Dear mana users,
No, you don’t need full mana before I pull.
I’m pulling when you’re drinking to build threat.
Keep drinking. Get your mana. All is fine.
Heal me, shoot your frost bolts, when you’re done.
Sincerely,
Your non-paladin tank
Dear mana users,
No, you don’t need full mana before I pull.
I’m pulling when you’re drinking to build threat.
Keep drinking. Get your mana. All is fine.
Heal me, shoot your frost bolts, when you’re done.
Sincerely,
Your non-paladin tank
Is this a bait thread? I don’t see any other purpose for it.
Make a macro with this message and hit it at the beginning of a dungeon. One role of a tank is to set pace for dungeons. When people see You pulling, they assume you want to go ahead, and this is natural. If you don’t need them to join the fight, just tell them so.
We’re in a group. The second you pull I go into combat, and drinking is force-ended => I can’t heal you enough => I get the blame for letting you die.
Wait until I am standing again. I’ll no do anything before threat is at you.
As Irissi suggests telling about this behaviour of yours a the start of a dungeon would give me a warning, and time to before we began. Thanks.
Neither of these things is true.
I was considering making a macro that yells “mana break”, combined with my shoot action.
Turns out You were right.
Yeah, I had that too, i can be eating and drinking, but when I get into combat my health just stop regenerating despite eating the food. Mana still seems to work though.
Odd isn’t it?
As a Mage this is the only way you can play anyway, but I can see how it would be stressful for a healer if you both aren’t outgearing the content.
This is incorrect, as long as you start drinking out of combat, you continue gaining mana (but not health) until you take another direct action. I actually like drinking up to 10sec into each pull and then blow up mobs that are by then glued to the tank.
I always let tanks pull whenever they want. However I’m sipping that mana bottle until I’m at 100% mana, and if they manage to die before that, its on them.
very odd. I was drawing on old memories healing in TBC. So either my memory is off or the re-creatio is off.
Literally admitting you are a bad healer lol . No buddy, if you had some mana it’s on you.
Think of me what you want, it doesn’t matter to me at all
Depends if there’s a mage in the group. Water is expensive and a pain to get more of if you keep interrupting drinks.
But if there’s a mage it’s less of a issue.
It’s this. Sometimes, but not always, if the tank gets into combat you also get into combat and can not initiate new drink, but it was always since early Vanilla that you can continue drinking if you already were.
Makes sense, I’m very rarely in a group without a mage
OK thanks, I did not heal for very long, only early TBC, before going Tank instead.
I probably remember this instead: Get into the room tank’s in, and he pulls before I begin to drink. I remember having a macro saying something like: “I can’t heal you in another room, I can’t heal you when OOM, so please wait!”
No sorry, water is +50s a pop, and I’ll probably have to use multiple stacks during the dungeon. If the tanks pulls too early, I’m not going to interrupt (and waist) my water on every mana break. 1-2 times, fine. If he does it everytime, at one point he’ll be the one ta(n)king the risk. Just like a DD that starts dpsing too early vs a tank.
ofc, I’m fine with it if we have a mage supplying water.
It depends on how good your gear is. You think that as soon as you are half HP from single crit a healer will pump a great half HP heal into you. First they need to cut distance if you run aheard of place where healer drinks (I usually drink at the front, where next pull going to be), then there is a cast time. That along usually takes up to 4-5 seconds. And if you get 2 crits in that time you are as good as dead. That’s why healers stop drinking if they see tank chain pulls like absolute mad lad.
next time you ll pull while I am drinking I will just pop shadowmeld and enjoy watching you die
Yeh, obviously I’m not going to pull multiple big groups while the healer is drinking. And if I did, it’d be entirely my fault if I died.
But I might pull a single mob and build up some rage ready for when they’re at full mana and I pull that next big pack. Or I might make the pull when the healer is up to 80% if the pack has some distance to run to my tanking position because the healer will be done drinking by the time the mobs arrive. Or, if the group contains a DPS player I know and trust to off heal and who has mana, I might burn their mana pool while you refresh yours.
Trust the tank to know what they can handle. You don’t always need to be at 100% at the start of the pull.