Old World Content | 2025 Let's Go!

Just to be clear: the reason I made the thread is because I think Blizzard needs to do a better job at supporting open world gameplay, by creating endgame systems around it. I listed some suggestions for doing it in the OP.

I agree more people probably do instanced content today, but my hypothesis is that more people would likely prefer open world content if it was worth doing (endgame rewards).

If it’s adding more than the current 1000 (occassional 2000) then I’m not sure it would be popular as it would become a chore. The fact that it’s a weekly might mitigate this a little.
The good thing about current trading post is that no matter how you play the game it is usually very easy to fill the bar. I only missed one month as I was away for over 3 weeks of it.
Of course a lot would depend on what activities and how much tender. If you gave 500 tender for doing PVP. Players would do it and hate it (much like they did with Plunderstorm). If it would some solo open world content that gave 100 tender once a week and this didn’t impact the fill the bar reward then it would probably be ok.

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There are some good ideas here but as usual they will become mandatory if they’re too good for something.

But I would like if it would strengthen class identity also, for example a weekly quest for warlock to fight and enslave a demon or something like that. I always loved class quests.

Also using old mats in actual content in some way is something that I would appreciate (like engineers can scrap old parts, etc).

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Not much fun for levellers if their mobs are being taken out by high levels.

Pretty much every old map has a ‘empty’ piece of terrain where end game activities can be planted.

Will make WM on a death trap.

:expressionless:
Who or what is preventing players to go to the old maps now? If someone want’s to grief they can to do it now as well.

So for the record. I agree that they should use the old world more. Maybe changing the zones as the story progresses. With more villages and stuff.

However. I also have to say that the reward structure of OW content was different in the past. There used to be a time where end-game gear and resources was tied to WQ as well. Legion and BFA come to mind.

And the overwhelming opinion is that people did NOT want to do open world content to get their gear. They wanted their gear to drop from the content they liked doing.

In other words, if people liked to Raid they hated to have to farm AP in WQ. And in SL the moment they took that away nobody did WQ anymore.

So they tried that already. And the results were really bad. And I expect the results to be equally bad now.

Just saying.

I’m going to presume you understand WM. That putting end game high level players into levelling zones will make them no go for WM on levelling.

I can to put myself in WM in level zone now if i want to.

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Sorry but I think you’re using misleading observational data.

You can’t judge how many people are in the open world because of the bloody sharding tech. You might say you can use the /who function but then how reliable is that, considering how quickly people level and blast through a zone (especially with full heirloom gear). Let alone use the open world to level and don’t just run dungeons on loop.

If world content enjoyers are a minority, how come blizzard made it an expansion feature to add Delves? Mind you I’m blending “world content” and “solo player” as they’re basically are the same demographic (by logic of all solo players interact with world content as their primary time expenditure).

Want some actual data? Go look into rio and warcraft logs, see what kind of numbers show for total boss kills, keys completed etc and the compare it to whatever subscription numbers we have available from official blizzard sources. Bellular makes those kind of videos. And even that data needs to be combed through properly.

I’m not sure if you actually don’t understand or are being obtuse so I’m going to give you the benefit of the doubt.

A person who is out to grief low levels is few and far between. When levelling in WM the most common place to be killed by max levels is somewhere that they are also going. For example Sha mount farm etc.

Yes a griefer who is out to troll low levels can choose any zone however generally speaking the bulk of the player base don’t. But if you put WM on high players to pursue something ie daily content in the same area as low levels, the low levels are going to have a hard time.

The way round this is different phases. The very thing you are against. Or they could remove WM on as a mode ofc.

That is your presumption.

You really don’t think people are going to tap the low levels in passing, you’re playing a different game to the one I’ve been playing for the last umpteen years.

This is the same game that people made raid groups to wipe out the people who started levelling after EA ended and were a lot lower level. Many just opted into WM off until it calmed down.

Fair enough if that’s your opinion. We’ll just disagree.

I agree. Would be nice.

Yeah, I’m imagining. I’d hate it!
Besides, it would make crafting even less unclear than it already is.

TP activities don’t change. They’re there for the whole month.
So, sure, sending us to ‘some zone’ sounds okay, but what would you actually do there?
Besides WQs, if that change would be implemented.

Meh. Wouldn’t be a reason for me to go to old zones, since I don’t care to have that stuff ‘in a collection’.

Premeditated and intentional, which you can to do now as well.
It’s just your presumption that majority will practice killing low ones along the way.
BTW, with flying not even sure on how many low ones you will stumble to begin with.

You obviously can not tell the diffs between cut and paste and new ideas. Utilizing the old world with NEW content is creative. Cut and paste dungeons and charging for it is EXTORTION! and down right rude.

And why would the sharding in the area be any different from a WQ zone to a summoning stone in the exact same area ?

For example: The WQ zone north-east of Hallowfall (where you get the keys for Delves) and the summoning stone infront of Dawnbreaker. Why would those be different.

And if they had to be different, I imagine that the WQ zone would have LESS sharding. Because more people == more ambiance, more benefits. Having more people at the summoning stone is simply an annoyance. You cant click on it (because someone and their mamoth mount sits on it) and having more people there brings no benefit at all.

Its the other way arround. People that do NOT do WQ but want a more “casual” instanced content got Delves. Basically, everyone in the old 1-10 M+ range got a more “chill option”.

Were the same demographic. Because Open World was the only thing you could do as a Solo player. In the past you either did WQ, OR, had to swallow all the annoying things of Pugging M+ to do something. Many people did the ladder, complained, and eventually… unsubbed.

Not anymore.

Wait, a Pandaren and member of The Adventurers Society who doesn’t enjoy lore? :hushed:

Don’t most people play with War Mode off, anyways? I can’t imagine a fresh player would see much appeal in playing with it on, and even if they did, they’d probably learn their lesson pretty quickly regardless.