Like I said, I am long time tank/healer player. I started maining ranged dps only in Legion, played feral/resto in Classic and Arcane Mage in TBCC. I know the common drill and have no problems with tanks doing small pulls at 80% of my mana. MoP challenge mode habits die out hard.
The thing that infuriates me is when tanks chain pull, like he sees me having 80% of mana and rushes towards while dps are killing last 5% of mob HP, and new mob is immediately pulled by tank, resulting in combat not dropping off. Just make sure your healer has at least 1 second out of combat to start drinking, before next pull.
Yeh I totally agree. I always wait a few secs to allow healer and others to start drinking before next pull. If they choose not to drink and either start healing people out of combat (warlocks mainly), or just stand around, I assume they’re good to go.
It’s nice for the healer to have full mana as a runner might go off and grab another group of mobs. There are always mana pots to chug if it’s an emergency.
In a perfect world, yeah. And i do it when i play with tanks i know.
The reality of pugs is that your average tank won’t realise he pulled too much, will stay out of range (and out of los behind a pillar, happend to me no later than yesterday) and die before you have time to run to him. He’ll then be pissed and leave if you dare tell him that he souldn’t pull so far ahead. And then you’ll wait 1h to find another tank (and hope he is better).