Northrend Adventuring Supplies

Played on Wrath launch day and got a few adventuring supplies and was getting some elixirs out of it which was decent.

Haven’t been able to play since due to real life, but done loads of quests last night and this morning, saved up my supplies and started doing dungeon runs using the elixirs but the supplies have stopped giving elixirs entirely - am I just unlucky all of a sudden or has something changed? (I just seem to get loads of mana pots and drinks - which as a warrior isn’t very great tbh :D)

I would like to state, as I know how much people on here like to jump on people if its not clarified, this is not a complaint - just a query.

Did they remove or tone them down drastically? I was flooded with this crap on Tuesday and Wednesday, but since then have got barely any of them (leveling an alt now, that’s why it’s remarkable).

Supplies from quests were quietly nerfed. But that from dungeons are still OP. Very good flasks here and there. RIP Alch

just remove these and stop trashing the professions.

3 Likes

yep. blizzard has a habit of screwing over people who don’t exploit poor game mechanics.

if people exploited the things they do today 10 years ago they would’ve had their accs permanently suspended.

There was a hotfix back on the 28th which supposedly replaced elixirs with raw materials.
Funny as I commented the next day it could be a better option for crafters :wink:
Dungeon crates didn’t change for me, yet, however.

Wowhead knows about 4 types of crates with the same name so the hotfix is a bit ambiguous.

no, its fine like this

no, its fine like this

No it isnt lol, its destroying the economy almost same lvl as bots cause its not only elixirs and flasks u get, its ores,herbs,leather and cloth

Just a silly question…
IF bots will affect the market anyway and open world competition is insane, does it make sense to promote active gameplay and reward it? Devaluing botting in the process, too.

Also, tanks & healers don’t really benefit from dungeoneering - damage dealers take their gear and farm outside faster (dailies & node guardians). Continuously earning bonus items as a support class can offset the long term value-revenue stream, as long as you keep being a support. We also earn proportionally less gear (10-15% of drops), whether for vendoring or disenchanting.

There are other options - health scaling, personal nodes - but those are also heavily WLK++ territory.

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