As the title says, I am kinda curious if the old expansions can be included in the endgame somehow, so that we are not locked in the last expansion maps only, there is a massive world, mechanics and we use it only for leveling. Let’s say there is a legendary item for every expansion and to level that up we need to go to old zones and play there, for weapons Legion maps, for neck BFA, etc. I don’t do mythic+ or raids I enjoy world content mostly that’s why I kinda want old zones to matter at endgame too.
I think just adding various world quests across the entire world would already be a good first step. Maybe an event that changes per week and is set in various old zones.
I’d like to see stuff like that.
Let’s look at it like this.
If Blizzard some how scaled the 9 last expansions (10 if you include vanilla) to max level so you could enjoy them like that. They would never sell another expansion because there would be far too much to do (yes a slight exaggeration).
The game is designed to encourage participation in the latest content. Driving the majority of players into one area of the world means there is always reasonably sized population of players available to play in this multiplayer online game.
No thanks. I don’t like to stagnate in old content no matter how good the expansion was… we already got Time Walking with the odd Raid [ought to have one for every TW instead of just TBC (BT) and WotLK (Ulduar)], as well as events leading us around them.
If they’d change Timewalking and also provide actual stuff to do in the zones that would be fine with me too. But running dungeons is no substitute for open world content.
This is basically the mistake that Blizzard is making with delves. It’s supposed to be for endgame for world content players, but it’s NOT world content. Delves are more like solo dungeons. I don’t want to be stuck in small dark places all the time. I want to be out in the world.
I agree, I really don’t want to be sent to some far flung place that has no relevance to the current expansion to do WQs. Besides the WQs give us rewards, rep etc based on the expansion we are in. Old items from old expansion have lower item levels on purpose so we don’t end up with quirky OP items that people then have to go farm because the effects are strong.
Blizzard are not good with the scaling. This is one aspect in which horizontal MMOs do a lot better. Their open world is relevant all the time.
Bad idea you will never fill up raids and so many to chose from, same with dungeons.
They can, it’s called Timewalking.
There needs to be some way to focus the playerbase into some aspect of old expansions. You couldn’t just have the entirity of WoW’s content available for endgame at once as the playerbase would be diluted over so many raids that you’d have 2 dozen groups in LFG with 3 people in.
Well, I don’t think I’d want THAT tbh. It’s nice to just go somewhere and just smash everything. If I need to go back for one reason or another, I don’t want to aggro stuff all the time and have to fight mobs for ages.
Ideally there’d be a choice between ‘old version’ and ‘scaled version’.
Yes, I think the same, Delves are not open-world content, it’s instance-based PvE still.
Wow has vertical progression which makes what I want kinda not possible I guess. This might be the reason.
I understand instance-based PvE content would be bad including all expansions, but I am talking about open-world content.
I think it’s about horizontal and vertical progression, I want horizontal progression from a vertical progression game.
Would love it if they add not just timewalking dungeons but maybe timewalking world content also.
I think Chromie Time could do this.
I’d unlock access for Chromie Time up to Max Level in patch x.1. I’d have a quest line started by Chromie to do something and this would reward Chromie Time to Max Level. It would also upgrade all your Heirlooms to Max Level too. More content with some good rewards. Also a way for Bronze Dragons to tell some story from WoW history.
The issue is: They can’t really make these rewards on the level of the endgame pillars. And so most players will simply think of it as ‘not worth my time’.
Maybe some cosmetics that are unique. Or upscaled/updated old gear (in terms of looks). Maybe that’d be incentive enough?
The rewards I’m talking about is 1> Unlocking Chromie Time to Max Level, 2> Upgrading Heirlooms to Max Level.
It would be a short(ish) quest line for Chromie (or another Bronze Dragon, Zidormi or Nozdormu or some such) to investigate something from WoW’s history that might have some relevance to current expansion. In TWW it could be Old God related or something. It couldn’t be as relevant as the Main Campaign so as to not force in everyone but near enough. There could be a mount or a pet or some mogs along the way but not gear. It would be an hour or two of game content and would maybe give some insight into wow’s history (without needing to read a world book etc.).
It would require a Max Level character and completion of the story campaign at least.
they already half baking old expac content in at least one of the pve pillars, which is called M+, there you can find 4 old dungeons from old expansions. Sometimes also they put timewalking with the raid available. But I would agree that old content should get more love than that. But that would be completely different discussion for another topic, because as I see it, early game should be greatly revamped in a way to accomodate old content being not something collecting the dust
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