Not all roleplay is for all roleplayers

How do you define Kreia in this context?

Insufferable and spawning an annoying cult fanbase who completely miss the fact she’s a huge contrarian.

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I point to the degradation of media literacy and reading comprehension I pointed out in the other thread, and then to this post from last time she was brought up:

Interesting character, almost always misunderstood.

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I’m not sure if it’s even necessarily the degradation itself so much as it seems like a lot of people hopped on the Kreia bandwagon from those video essays and without ever playing the game themselves and thus we uh. . .now have the hilarious issue where every once in awhile someone finds out that Kreia just decides philosophy is for nerds and its time to backstab you like any good Sith would at the end.

A character that inspires folk. For or against. Good or bad.

For me personally I more or less wrote how I would want her to be written back into the story in my Expansion idea: The cycle of Hatred.

“Let us return to my question. If by killing these Jedi, if you achieved any measure of peace? It is as I thought. You have failed me, completely and utterly. I have taught you to hear the Force again, showed you the contrast, and still you do not understand. This is what you have wrought – countless murderers, slayers, assassins. Born of war that has – as always – taught the wrong lesson. You showed them life without the Force, and instead of showing them truth, all you have showed them is how the galaxy may die. You are responsible for all of this – even now, events spiral towards destruction and there is noting that can be done because you refuse to listen.”

Like this is what she tells you in the Dark Side playthrough if you play the game the way those people who watch out of context quote compilations think Kreia’s philosophy (which they misunderstood) should have played out.

You are specifically made out to be the problem. Granted, the game is scripted into Kreia betraying you no matter what, though there’s a nuance in the motivations depending on the Dark and Light Side playthroughs.

With the LS ending, she betrayed you to distance herself from you and to see what kind of a new philosophy you’re going to rebuild the Jedi Order on without her holding your hand anymore – regardless of what teachings from Kreia the Exile canonically ends up following, her goal is to teach you how to think for yourself. You get Influence Points with Kreia for disagreeing with her as long as you pick the dialogue options that actually argue why you think she’s wrong.

Still a psychotic reason for betrayal, though, but then she is a Sith Lord.

In the Dark Side playthrough, she betrays you for being a failure for picking the choices through out the game that ends with you going down that same path that these two hour long video essayist circle jerk over.

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Sorry if it came out as me being condescending. I meant it as: personally, if there had to be a different change in the dynamics of the faction war, it should have happened earlier.

At this stage, but I see I maybe am in the minority(?), the faction conflict should have outstayed its welcome. For it has grown a bit stale and after all this time, simply reshuffling the cards may feel a cheap way to have it continue.

Eh, you raise a fair point, really, but, really, I believe we should move past that at this stage.

Peace was often teased as a possibility, so after all these years I’d like that possibility to feel more real than just “we are back at square one.”

Kreia wants to Be Correct and rub it in the smug Jedi’s dumb faces and she can’t do that if you kill them all.

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also true + vrook was a jerk

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They should be circlejerking over Qui-Gon Jin instead who was actually correct and not a huge god damn contrarian about it because the 20 or so minutes of dialogue he gets in Clone Wars are absolute peak philosophising with Yoda/Obi-Wan/Anakin.

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Qui-Gon was the greatest thing to happen to Star Wars’s worldbuilding

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“Qui-Gon, stop speaking riddles can you? The Force, explain it can you?”
“Lol” said Qui-Gon, “Lmao”

His explanation of the Force during the Korriban Arc with Yoda lives eternally rent-free in my head, alongside his like, 30 second cameo on Mortis.

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Pandaren can probably get away with it, because who’s going to keep track of each pandaren, and which pandaren share which allegiences?

Unless your pandaren character is a notable war criminal or combatant you can probably waltz into Stormwind, pop into Dalaran, hop to Orgrimmar, back to Dala and repeat*

*Until someone notices the incredibly weird behaviour of said pandaren.

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frankly its a wonder more werent lynched back during the MoP conflicts on accusations of being double agents.

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They should have started with Goblins first then since their loyalty can literally be bought.

(jumpscare warning) oooooOoooOooo warcraft 3 oOoooOooooo :ghost:

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It also predominately only happened during the Christmas of 1914 before the Great War became the muddy slaughtering ground we’re all so familiar with, and only largely between the British and Germans on the Western Front and Slavs from Austro-Hungary and Russia on the Eastern Front - for the French, whose country was being invaded and for whom revanchism for Alsace-Lorraine was near state policy, there was little interest in a truce.

Come the winter of 1915 most of these soldiers had little interest in another truce after killing one another for the past year.

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I think it would be healthy to not focus on what could have been, but on potential ways to make the future of Warcraft work. In that regard, I feel that real-life examples don’t entirely apply because the setting is brimming with outlandish fantasy concepts.

Pandaria proved that so much lore can be added like the Mogu. Suramar used to be just a ruin in Warcraft III. We dropped in on actual Argus. Zandalar and Kul Tiras were fleshed out far more in BfA.

Whatever our characters/factions have endured in the past couple of decades, we are drifting to a setting where it becomes players vs space entities which doesn’t allow that much wiggle room for a full-scale faction war. What’s the point in putting lives on the line to enact on some petty grudge whilst the void/light duke it out in the sky and the planet might very well crack open like an egg to give rise to a potential titan prime?

That being said, I don’t believe we needn’t have any conflict either. There is plenty of opportunity to take sides in the lore, even though it isn’t currently reflected in the game due to sheer engine limitations. There’s the Light/Void, there’s moral issues regarding the handling of the elements and other forces such as fel/arcane. There’s profiteering, industrialization, cults are an ever-threat. All in all, we won’t be running out of reasons to take the torch to some specific group come the years ahead.

Does that mean that both factions should have unlimited access to one another’s cities? Nothing of the sort! But we are currently going through the steps to make it easier for players to interact, and how can that be a bad thing?

Either way, we simply don’t know what the future might bring and all we can do is hope to be positively surprised. Or at the very least be given lore that we can work with.

Regarding the actual topic:
Read the room. Can anyone prevent your undead necromancer with his demon wife to try and sell domesticated quilboar in Bel’ameth? No. Can anyone make the horrified Kaldorei population RP with you? No.

As with many situations, the want to interact needs to come from both sides. If it is only singular, it is not an effort worthwhile to be pursued because it won’t be fun for all involved. And if not for fun, what are we RPing for?

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I hope people realize how accurate your impersonation of Qui-Gon is.

Thank you!

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I never said you did