Please stop with the new classes. There are already too many classes as it is.
The boost in box sales they initially create is not worth the subscription losses caused by players’ 15yr invested legacy classes being pushed out of the meta. No new ROLES are being created for these new classes. You’re just creating more competition for spots.
We now have a 2nd class with wings… time to admit you’re scraping the barrel! Before it starts to look like Shadow Legends around here ^^
What the playerbase actually wants is for you to find so form of balance between the classes you’ve already got.
I agree. They should invest more time into making the existing specs and classes interesting and compelling to play, rather than adding yet another class every few years - it’s getting out of hand now.
You’re acting like they bring out a new class every 6 months. The last class before Evoker was like, what, 7 years ago? It was time for a new class. Devastation is still in a poor state, so hopefully they will take some time to flesh it out, and maybe even add an evoker tank spec.
Indeed. Pretty much every single class is broken. For example, I can’t think of a single spec that actually have a clear way to see your procs. The UI “powerauras” are completely out of date, tons of things have no visual effect at all, and frankly the class design, in general, is hostile to PvP and often unnecessarily complicated in places where that’s not needed yet doesn’t have many of the options you need when you need them, ie utility spells of various sorts.
Now, I know you’re all gonna say “weakauras”. NO. It solves it for the player but it’s still crappy design. Players shouldn’t have to download weakauras to play their class.
Another example: It’s kindda wild how tBC Mage and Dragonflight Mage has the same number of spells but the Dragonflight arcane mage has a friggin’ 90 step rotation while the tBC arcane mage has a 3 button rotation with like 4 steps. Where’d all my cool stuff go? D:
Yet another example: Poor readability caused by damage multipliers. Sometimes Aimed Shot does negligible damage. Sometimes it shoots me into pieces. How do I know which it is? Well, I’ll have had to look at the hunter before the aimed shot and seen some kind of subtle animations.
Classes aren’t supposed to be a free market system. It really sucks to roll a class that just can’t play the game. These things shouldn’t exist, but the more specs you add the more likely that gets.
Now that’s an interesting discussion, because that’s kindda how vanilla worked. I mean it had talent trees within the specs, but you could mix and match however you liked, effectively removing the concept of a “fixed spec” - you could go as hybrid as you liked.
The notion of a fixed spec didn’t come until Cataclysm.
Is that what you want to see? Or is it more like no talents or even a completely open-ended system like the one found in Path of Exile (though much smaller)?
This is kind of what FF14 does, every expansion they get a few new jobs and overall job rebalancing and reworks. Ofc they don’t have specs and other variables however it does keep the game fresh and gives players something to do after the story is done.
In my earlier post I mentioned that specialisation should be via talents, mostly because - as you say - that’s largely how it used to be - not that I’m advocating returning to that system verbatim (for that we can play classic anyway).
I think any system where you have some means to choose a subset of a much larger selection of abilities would be workable and allow for potentially interesting gameplay possibilities. And yeah, I know there would always be a ‘meta’ build or the ‘right’ build in any given circumstance, but that would always be the way.
Overall, I think that as a ‘class’ we should have some means of access to all of our abilities without locking into a ‘spec’. That being said, I probably don’t think that a spell book with 100 abilities is the way to go - so some means of selecting what abilities you’d actually be able to use would be needed.