Old glads vs current ones

Im just wondering why people say that getting “gladiator” is now ‘‘easy’’ and way harder back then.In my opinion its quite the opposite,as the time goes more and more people learn the game and there are tons of old glads who cant get duelist now,the one i know of course.

Balance was never a thing in world of warcraft pvp for sure.

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Getting Glad now -is- easier, it’s a set rating + some wins.
That’s really all there is to it, which is why we see a higher % of Gladiators each season, compared to the past (As back then it was a set amount)
Ontop of that, the mmr isn’t as punishing around 2400s as it used to be, from what I remember (In terms of rating/mmr gained, rating/mmr lost)

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Thing is, the requirement for getting gladiator has changed right now compared to what it was before. Getting 50 wins above 2400 rating is easier than being in the top 1% of the ladder, which based on the old arenamate data would be 2700-ish rating. So, old gladiator was indeed more difficult to get than the current one.

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% wise glad was harder back then since you less people overall would get glad

skill wise especially back then in wotlk cata etc. people were way way worse players compared to now.
Glads from back then would have no chance today.

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Depended on the battlegroup. Some were very easy, I know a guy who started playing on a trashy battlegroup with his team just for the sake of selling boosts back then.

Some were known for having a very high quality though.

This was before they made one gigantic battlegroup for an entire continent (and some extra when you include most of Russia).

This weird popularized belief that people didn’t know how to play back then is just delusional. It’s just that knowledge and tricks weren’t as widespread back then, but the top back then would still be able to be the top now. And by “top”, it doesn’t mean the garbage battlegroups, mkay?

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Ok… to be objective you say if LoL player is better than a DotA 2 player…
The game was very different than now… either you want to understand it or not…
It was similar with the game now… yet different enough to the point i’d say they are different games.
Another issue is you probably have seen videos of some very good players from back there, BUT there were many players of big caliber that didn’t put videos on youtube for example…
Also this thing Beware said… current playerpool is bigger as well…
Another thing is… I don’t know how well current gladiators go, with the info or the game BACK THERE (caps because current TBC for example would be a whole other story, we have way more info and feedback than we had back there).
I don’t believe it is a fair comparison… because of many circumstances…

nah not really. you can even watch videos from back then and see how 2600+ teams play. You could click your way up to glad with no problem back then. Nowdays people at 1500 mmr are swd sheeps etc. I mean its normal. People always get better over the years. That happens in every game.

maybe the top top elite and rank 1s but i doubt that the average glad in wotlk would be able to get glad right now easily. I see many many glads from back then struggling below 2k right now.

With twitch and youtube gaining so much popularity its super easy for everyone to see and know how to play their specs and combs. There are many guides and every new “trick” is accesible to everyone in a short time.

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You seem to be thinking a random video of a player on a random unknown battlegroup somehow represents every battlegroup. You do know they were fundamentally different, right?

To explain that I’d have to go into how knowledge spread very differently back then compared to now, and the ecosystem of “learning from your opponents” worked differently as well, and how you can see metas being different when comparing NA to EU sometimes the last couple of expansions these days and how you could also see the same difference in different battlegroups back then.

Then you also have to include how word of mouth spread information differently as well, and so on and so forth.

It simply worked very differently, and each battlegroup was fundamentally different.

if you think players dont get better in 10 years then you are delusional. The average player skillcap raised immensely and also the top players got way way better and more consistent.
The game evolved. The UI, Addons, WeakAuras, Twitch, Skillcapped there are endless ressources for people who want to improve.

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Irrelevant. Not what we’re talking about. In fact, it’s even what I’ve explained to you, which seems to go over your head:
IT WORKED DIFFERENTLY FROM BATTLEGROUP TO BATTLEGROUP.

The gameplay brought in a ton more passives to hold your hand, yes. And it got way more scripted, yes. By design from Blizzard themselves.

Again, it’s what I’ve already explained to you. It was much less widespread, but it doesn’t mean the top was worse. It just means the people you’d see below the top was much more individualistic in how far they improved, which was entirely up to the battlegroup they played in, and which server they played on, because even the server itself affected the information they could get access to.

No, the game changed. The top however has always been at the top of what’s possible. The things you had to do back then to be at the top was pure insanity, with reacting to ability animations more consistently than you do now. Veeery few people do that anymore.
The class designs themselves were also very different, which is related to what that Kawaki talked about:

The class designs were much more fleshed out, and the talent trees themselves were very different. Cata was the start of when it got dumbed down, and when they started bringing in more passives to compensate for it.

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i got glad in wotlk wod and legion, and ofc i got glad in s1-2-3-4 bfa and s1 sl, so far now its like x900 easier than it used to be, u can say the skill is higher now cuz more knowledge but before u had to be better than other people, they was prolly worse but you was worse aswell

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it doesnt matter. Even in the best battlegroup players were worse than they are now.

no not at all. You can clearly see how players play back in the wotlk days and how they play on AT/Warmane a few years later or now. The skill difference is immense.

what do you mean by that?

in what way?

everyone hat the same talent tree. I played wotlk private servers and arena servers for years and talent trees are actually super lame because there is always the best way. Also talent trees are full of passives too.

i agree on that you needed to be a smaller % of all pvpers to get glad back in the days.

thats all im saying.

I think people in general think old glad were not really good player cause some of them got glad by clicking their spells or backpedaling (like 1 guy in my guild in tbc with his 2k around max exp).

But also there was probably no try harder like today playingfor most of them 8hours per day.

Times changes.

The fact a lot of ex wotlk arena masters and gladiators not being able to hit 1800 in SL,is self explanatory.

There are ofc some exceptions,but again majority wotlk arena masters and glads i saw,don’t have 1800 with tons of games played.

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Hahaha yea. Would love to se you mr. BFA Rival trying to get at least Duelist on Cyclone or Misery. Hahaha, people nowadays.

maybe you got the wrong guy or you are blind but i got 2 glads in bfa lel

I actually think most glads right now would easily be glad if they can travel time and play back then which is completely normal since the 10 years passed and people get better and better.

Is there statistics available of what was the % of ladder players who ended up getting gladiator in for example, season 4 of BFA?

No, it was way harder to obtain back in the day because you had to be a top 0.5% player.

Yes, the average skill of players in general was lower, but the skill gap between those who got it and those who did not was still the same, as it would be nowadays, if the requirement did not change, but since it got lowered, the individual skill required to obtain it compared to the general player base is lower, than it was back then.

In past boosting gladiator was possible on paper yet almost impossible in theory, if guy you boost slack there is no chance he can be boosted, nowdays booster can boost almost evry paesant who pay enough to gladiator.

In past there is powerful classes and setups, yet non of them was powerful like S-Tier setups today, even baboons can get high ratting by playing certain setup…

So lets summarize: Flourisihng of boosting service damaged authenticy of gladiator title, so people no longer believe in that title… Low skill S-tier meta setups allowed boosters to have easy time boost someone, and allowed medicore skilled people to get gladiator titles just by playing right setup, this is point where WoW lost respect as E-Sport, due low skill meta. Please understand, you simply cannot have game where few classes and setups feels like gods while others feel like paesants… so paesants are suposed to oposse gods?

PS. main diference between old glads and new glads:

Old glad = can obtain title again if he put enough efford (he is forged with skills)
New glad = can obtain title only when his class is part of S-tier setup (he is medicore skill but play right meta setup)

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Some of them might not have played since wotlk, you need hundreds of games to understand how the game changed and get to glad level unless you play healer and you can kinda chill
in the past the game was slower and more strategic and nowadays you need 200apm and cat-like reflexes

but there are also guys that played wotlk warmane since forever, are dunking on the ladder and playing in awc cup ?

respect to anyone who puts the time and effort to obtain the rank they want anyways
also you see more ex glads now that the mounts are account wide, they might not have the same main as before