The number of interrupts/CC you need in some dungeons makes them arbitrarily difficult for groups without verbal communication and/or preset markers.
In Freehold you need about 20 interrupts total for the entire dungeons which makes it much more manageable for groups without verbal communication. Does that make Freehold a bad dungeon?
I would love to see Blizzard scale down the use of interrupt mechanics and focus more on other mechanics to make dungeons challenging without requiring verbal communation.
And please don’t bring back Shrine of the Storm. It has 3 bosses that rely on interrupt orders which is just unnecessary.
I would have prefered it 100x over getting Freehold back, to be honest. Just for the sake of it not being run that much compared to other dungeons, i want it to come back, like i want Blizz to bring back Siege of the Triumvirat and Cathedral of the Eternal Night.
Worse, anyone leveling a character through dungeons did got spammed by freehold during SL and the first season of DF. At this point, it’s like if Blizz did put Wailing Caverns in the MM+ rotation.
For the same reason, i really don’t want to see Darkheart Thicket, Eye of Azshara, Stormstout Brewery, Iron Docks(Most likely not come back since SL S4 had it), Atal’dazar or Throne of the Tides. We had enough of them when leveling since they are the opening dungeons of each of their expansion and i’m sick of them like i am of running Freehold (4xFreehold for the mythic dungeon quest on 4 characters )
It can definitely be challenging on packs where multiple mobs need to be interrupted/stunned at the same time. For example the first part of HOI.
It’s so much easier when you can just say “I do the blue marker” or “I AOE stun first”. But this isn’t really possible in most pugs and it just make those packs unnecessarily challenging.
M+ wasn’t made with unorganised pugs as it’s primary audience and things like auto marker help a tonne with giving DPS reference points to work from with things like “I get blue” which are pretty common over all.
There’s significantly less kicks in this season than last, and every major interrupt on trash can be handled by one melee and most casters instead of requiring a kick rotation as many did in S1. Bliz even increased the cd of must stop spells in places like underrot from 17 to 28 seconds, meaning you rarely if ever need more than 1-2 stops per mob.