Yes, this was also an issue that helped remove players from the world, when cata came and flying mounts were allowed on the first 2 continents people had no need for ground mounts and thus you rarely saw any higher level players riding around.
Did you pan up?
But yeah flying destroyed everything in tbc though, right?
Should note that modern servers have roughly the same playerbase as battlegroups of old, so it literally wouldn’t matter.
Hard to say if it destroyed everything.
It certainly harmed the “feeling of the open world” more than RDF did.
TBC was the end-game area, as levels increase the less players are in that specific zone and that just increases as more expansions come out. With WoTLK out, there will be less people in all other zones overall and that’s okay, you can’t expect people who have their characters and professions max level to still be around the lower level zones for anything other than money.
Fliyng did some bad impact on a game yes. It could be okay if it was for one or two zones only that are designed for fliyng
Don’t care about RDF fan but we’re waaaaaaaaaaaaaaaaaay past this
Another bad troll:grin:
Try harder
Close your troll post
Another one bad troll
Try harder.
Because they don’t have to, Discord already does that for free and is the first thing people look for.
Flying mounts killed the open world and cross-realming killed the social aspect, nothing to do with RDF.
Next!
Speak for yourself then.
Back then RDF was introduced I used it while actually out in the world. I quested and farmed, leveled professions such as cooking and fishing. I used the time in the RDF queue to actually get things done.
Not afking in a city like you.
Those things probably would happen few times while majority of a gameplay was afk dungeon spam.
Dungeon finder even sounds cringe if you say it loud
RDF YES PLS
DOES NOT RUIN SOCIAL ASPECT in MMO
DONT LIKE IT CLASSIC YARD THET WAY
I find it funny when people say RDF kills the social aspect when you often communicate far more in a dungeon run then your whole solo questing grind.
Socializing isnt seeing people, its interacting with people, RDF does that more then open world questing.
This whole idea that you dont want people to level the way they want to level because open world has less clutter kinda makes me wish people would go out more and meet people, maybe then a desperate need to see packed quest zones made less sense as “socializing”.
RDF, especially server specific RDF is nothing but good for the game.
uhh how is sitting in a capital waiting to run the same dungeon for 50th time “promoting open world play” ? …
He explained how, pple can quest and df to level up faster without needing to wait by the summoning stone and praying someone picks u lol.
speaking from experience as that is exactly how i leveled 8 characters back in MoP …
MOP lvling and WOTLK lving is 2 dif things entirely, the exp gains and squishes they did made it more viable to just afk spam dungs than to go out and quest while waiting in que lol
WoLK isnt classic - RDF was part of WoLK. I enjoyed dungeons than raid in WoLK. RDF was my fav feature during expansion.
Feel free to run to the dungeons with like minded people like u. Others like me want rdf - let us get that. We just sit in capital city and enjoy leveling.
No rdf makes it harder to find dungeon groups what makes questing in the open world a beter option. Found a group? Have to travel to the dungeon what again makes open world more active
Dont want RDF dont want Woltk! Rdf was in Woltk! so go play some other games.
Rdf was in wotlk only at the end of expansion as a catch up thing and it was obviously a mistake