and why is that a problem? you hit with overpower and your next mortal strike does more damage, again, because.
For all we know, you would be asking for that overpower effect to be the mastery next…
And funny you should bring up frost dk because every single stat is garbage for frost dk, it doesn’t scale well with any of them yet also does not have a good baseline to work with like it used to making any choice you make completely insignificant, and it is all caused by killing machine requiring crits and the mastery doing nothing for the attack you actually want to buff the damage for: obliterate.
That’s without Overpower. Which raises another problem. With everything, MS will get a +165% damage, which according to the law of averages will happen to someone eventually, and a 1500 MS, which seems to be the median value at level 60, will hit, -HIT-, for 3975.
Now, as in currently, this has been changed on the SL Beta. Please stop meshing the now with the future it just makes you look like you’re dishonestly and desperately cherry-picking in order to reinforce your argument.
excuse me but the frost dk obliterate solves nothing, frost dks want obliterate to obliterate ALWAYS, not sometimes, this ensures that the killing machine feels like a bonus and not a crutch like it will in shadowlands where we will still have garbage obliterates unless killing machine procs, thus funneling frost dk into crit mastery and only crit mastery causing it to become rigid beyond belief, and guess what build it is that uses crit/mastery, breath of sindragosa the most widely despised talent build in the spec.
but yes, that is a matter for the dk forums.
In terms of warrior, you seem to be basing your assumtions on attacking npc’s, when attacking another warrior for example, that mortal strike will be drastically weaker due to plate, it’s the venthyr shadow execute id be more concerned about.
I’ve read this a couple of times and I can only come to the conclusion that you’re no idea how the new M: DW works.
What you seem to case your arguments on is that the new M: DW just flat out increase damage. That is wrong, this is how it works.
Assuming 25% Mastery:
First ms: 800 damage, this applies Deep Wounds. Deep Wounds applies a bleed for 10 seconds, while the DW debuff in on the target all the damage that the Warrior does to them is increased by 25%, Second MS now hits for 1k.
It has nothing to do with Overpower or anything like that. It’s the basic Arms’ mechanic and that’s the reason it’s bad. If it was just +Master% to all damage all the time then it would still be bad and it would be less bad than the redesign, that’s only seen as good because the old one was catastrophically bad.
Condemn hits for FA until DW is applied, which is the reason that the Cleave talent is so superior to -anything- in the entire Arms talent tree since it applies DW to those hit.
This is also the reason that any secondary can never even get close to the performance of Mastery once you’ve hit your benchmarks.
Which also makes my first calculation wrong. A 1500 hit with every +damage% enabled would hit for 4500 before armour reduction. That’s a 9k crit, or more than 1/3 the health of a template lvl 60 character. Someone with a 30% reduction would still take a 6.3k crit. Which, if you’ve payed attention, is more than 1/4 of the expected lvl 60 health. This is instant deletion when outside Execute/Condem range.