I’m not suggesting trash M+. I enjoy M+. I was happy when they introduced a system where I could play Dungeons and they got progressively harder and I progressed.
I just find that the Affix part of the M+ considerably spoils the enjoyment of it.
I also think there should be a Cap on the difficulty level of M+. I think creating infinite systems causes players to want to just get involved in the singular part of the game.
The game should concentrate on encouraging players to get involved in more areas of the game, not just repeating things over and over.
There was a videos last month or the month before where some streamer was telling a story about some new guy who quit the game because all he wanted to do was PVP and he didn’t want to have to do all the stuff to get there (i.e legendaries, covenants and stuff).
Whilst I do understand the points he was making and do agree that the game is far too complicated at the moment. I do believe that the mentality on PVP is the only thing I should play, or M+ is the only thing I should do, is abit detrimental to what the game is truly about. Players should be encouraged to make the most of this game, and not just play 1 aspect.
If you just want to PVP play COD of a PVP based game. If you just want to do Dungeon content, find a similar PVE based game. WoW should be treated as 1 game as whole, not 3 or 4 different games under 1 roof. Its time to pull in the reigns a little bit I think. The spectrum has become too vast.
I mean a hard Cap, like +15. PVP as well should have some kind of cap.
Blizz should actively encourage players to mingle and play a variety of different aspects of the game. Otherwise the game might as well just split up and become 3 or 4 different games.
I play WoW because of the dungeons being what they are, the only other game that has even gotten anywhere close is Rift but they missed the mark by quite a bit as well.
But WoW is more than just dungeons and battlegrounds… You might not be moaning about that, I appreciate. But there is much more to the game than one thing. Its the beauty of it… a beauty which is starting to turn sour.
The point of M+ is to find a level where you are comfortable, what do you gain by putting a hard cap in? Nothing.
What do you lose by putting it in? Seeing how skillful players can push and evolve strats.
pvp having a cap. Lol what?
“actively enouraging people to do activities they don’t enjoy” Lol what?
Boring now… But the World content and the things you did on off raid days was once what made this game great. I hope they start to make the rest of the content good again.
Pet Battles are only a tiny part of the game, it just happens to have a big following.
You mean playing other games than WoW? Because that’s what I did once I was done with the raiding stuff in WoW if my arena partner wasn’t online in TBC/wotlk/cataclysm when I still raided. In vanilla I just straight up didn’t play when we didn’t have raids, because there was really nothing worthwhile doing outside of them except PVP and I didn’t have the time to farm honor because I was still in school back then.
Probably the biggest problem in WoW right now is the vast spectrum of skill levels. It really needs to be pulled in ALOT. Back to the same linear progression we used to have.
It would bring the community back together and make the game much less toxic.
And once again. People used to enjoy World of Warcraft for being World of Warcraft. Not the individual games that it has become.
We might as well call the game over and just split PVP into its own game, M+ into its own game, Raiding into its own game, Pet battles into its own Mobile game and World Content into it’s own game. Because it seems that nobody enjoys a bit of all of it anymore anyway.
No. But Skill levels and difficulty levels are somewhat related
No, I’m suggesting by offering less variety in skill levels, it will bring the community much closer together than as spread out as it is now.
Remember when there was 1 tier of raiding. Sure each guild was different levels of progress, but everyone knew where they were. Unlike the mess we are in now.
You don’t really have many good memories of this game do you? First only bad experiences of fire mages in 9.0, and now you can’t even remember when WoW had a friendly community… Well I suppose that was a long time ago.
Exactly. People would just quit till next raid. It is only unfortunate the season is this long. Everyone is done with the raid and everyone is done with all the (korthia) grinds. So the only thing available and what is keeping the game alive is PvP and M+ in these lengths of seasons. it is funny since PvP and M+ require almost no extra development costs, and still those parts are keeping the game alive.
But it is obvious blizz has a problem. They definitely are skipping 1 raid/big update in Shadowlands.
So we’re back to them creating repeat, repeat, repeat content so keep players occupied long enough so they can push out less content over all and hense spend less money creating other quality content.
As another example of how “friendly” the community was:
There was a girl on a server I played on back in vanilla, she was just lvling her first character and was running around exploring and ran into and got killed at kazzak, making a lot of people angry. What happened after that was a massive amount of harassment against her. Several people got banned. People were sending threats to her or did other stuff that really should have resulted in them being put on a watch list and in prison imo.
“Friendly community”? Yeah, sure. The community were totally friendly. She had to transfer off the server to not be harassed or sent threats whenever she logged in.
Imagine being new to a game and having several guilds go after you, harassing and threatening you, all because you were exploring a new zone on your first character and someone wrote some angry stuff about it on an irc channel that you don’t even know exist. Hell, when you don’t even know what irc is.
I may be underplaying exactly how bad it was due to the code of conduct not allowing to really tell it all.
I had no beef with them personally, they were totally friendly to me but I wasn’t known as “the girl who griefed a guild on kazzak” on the irc channel.
A similar witch hunt happened to me when I went to UBRS for the first time and skinned the beast and got the Epic Hide of the Beast and thought cool… epic… in fact my FIRST epic ever! But I was labelled a ninja, removed from the group and for weeks was being called out in city general and trade for ninja the Epic Hide of the Beast… when all I thought I was doing was skinning something.
But it was a completely different world back then, and yes I agree harassment of a girl is unacceptable… but I’m sure it still happens today.
In less extreme cases, on a server you could talk to anyone and play with anyone (of your faction of course), and it was pretty easy to move in and out of guilds as everyone knew each other.
After your guilds raid, it was common to join a pre-made to run some BG’s, just for fun and usually quite successfully. Why? because there wasn’t a huge range of skill levels to come up against. The game was just fun and friendly to play.