Nightmare seeds hotfix

So there is clearly a hotfix here to adress the drop rates of seeds.the big issue is that groups where getting 100 or more seeds per run,thus making either a ton of money or half the guild made there epics but it got hotfixed now.

After a full clear as a guild run we got a total of 16 seeds.we also just got 11 mojo for flasks and shoulder enchants.

I know you can always buy more from ah,but that adds to the issue of people that done the clear prior to the hotfix get an even bigger advantage now.

with the 16 seeds we get,the 20th guy in our guild,if we discount buying extra from ah will get his craft in 3 months.he also didnt get 1 flask aout of the raid average since just 11 dropped for 20 people running it.

i also know and feels like we are beta testing everything.dungeons dropping no loot,incursions being a disaster on release,the npc in moonglade drama and w/e extra im missing.

Man,if you dont want to ptr this mess,you gotta properly test everything.we miss the discovery aspect anyway cause of the datamining.so we just get the bad side of no ptr idea.

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exploit early exploit often!