so lets sum the nerfs up that gave us an awc with around 90% holypriest and outlaw dominance.
Lock got demon armor removed ( around + 17 % for destro and 23 % more physical for affli ) ,
Destro got the stun removed from tier set , think this one was a bit broken and ok for pvp
The " Anti kick " trinket got reworked and does not work on kicks anymore
the currentversion of Fury makes so sweaty games on caster side meanwhile fury thinks he plays god of war oder devil may cry some hack and slay XD
but with outlaw i have a big prob with the statement of making arena more deadly . the Vanish lego makes outlaw vanish around every 50 - 60 sec . and also resets evasion + cloak ( there is also a counduit wich resets both cds )
Holinka told us a year ago that they wanted to make arena more deadly , but current rmp version with outlaw is so tanky , holy priest can rotate around several short defensives , fly up and even can rezz himself , mage conduits , shields blazing soul with blink stun removal + outlaw toolkit is so tanky .
the only thing is that demo got a slight buff with mortal strike and +10 % hp ( i dont know why Demo lock did not had access to demon armor anyway )
but worst part i think is the current 4 set bonus , the introduced a pvp talent here that it can work somehow on necro ( but i miss 2 much mobility without soulshape ) Affliction is undertuned for raid and m+ and very squishy in arena , in RBG its still fine but still 4 set pretty useless
destro:
mid legion rework
bfa absolute steroids from stats alone, tankiness and azerite haste traits
completely reliant on t sets to exist in sl
the class has no reactiv mobility, is all hard cast, tons of pet issues and now this
warlock was always the class you needed mates to play with and get better at the game. it was hard enough. now its mission impossible
dead class. doesnt matter if they bump numbers here and there, the class needs a whole rework
during the unpruning, many classes got cool stuff back. lock? curses and castable corruption xd
oh right demonic circle
but circle is like the wrong answer to the problem when people were askin for circle: they were askin for circle because the class lost too much tankiness. now even with circle with those flyin all over the place youre diing
thats why i wasnt thrilled about it when they announced it. was never the solution
if players want hypermobile oomf caster there is mage for that