EDIT:
After playing the 10.2 patch on PTR (mostly duels and dummy testing) my fear is confirmed. It feels really stressful and unfluid to play.
Constantly having to hard cast SW:D above anything else in order to keep that Mind Bender and insanity build-up going so you are able to cast DP twice just to get 1 good Mind Flay off.
I never really had any problems with the so called “button bloat” because everything has it’s rightful moment to cast in current patch, and there is really no problem with the damage rotation at all. In 10.2 I actually DO stress about the button bloat because you have to focus on that SW:D just ALL THE TIME.
Shadow Priest thrives on using it’s utility right, but now it actually feels bad to use your utility because you need to build so much insanity to get a big Mindflay and you constantly need to spam that SW:D to keep your Mind Bender going. Ontop of that you also have to constantly think about using or saving those SW:P stacks, which just adds up to the stressy rotation for me.
Another thing that feels really bad is the fact that the extra triggers of SW:D have a lot of delay, which really does not fit in the ultra fast gameplay of today.
SOLUTION?
Don’t change Surge of Insanity but make the set bonus just one extra SW:D trigger.
ORIGINAL:
I just read this on the 10.2 patch notes:
** Surge of Insanity now triggers from every 3 casts of Devouring Plague instead of every cast of Devouring Plague.*
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- Developers’ note: The rotation has a lot going on and much of that is due to the frequency that Mind Flay: Insanity and Mind Spike: Insanity are available, so we’re adjusting the frequency of the effect.*
I BEG YOU BLIZZARD, DON’T DO THIS. Priests are so broken and tired of your constant changes to key elements. The spec is in a good place now. If you play with the right comp it’s good, if not you get deleted, just like about any other spec.
After the removal of Damnation this is literally the only thing that allows us to do some burst damage against melee and burst classes (which is almost all of them), and also about the only fun thing to cast besides Void Torrent.
Most duels and arena matches go so incredibly fast that if we need to build up insanity for 3 DP’s before we can do some damage, should it get interrupted (which it will) we have nothing left and the fight is over.
The only way I could MAYBE see this work is if they make the affected spells uninterruptable or we go back to more instant casts. But that’s a BIG MAYBE. The spec also feels clunky and cast heavy already. It’s so frustrating that you can’t even get your dots or void eruption up against melee matchups, sometimes the entire fight.
I can totally live with the mass dispel changes although some other defensive buffs will be needed here if we have to suffer the nerf + a the loss of a PvP talent slot to have decent MD’s.