Even the souls we do free literally just become blocks of soul concrete for us to do actual building with.
You also save souls from the Maw regularly on screen so that they could go on to find redemption like numerous innocent night elf souls unjustly slain at Teldrassil being rescued in the Night Fae campaign. Compare to Wrath of the Lich King where your dead friends go to suffer as an undead abomination, forced to kill everyone they ever loved (see the Crusader companions in ICC). Thatâs their existence now. They get no redemption.
At no point does this expansion ever entertain the narrative that all souls going to the Maw to suffer is a thing we should all just accept. Weâre actively fighting against that and fixing the problems ailing the different zones we quest through that are directly caused as a result of the Jailer messing everything up with his agents influencing the events across different zones.
You mean the experience during which, according to Blizzard, she made her first contact with Jailer, who has had some influence outside of the Maw for a while before that?
Convenient that she ended there, isn´t it?
Exactly. This is Blizzard we are talking about.
And then they throw soul of Lakeshire´s citizen into the Maw during their campaign, because tHe pUrPOsE. Kyrian start questioning their own ways, not the actual system of the Shadowlands in their questline, they still ferry countless souls into Shadowlands and then to the Maw even though they have the knowledge of what happens to them there.
Or with Mag´har recruitment scenario which tells us that it was naaru who put AU draenei on their genocidal zealous path.
You mean Chronicles which are told from the point of view of the Titans who are enemies of the Void?
Tbf, after WoD, the Magâhar are one of the last groups I would take the word of at face value.
When the wanton murderer has their community decide enough is enough only to call it âoppressionâ then yeah⌠Sorry, you made that bed yourself.
The Magâhar is one of the few races in WoW who as a whole are objectivly evil.
Smaller individuals might have disagreed(As we saw a handful of defectors+Frostwolves), but the species in majority was well happy with inflicting as much pain as possible. They werenât just conquering but very deliberately relished in tormenting their foes.
Yeah so she joined the Objectively Evil Guy We Need To Stop in order to escape the consequences of her actions and decided to start doing genocide so that everyone goes to turbo hell.
Thatâs not a good guy, my dude.
While glossing over the fact that the Naaru =/= the Light, or the fact that the Naaru are capable of independent thought and having their own agendas (Xeâra wanting to redeem Illidan forcefully, while Aâdal wanted him dead), the Sermon of the High Exarc implies that the naaru who came to AU Draenor was Xeâra.
I donât know about you, but personally I find the people who are trying to stop the Horrific Visions we saw in 8.3 from happening far more trustworthy than the ones committing those horrific acts in the name of the Void.
Someone who says that violently murdering everyone around you in a bout of Void-corrupted madness is wrong and something we should prevent is someone Iâd consider to be on the side of âgoodâ.
Itâs actually the Draenei who tell us this, and they donât equivocate the genocide to any wrong doing on the orcâs part. They in fact praise the orcs for their conduct, in the Sermon of the High Exarch, but some of them rejected the Lightâs Will so it needs to be forced on them. Xeâra wills it.
Warcraft has always kinda had dark undercurrents to be fair. From Vanilla Thaddius to the Maw, itâs very much high fantasy with some pretty dark themes that rear their heads every so often.
There was still a small sense of relief though. When you kill/killed Thaddius, the souls thanks you as they are released and freed of their torment.
In Shadowlands, theyâve already made it clear that those souls broken or bent into the Mawforged are beyond fixing, and when a soul dies(either by getting killed by us, the Mawsworn or torture) their existence is obliterated.
There is no sense of relief there. Ending their suffering means they cease to be entirely, not that they get to go on to whatever comes next or get peace. They just stop existing.
Iâll take this moment to also remind everyone that genocide apologism is not very Christian.
Didnât God genocide the peoples of Sodom and Gomorrah tho
Queteron, what did Moody mean by this?
Oh yeah, I should have added this. Itâs heavily counteracted by the pop culture seepage/lazy mmo gamer playstyle too so at times Blizzard put things in and people skim over it.
Thereâs a response about this earlier in the thread by Sylvare and he goes into why it actually happened.
Itâs a 408 post thread and I was late. Can you recount it to me in your narration voice?
I guess it might be one of the few reasons why Iâm not connecting with SLâs story at all. Before even starting the expansion, as a night elf player I also see Ursoc dying (also why is there no afterlife for the dead in the afterlife, what happens to them even lol) without a chance to come back, I learn that everyone in Teldrassil went to ultrahell (like hello, why even take that route?), and everythingâs falling apart in the afterlife.
Even though there are like, multiple afterlives as Telaryn said, weâre all introduced only to the four zones + Maw, so while several of my own headcanons for elven afterlives can still work, thereâs no real safety net of a good afterlife right now. Almost to the point where previously I mightâve been even okay-ish with character deaths for a fun little finale story for my characters, but now I donât want to so I donât have to touch Shadowlands lore with a whatever long pole.
I donât agree with the arguments that nihilistic themes are inherently bad. Iâd say for most of the Azerothian denizens (the other planets have it even worse really), life is actually very much hopeless. Youâre an innocent farmhand? On top of bandits and murlocs and whatever that harasses you but the nobles wonât care - one day you just die because world-ending-threat. I donât think Shadowlands or recent expansions have deviated from it much.
The recent expansions have only elaborated and expanded on the current story, however the problem IMO is that the execution is bad. Compare with MoP, where they managed to convey a lot of the story through in-game scrolls and quest texts, they managed to bring in new foes without going too outlandish. Why couldnât that have been a thing again? Upping the stakes completely gets a little tiresome especially when you know that you will win in the end, even though it might be Pyrrhic.
Because while currently it feels very depressing to play Shadowlands not only for the gameplay, we know that in the end, weâll fix everything as always. But because we rarely explore all story threads to their fullest, much is left unanswered and weâll just have to work around all the obfuscated lore yet again. When Danuser says that he can talk for hours on the afterlives and Death and whatnot, we donât really see that in any writing - and what is there is also very questionable.
Which is why elaborating on already present mysticism can be risky - the chance of failing is very high and at least with the afterlives, theyâve already done so IMO. It also feels like Sylvanas seems to get a pseudo-redemption arc (unless she has just gone unrepentantly evil until some random one-liner of desperation thatâs meant to make us feel bad during her fight?) through wanting to break the choice-less afterlife everyone gets, but⌠what about literally all the evil sheâs done? Instead the Night Elves have an ominous brush looming over them just waiting to paint them as villains through the Black Moon thing.
Iâm not sure how Blizzard can even salvage Shadowlandsâ story right now. However, Iâm also not sure how much of it is because the lack of Christian themes or just generally bad storytelling and the need to one-up the stakes and threats all the time.
oh crack why is this so long
People were wanting to/got a bit frisky with the angels he sent to check the place out, god wasnât happy with this as you can imagine.
I found the post now thanks to Blizzardâs in-thread search system which is a p neat feature. Thank you for pointing it out, but God still did kinda murder those people
I mean, there was also the flooding of the whole world.
âOkay Noah, I want you to take two pair of each animal to save them. As for the rest of humans? Yeah they deviated from what I intended, so Iâm going to wash them all off the face of this earth.â
God got sick of the old lore and decided on a soft reboot.
From both a story point & RP respective I find that people/writers who make < Unimaginable Soul Sufferings TM > the epitome of evil, are boring and lame (maybe because itâs overdone by now, but I never cared for it).
Yeah thanks consciousness/the soul disappearing after death is the ultimate evil across all realitiesâdepending on your belief/philosophy, thatâs just RL afterlives. Itâs unconvincing. WotLKâs abominations/people turning into ghouls offered perceiveable conflict and consequences, suitable for a fantasy universe.
While I wonât get into Christian themes, I do agree with Wrall and Queteron that WoWâs attempt to portray morality has fallen flat: good vs. evil has become corrupted good vs. justified evil. I find myself supporting characters like Sylvanas because theyâre cooler, and because the âgoodâ characters always goof upâwhy would I want to support a screw-up?
Just look at the Ardenweald campaign. Put a mask on someone and they can either die or be forever corruptedâno redemption, no turning back, no good. If thatâs meant to inspire fear or give a sense of urgency, it fails, because I have no investment in hairy monkey-fairies anyway.
Typical fairytales, or heroic tales, fantasy, etc, have some kind of paragon to rally behindâyou know, a protagonistâand they donât need to be perfect, just unmistakeably doing something good. In attempts to âshake upâ the factions we end up with worse and worse leaders/lead characters in the foreground (and consequently, a worse story overall). Anduin was headed down the right way IMO (since they lowkey dumped the Shadow part of his priesthood) but that also had to fall into what I mentioned above. Corrupted good vs. justified evil.
And I donât even dislike Shadowlands.
Just you wait until Patch 9.2: War for Torghast will come out and Sylvanas will get empowered by all the Eternal Ones to become one of them and defeat AmonâŚI mean, Zovaal.
Also it will include 50 new layers of Twisting Corridors with reward for completing all being 1 toy and a mount that´s recolor of one that will be added to Jewelcrafting.
You could apply the same to Void Lords and Old Gods. They are not Void, merely beings of Void and anything they or their servants do should therefore not be considered as the cosmic force being evil, but simply those who came from it.
We are speaking about powers, not people. Obviously NPCs in Visions are good, however the powers like Light, Void, Chaos, Order, Life, Death and their representatives, such as Naaru or Void Lords, have been all turned into this âmorally grayâ things where victory of Light won´t be good, as this cosmic force, those who represent it and goals they are working toward are no longer good.