RDF was introduced along ICC so nothing has been removed.
The issue with RDF is that it goes against all the design pillars of Classic. It is very destructing for the world and for the social dynamics when running dungeons. It also allow players to run the same heroic more than once every day.
Summoning Stones: To use any Summoning stone, a character must be at least level 15. There is no maximum level to use these meeting stones.
Health and Mana Regeneration: These regeneration rates have been increased up to 200% for low level characters. As the character level increases, regeneration rates gradually decrease, until returning to normal rates at level 15.
Troll and Orc shaman totems now have their own unique appearance.
Nerfed Oculus
The distance at which these health bars are visible to players has been increased by 40 yards. (oh wait, isnât already enabled on TBC ? )
The speed of improving the Norfendre reputations has been increased by approximately 30%.
Yes and we did not have these things until ToC
Cast duration to summon any ground mount is now 1.5 seconds, down from 3 seconds.
The skill Apprentice Rider (75) can now be learned at level 20 for 4 gold. A letter will be sent to characters reaching level 20 to direct them to the riding master.
Companion Rider skill (150) can now be learned at level 40 for 50 gold. A letter will be sent to characters reaching level 40 to send them again to the riding master.
The Expert Rider skill (225) can now be learned at level 60 for 600 gold from Honor Hold or Thrallmar masters. Faction discounts are now applied (Honour Hold for the Alliance, Thrallmar for the Horde). Flight speed at this skill level increased to 150% of run speed from 60%.
Artisan Rider Skill (300): Faction discounts are now applied (Honor Hold or Valor Expedition for the Alliance, Thrallmar or Warsong Offensive for the Horde).
To continue harmonizing the number of mounts available for purchase for each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for Forsaken.
Object comparisons: by pressing the Shift key. while hovering over an item with the mouse now displays the stat differences from the currently equipped item in the corresponding slot.
Portals have been added to Orgrimmar and Stormwind to lead players to the Stairs of Destiny at the Dark Portal.
A new zeppelin dock has been added to Thunder Bluffs to allow Horde players easier travel to and from Orgrimmar.
The local mail department got tired of walking so far each day to collect mail and decided to install a large number of new mailboxes in Stormwind, Undercity, Darnassus and Orgrimmar.
All stackable potions are now stackable by 20.
Yes and we did not have these things until Ulduar
All ground mounts can now swim without unhorsing their rider. Flying mounts still cannot swim and dismount their rider when entering water.
DOUBLE SPEC
Applying a glyph no longer requires being near a Lexicon of Power. The same rules apply for changing glyphs
Players no longer need to complete the Nat Pagle, Extreme Angler quest to become Artisan Anglers. The quest rewards you with a special premium fishing rod. Players who have already completed this quest can visit Nat Pagle in Dustwallow Marsh to receive this new fishing rod.
And itâs just a random list.
Again, reported for trolling.
I think you misunderstood me. I meant the players that would like the RDF will simply silently quit one after the other once they get tired of trying to form/find groups without RDF.
Nonsense and we have all of TBCC to prove it. There is nothing social about running dungeons unless you want there to be and this is exactly the same for RDF.
If youâre saying RDF killed your social experience in wow (lmao) itâs cause you suck at talking to strangers.
Ok but RDF was introduced along ICC no matter what patch it was or what patch classic is based on. With RDF you can run the same heroics many times in a day. Before ICC you could not do that.
Thatâs the worst argumentation you could come up with, period.
Weâd have to go through progressive talent tree balances, deal with not having dual specs, deal with 3 second mounts that dismount when hitting a shallow puddle and all of the utter and complete bonkers crap we had to deal with in early WotLK cause âmuh feels dewdâ.
You donât get to pick and choose like this.
And who flipping cares how many times a day you can run a single heroic if you randomly get into it, youâd have to literally spend all day every day for a statistical chance of this being a thing, and for what? Gear thatâs replaced as soon as you step into the first 10 man instance? Câmon dude, theyâre flipping 5 mans.
This is THE argument against RDF. You should NOT be able to level and get gear spamming dungeons all day. If RDF is in, they should limit number of heroics to the same as without it, at least until ICC.
RDF was introduced along ICC. Before ICC you could only do one heroic dungeon per day and people would generally play the game out in the world and not teleport to dungeons from lvl 15.
No, in OG WotLK, not your crappy private server nonsense experience, heroics were dead before RDF released. You did your daily, if that, and that was it. It was content no one did.
When you actually mean that its content that everyone did almost dailyâŚ
He clearly meant content which people did once, daily.
And outside of the daily quest didnât bother with. Iâd not totally agree I did loads of RFD spam when it was released but I think he has a very good point that without it itâs going to be harder to do groups when most people out gear the dungeon. At least with RDF there was an added incentive to continue doing them after the content was less relevant.
I dont know how to use your response I hope its clear.