No loot from the whole raid?

I started a thread about this but i’ll post it here:

I don’t mind loot being scarce again and trying to make it feel epic, but with such a change another change should happen!

A new system should be implemented where the gear that drops should always be an upgrade, and not leave your 15 slots where any of them could be an upgrade and then you end up getting the same slot over and over again.

It is NOT COOL going 10 bosses and 8 mythics without any loot and when finally something drops you trash it, and then it counts as loot so you go another god knows how many kills till you get the same slot again which is still not an upgrade.

This is definitely something that blizzard should consider because eventually you’ll stop working this hard if compensation is non existent.

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I did dungeon on my lock and got not one loot :unamused:

This was fine in 2004, the boomers got classic so we could enjoy a modern game, no reason to bring that crap here

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i find blizzard instead of taking ideas and applying and refining one System, they throw it out the window for another half baked idea to “reiterate on” before inevitably binning it again.

they just need to complete 1 system, and add to that system over time to refine the system to work well, but we’ll prolly spend the next 6 months while blizzard try get this one right instead.

i think this potientally will be SLs downfall. u remove peoples motivation to play alts and u’ll naturally reduce the time they spend in the game. its funny because the actual expansions design is very alt friendly.

but the loot changes makes it feel like any time spent on anything but 1 character is a waste of time due to how time consuming the loot system is. xD

im hoping they have a plan to fix the current problems and i hope they let the playerbase know soon because on the current design it needs alot of help. a real currency system is my hope

maybe a way to trade the currency among ur other chars at a small loss would be a bonus, if we could atleast funnel a reasonable ilevel into our alts during progression on all chars the loot scarcity wouldnt feel so binding.

while i agree with you… we didnt want classic again, i’d argue our current loot system is worse then vanillas :P. in vanilla u have several ways to obtain half decent gear in the mean time that gear werent dropping for you

in SL ur only Non-RNG based loot is 168 Crafted pieces… and overpriced BoEs… while ur trying to progress to a 226 ilevel it doesnt fit and it offers very little, that sorta ilevel wont even get ur alt into M+0s.

we need currency gear. and more non-RNG based gear methods. So we have some measurement to obtain reasonable gear while waiting on gear drops / GV while also being able to funnel some progression to alts to keep them relevant without trying to do 1000 M+s a Week on 5 different chars.

its almost as if blizzard are terrified of people obtaining a 200 ilevel on multiple characters… would being able to bypass yourself to like +6 Mythic content via a currency reward system really been all that bad.

atleast if u put in the work and saw ur main steadily gearing and able to get your alts to 200 ilevel relatively quickly behind your main u’d see a Progression in some way throughout.

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Well, the point i’m trying to make kinda falls flat if you ever PuG any content. The point is to have static groups so you progress and grow together.

Of course not. You haven’t sacrificed five black goats and a chicken while dancing naked in the pentagram of fire and brimstone. Rookie mistake.

This thread is highlighting several issues with the current loot system, but people are also skipping over the Vault.

Instead of running multiple raids, M++, etc, after a while people will realise that Vault is a better option for use of time. Just do your M+10 or above, heroic raid bosses and that’s four decent choices next week. Or just do one M+ and gear up slowly.

Alts can be done the same way- it’s just going to take a very long time to get them decently geared.

maybe this was the idea, to make gearing up a long slow process.

The issue is that less and less people will be running multiple dungeons leading to it being harder to find that group to run that whatever…and so the spiral starts.

Levelling up another alt at the moment as doing another M+ for more no loot seems a pointless waste of my time…and starting to look more at my other game choices.

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We get abit less loot yes but you create your own luck abit aswell. By running a few m+ here and there its a very low chance you’re not gonna get an item along the way. The weekly vault will mostly offer you at the very least one really good choice. PvP lets you pick an item to further improve your gear, like I’m gonna buy PvP legs next week because thats my weakest link atm.

And overall you’re likely to get at least one piece of loot per raid there will be raids where you might end up with nothing but at the same time people can trade items aswell so its unlikely you will not get upgrades along the way. And mostly you will do end up with loot.

Right now we’re on week three of the season and people are already starting to be pretty good geared so the gearing system works people are just spoiled from Legion/BFA where it was alot easier. Also gearing now is alot faster than the good old days people always look back on when they talk about how far the game has fallen.

Also one thing to consider even if you don’t get loot from the raid itself by doing it you unlock chances to get loot in the weekly vault so it does work in your favor even if you dont get anything.

i reached the same stage - recently hit 60 on my mage and im like … i cba to gear it even to basic levels because i already know what will happen to it when 180+ - the choregast each week for no real reward and horror of no gear in endgame.

its worst expansion they ever did - even WoD was more fun to play .

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peopel are not ignoring it.

people are furious that most optimal source of progress is loggin in - doing 1 dungeon a week - logging off till end of reset.

this is not how people want to play this game .

also who is this “person who is already geared up” - i for sure dont know even 1 of such people - maybe you are buying plenty of boosts and spend $$$$ on tokens to buy boes - normal player for sure isnt

normal player is atm on verge of unsubbing because he is stuck below 190 itlv which means he is in trash gear and he knows he will be stuck there forever with this system .

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But what is so bad about not getting an item upgrade?

This was the norm befour?

Am I getting too old for this?

:slightly_frowning_face:

They want you to play more or much often. 10-s boost cost on my server around 300K - its overprice, in BFA u can buy 15 intime with armor stack and get 3-4 peace of loot on that price. People buy boosts more often, buying tokens more often - double profit. “We want to make gear more relevant” its just a words they want you to hear on. But main reason simple - money by subs and tokens. Slowly gearing makes progression slowly, forced player to play more you know.

and here i though you people raided for the challenge you want loot too?

yeah, pretty much. my hunter was leveled to 60 a couple of days after my druid but i havent even done m+0s, or, infact, many heroics, with it. i was fortunate enough to main resto druid so my invites were/are pretty much instant. naturally, seeing how atrocious gearing is, i am dreading gearing my hunter which will have much more trouble getting into/making groups, thus wasting even more time.
im not even sure if i want to entertain a second character anymore although i said i would for raiding. :confused:

today i kind of woke up and vowed to only run my 10 m+s and thats it. i am desperately trying to find something that will keep me playing the game but right now its a dire outlook.
m+ was my main source of fun in bfa and legion. i kind of feel sad right now that i somewhat feel like being on the verge of quitting because of it. yesterday i got all the 10 dungeons i needed and then i went and played something else… i was glad i was done with my mythics so i could play another game. :frowning:

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I believe the numbers are 20% chance to loot at a boss, therefore an 80% chance not to win anything.

Running 10 bosses, you have an 11% chance of not winning anything on all 10 bosses.

In M+ if you beat the timer by +2 you get an extra drop. If you beat the timer by +1, or not at all, you get 1 loot (per 5 man).

My proposed fix is to be awarded tokens for each failure to loot a boss, and then exchange so many tokens for a piece of gear from a vendor.

Now I understand why Wrath was so successful, it did so many things right.

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Loot is fine, stop feeling entitled to it

thing is SL is very close to being actually a good expansion - all they had to do is not nerf the droprates , put in VP gear for pve activities and not overtune raids/mythic + .

its not rocket science

but a always nearly whole playerbase got sacrified to satisfy mythic raiders

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Yeah SL does most things right, but some of the most important ones it doesn’t and that is the big problem.

Ah well, atleast… “Loot means something now” right?

Isn’t that how the saying goes?