No Turbo Boost for Casuals. WHY Blizzard?

When it comes to high keys, its more complex than that.

I deserve myth track gear for the difficulty I do. But I only have the vault to access it. Which is arguably worse RNG wise than the raid.

And i would have 0 issues with this situation if it wasn’t because blizzard keeps putting OP items behind the raid.

They are free to fo so. But then I deserve that too. Simply because apparently raiders deserve easy myth track in the vault for doing meme +10s.

So i want myth track raid gear in the vault for doing the meme heroic raid too. And if that is too hard to do, then myth track raid items with dinars. Its only fair.

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We have like 12 weeks until midnight let the Mole people have some loot for getting to 90 in the new xpac let it be mythic who care it levering gear at time

That could be easily fixed by making the Vault rolling an upgrade for one of your slots by default when it comes to Myth track gear.

Let’s say you have 6 nodes cleared on the Vault, both from Mythic+ and Raid, then you have 6 potential upgrade options to pick from but you can only pick 1.

If you do just Mythic+, that’s still a selection of 3 upgrades per week if you fully clear the Mythic+ track.

You have 16 gear slots on a character. Lets say further, if you reach with any character the Myth track gear in all 15/16 slots (depending on if you need 2 weapons or just 1), the vault limitation is cleared entirely, so alts have an easier time gearing. You still had to reach the Myth track entirely in the first place. But afterwards, the grind got easier. If you only run Mythic+ that would be 16 weeks of work at least. If you raid and get lucky, it might be just 8 weeks.

That would be a fine solution. Without devaluing other aspects of the game. Because you would still have to earn it.

That’s something completely different from class and spec individually. For you as Shaman it might be that Raids have the best stuff. For me as Holy Paladin, the Signet from the Priory is one of the BiS. I can’t get that in the raid.

And honestly, you don’t need BiS to play well in this game. Just like being overgeared, it makes it “just easier to do”.

I disagree. The hardest content should have some privilege. Otherwise it is lacking the “special treatment” flavor some people want.

To quote Syndrome here from the Incredibles… “If everyone is super, no one will be”.

In other words, if everyone is special, no one will be.

And that can kill online games. Remember, WoW used to be completely realm-isolated. Back when realms mattered, your reputation did matter as well. Behaving bad did cost you dearly by being excluded. Behaving good got you rewarded. Just like real life society.

The thing is, that problem could be easily solved by Blizzard by just giving everyone a “baseline gear package” when a new expansion comes around, so everyone starts from a minimum item level.

And I’m not gonna lie, when TWW came around with Early Access and I was playing it with my DF S3 Heroic/Mythic gear, it was quite boring to constantly sell the quest reward items I’ve gotten. It took up to roughly level 80 that the leveling rewards actually became useful if I remember right.

Again, not necessarily fun (at least for me).

I like the idea of this.
Would at least offer a better chance at improving your gear.

You have that privilege already, namely having it cleared, the mount, and achievements that go with it.

The thing is, that problem could be easily solved by Blizzard by just giving everyone a “baseline gear package” when a new expansion comes around, so everyone starts from a minimum item level.

And I’m not gonna lie, when TWW came around with Early Access and I was playing it with my DF S3 Heroic/Mythic gear, it was quite boring to constantly sell the quest reward items I’ve gotten. It took up to roughly level 80 that the leveling rewards actually became useful if I remember right.

Again, not necessarily fun (at least for me).

i was using my mythic raid gear in heroic it not about us it fun for the players who don’t get to play with op gear all the time

Players running Raid Finder can also be “hunting” specific items, like the boots from the demon hunters or the trinkets from Loomithar and Fractalus. Nothing wrong with allowing Raid Finder runners to also have a deterministic shot at a desired item.

Champion-track loot from Raid Finder is by definition “raid loot” :stuck_out_tongue:

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:thinking: a demon hunter?

No cookies and milk to go with it ? Pffff… :sneezing_face:

If they follow through with that design decision, I will accept it but simply not play healer anymore.

They go their way, I go mine. Simple as that. I spoke my mind with my topic and left it there. Even put a suggestion in to separate Holy caster and melee playstyle into 2 different specs to solve that balancing/design problem going on for years forever.

It being a compensation for Raiders weekly lockouts does’t mean it can’t be an engagement metric as well. Technically, every patch and update is somewhat of an engagement metric because it is meant to make you play, either via new content, unique or simply more rewards.

Back when Destiny 2 was in a good state, we used to have something called “Prime Engrams”, general powerful loot drops that would slowly increase your power simply by playing. It’s literally the same core idea tbh.

I mean, I would welcome Myth track gear to disappear completely from the item pool and have both Mythic+ and Raids (and all respective content) just have cosmetic rewards instead like more armor set recolors, unique models, mounts, titles, etc.

But that ain’t happening. So player power it is as gear…

Yeah. That’s basically what I’m saying. Every expansion launch, everyone should start from 0 again, no matter if you got Mythic gear or not. That was my point.

Also, I think you messed up the quote of mine.

Those were the old days

Not against that idea either to be honest.
Let everyone achieve the same kind of ilvl/gear through just playing the game and doing the more casual content.

And let actual player skill determine whether you clear a T11 delve, or M+ Raids/Dungeons.
The gear should bring you there, up to you to push beyond the difficulty barrier by knowing your class.

Maybe my memory is bad, but weren’t we able to do LFR in previous iterations and get the dinars?

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Your a KSH and many of those keys with premade and you being boosted, stop thinking you are better then everyone. Its the end of an expac everyone is getting leveling gear and we have had 3 dinnar systems before this all worked better. DF season 4 being the best for everyone.
You are just here to troll and swag around thinking you are good, the game is for everyone deal with it or leave.

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Yes, we could do LFR and now Blizzard dont let casuals do! i dont know what is the problem really. I dont understand!

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It’s amazing.
Blizzard is doing everything in their power to piss off as many people as possible :smiley:

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it’s a game that supposed to be fun or people will stop playing again.

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Im pretty sure 17/18s qualify as “hardest content”.

But raiders dont need to do 17s to get myth track in the vault. +10 is sufficient.

So. I should not need to do the mythic raid. Heroic should be sufficient.

But it makes no difference. Because I agree 1000% with your suggestion. I have personally been advocating it for a long time.

As you say. This is fair. And I would be satisfied.

I farm my hero gear wherever it drops (heroic raid or M+) and then upgrade the pieces 1 by 1 to myth every week.

DONE.

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That is such utter nonsense.
I just want to be treated equally. And not like an afterthought; as I have been for LITERALLY YEARS. That’s why I get angry; because finally we have some areas where players like me are treated as equal and yet Blizzard still can’t help but fall back into their old elitist pattern.

And I am sick of that. Every time they do so, my resolve becomes stronger and my reaction becomes more fanatical.
They HAVE TO CHANGE. They WILL change.

I just want to be treated as an equal. I want to be part of this ‘fun’.
Not be excluded from it.

This goes beyond simple rewards. This is about being treated like filth by a company I’m paying. This is about them putting certain players over others. And they deserve to pay the price for that.

I agree. I absolutely hate it when people demand creators lose their job, but I do believe you to be right.

And they do have privilege; for the majority of the season. And often in the form of limited drops.

That is enough. It really is.
Yet you dare accuse people like me of “You casuals always want more like a bottomless barrel, until nothing is left”.

Ironic, isn’t it?

I’m not asking for myth gear access.
I just want to get some fun hero gear with cartel chips.
But no… I don’t get to participate. Because the rotten core at Blizzard doesn’t think I matter.

Screw them.

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I’m OK with the item purchase requirements being the same as in season 2, i.e. needing to have killed boss X at difficulty Y to be able to buy items from X’s loot table at Y quality.

But no longer being able to quickly grind the dinar currency in LFR is annoying. My guild is deep in mythic progression and we aren’t doing reclears. And I’m also not keen on doing a lot of M+ because it doesn’t really have wny rewards for my main anymore.

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You are being treated. Equally to the effort you put into the game.

Nothing more you can demand.

You could also just walk away and play something else? You don’t have to win a fight you know you can’t win entirely.

I have seen casual demands before in many games. In WoWs case such as:

  • There should be no seasonal FOMO
  • There shouldn’t be PvP Elite sets
  • There shouldn’t be time-limited offers and stuff to earn
  • Everything should be easy to get
  • Little time investment should yield the most useful rewards
  • The Shop should offer gear for direct purchase (I have seen that as well today in a thread as a comment from one)

When I say “You casuals always want more like a bottomless barrel, until nothing is left”, I refer to exactly that type of “goalpost moving” you regularly do in one way or another, Tah.

First it is “I should get also tokens from LFR”, then it will be “Heroic gear should be easier to get”, then it will become “Heroic difficulty should be nerfed”, then the same pattern would be demanded for Mythic difficulty content as well.

I have seen similar demands in various games over the years. Destiny 2, my former main game, especially suffered BECAUSE the developers did appease Solo players too much, ultimately killing the social dependency and aspect of the game more and more. It also resulted in solo playchallenges to earn specific gear that was FORMERLY findable from any source. You want XY Exotic (basically a legendary)? Yeah, go and grind in this social Multiplayer game this one activity solo over and over again until you get a drop. No other sources given.

Imagine playing a social game with friends and being forced to play solo to progress a grind. That’s the world Casuals one way or another want to create. Where they rely the least or not at all on other players, ultimately detracting from the multiplayer aspect.

We already have similar types of people in WoWs community. Those people that don’t even want to use the text chat, claiming it by “social anxiety” and such, when in reality they just want to play a more appealing singleplayer game where NPCs behave more like other players and not some dumb, scripted AI.

Instead of complaining, you could have spent the time actually improving at the game and playing with other people via LFG, instead of LFR and could have factually participated.

Again, this is some “next level crybabying” over having to adjust to the world like everyone else because the world doesn’t adjust and revolve specifically around your demands.

And why you do that? Because apparently it is easier for you to complain on the forum, than actually playing, mastering and enjoying a game instead due to the own stubborness.

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