to make you not notice what they are doing, that’s straight up incompetence.
Again, they are making you believe that, reality it’s not that. M+ are prolly one of the most appreciated introductions ever in the game, treating all parts of the game equally should not mean “trash m+” but actually hiring people that can create engaging and fun system for every content.