The game sucks atm Dummed specs down to 1 button rotations (Arcane mage), Loot gets handed out to everyone so a player that actually plays the game cant decern themself form everyone else and the neck is made to be counter productive it littereally punishes you for farming azerite power like what the heck? do you really not want people to play your game?
Yeah I see so many people with average ilvl of 410 :o
would be nice if “hard” content would be more rewarding, like just cosmetic wise.
we need time-limited - mounts pets toys and transmogs + achi. that isnt obtainable after certain tier.
Umm no - just get ur curve etc but no toy mount or cosmatics
Why does it have to give a reward? What has happened to playing the game because you enjoy it?
why not?
people like u is the reason game lost few Million subscribers lmao.
Remind me, what’s the point of getting curve again?
So you can get into pugs
Being able to lfg.
Honestly the one change I’d like to see is regarding limited sets:
Arena has them which is a cool incentive.
They should apply the same logic to mythic raiding: the mythic items should only drop during the tier, and then once next full raid opens, previous raid mythic disappears (can’t do it anymore, can’t get the mogs)
make a set for mythic + dungeon season: getting all +10s for the season = unlock a limited transmog set
Boom incentives
I PuG’d my way to my curve, and the only thing I can use that curve for is to get into more PuGs.
What an achievement.
I don’t really know what you expect?
I don’t expect anything, I asked what the point of getting curve was, since some guy meant it was a justified reward for the current tier.
To be fair, you are right.
Despite the heaps of Welfare and Hand-out Epics, the vice grip that RNG has on this game really ruins any feeling of effort progresssion.
WoW is too focused on the one goal of “getting better loot”. RNG stumps any attempt to actively push your own progression, yet the hand-outs just dilute the effect of the end goal as well.
Epics should be more valuable. Loot should take more effort to get. Loot progression should actually have a major _player effort component. RNG should only be a bonus to player effort progression.
Oh, and we need more end game goals other than gear progression, if anyone else understands what I mean?
the main issue is, jealous people who arent capable to do anything that requires pressing more than 3 buttons in 10 minutes (its exageration dont bite me) will always be mad that “hurdur why is <insert something here< Mythic/heroic/raid only!”
I mean, PvP gets time limited gucci stuff so why shouldnt PvE also reward gucci limited things.
In the past what was the reward? The fact you downed the big bad. Curve is just the memento you did it. Nothin else
High level gear has never been this accessible. Which you would think would be a good thing if you are a casual joe like me.
But in reality, it means you HAVE to have said gear or you are 100% useless at pretty much any aspect of the game because everyone and their dog is fully decked out in 400+ iLvl gear and the power creep (stat increases) on the items is insane.
That is just a matter of your epeen, you don’t need to discern yourself by what others don’t have gear wise.
I agree with this.
I got Uldir curve in October, and I don’t remember using it more than once. I don’t pvp but the plate set from season 1 made me get 1800 rating just to obtain it, so yeah pve transmog rewards would be cool, great incentive to reach a milestone (heroic final boss, or all dungs +10 or +15)
100% drop rate mounts
Cutting Edge FoS
If in top 100 horde/alliance another title.
Best gear.
They bring back CMs alongside mythic plus and scaled then that can reward effort and skill.10s/15 shouldmt reward as you get gear anyways.
not limited
yeah that’s the only limited thing, achievement
which disappears whenever you change guild
not limited. gear’s a tool not a goal
you stop getting better gear at 10s. 11 doesnt give better gear, 12 doesnt give better gear, 25 doesnt give better gear.