Old World Content | 2025 Let's Go!

That doesn’t change that it will make the mode unusable by levellers who do use it.

Phasing avoids the overlap.

This is what Ive always wondered that every expansion and content patch they push to new zones and whatnot and we never utilize the old zones much. Theres so much unused world there its crazy if one thinks of it :dracthyr_a1:

Yeah but I honestly don’t see the problem. War Mode means war. You choose the risk to get the reward. The bonus is negligible enough that one could easily just turn off War Mode and keep levelling.

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I enjoy it through questing and cutscenes. I don’t enjoy it through reading through pages of text or things like that. :sweat_smile:

But, as I’ve said for a long time; I have never found WoW’s stories to be particularly good. Enoyable? Sure. Epic? Sometimes. Funny? From time to time. Actually good writing? No. Never. And it doesn’t need to be; that’s not the itch that WoW scratches for me. If I want compelling stories that pull me in, I play other games or I watch a series or movie.

I get it. I honestly am not a massive fan of the rather repetitive quest dialogue we get. However, I do like discovering little tidbits of text on various lore items scattered around the world. I often find those to be of better quality. Maybe they’re written more out of passion than out of a requirement to fill the world with quests?

So new rubber stamps on old maps. Couldn’t be easier. I mean why pay for a new expansion when you can run around on one you’ve done a gzillion times. The guys at headquarters will be rubbing their hands with glee.

Why on earth do you think killing stuff on an old zone is more fun than doing same on a cut and paste new one. Mobs are just rubber stamped into the environment in this game so why does it matter where you kill stuff.

The only thing that would make old maps relevant is if they reverted to classic… oh wait.

What is actually needed is to dump the whole lot into the garbage and give us a new World of Wacraft. Like they did twenty years ago.

To some of us, the old zones are fantastic. Yes, some of them look dated, but they’re designed in such a great way, they’re still atnospheric and immersive.

Take the Barrens for example. A whopping 10 polygons but it still feels great to run around there.

Then you have everything from 2014 and onwards, which, aside from a change in scale with the introduction of Dragonriding, all look pretty modern.

Why not just use it. :slight_smile:

Well if you are asking to get Durotar, delete it. And make it a new durotar that did not exist before…

What difference is there to simply making an island called Durotar 2.0 ?

Not to mention that if you do that you essentially remove that content from the game. So any orc starter zone quest would be deleted with it.

Just saying…

An idea I had that sort of lines up with the OP is to put world content like World Quests and events up in old zones during the relevant Time Walking weeks.

So right now it’s Cata TW and this would mean WQs and maybe fun events where you have to stop the Infinites from destroying things(Ala Legion invasions). They could even turn old quests that people liked or are remembered fondly into WQs for those weeks/events. Obviously not all zones all the time, but using Cata as an example you could be sent to Mt.Hyjal right now because the Infinites have been tossing baby bears into the trees, and you need to save them again

Re-using old quests as WQs during timewalking week is a cool idea. Great for that sentimentality and resource-efficient as well.

I couldn’t think of anything worse than having to traverse the world to get a task done.

I really can’t wait until the end of The Last Titan expansion where Azeroth is destroyed and we head off to a new world fit for modern gaming.

Great! I’m happy instanced content is there for you. :+1:

Ok that is not exactly what I meant but I do understand your point. Simply putting new quests to do in the old world is more of the lines I was referring too. Take LoTRo for example. You could do a whole campaign in one zone in one expansion and then find yourself back in that zone in another expansion. If during your leveling experience and you under the level of that area a warning will pop up across your screen to avoid it. Of course if you with a friend who is that level and can handle the mobs its some good XP for your character.

Don’t get your hopes too high since they haven’t even touched reps for warbands.
Cool concept but they clearly don’t want to waste manpower in old promises or old content at all.

Oh for sure !

But then were back to the scenario I mentioned earlyer.

If its a new quest zone with a story, people will do it only ONCE and then forget about it for the next decade.

If you want people to stay you need something else. WQ, events, dungeons, ect…

Which is literally what we got now in the new zones.

And if people don’t spend time in them, then they wont either in an updated Durotar.

PS: Lotro is a totally different game. Also, it failed and WoW survived. Its something that has to be considered. Because although Lotro had nice quests, the dungeon and raids were absolute garbage. And because it that, it died.

Which sais something: If blizzard invests too much on that they will fail as Lotro did. Its a word of caution more than anything else.

It might work as a sort of event that the player can trigger. In games like Deus Ex: Human Revolution or even KOTOR, there’s an extended sequence where the player finds themselves without any weapons or armour, and must slowly gather their belongings while at a tremendous disadvantage.

So it could be a scenario if wished, and one that runs however long it took you to get to lvl 60 the first time around. I’m a warrior and Odyn is unhappy that I’ve buggered off from my class hall to wander about a small and rather pathetic island. In a fit of rage he kills me, my spirit blasted so far out of my body that I’m back at the Abbey outside Stormwind. I have only a single trinket, my weapon (as a scaled blue) and , 5g but no way of contacting the outside world ie no mailbox, and can only perform limited interactions with others.

In effect, I’m starting from scratch but without even heirlooms. My weapon will scale as will the one trinket I carry, but my memory is unsound (no professions, no maps, no flying until 60 - and no guild). Think of it as a trial account that runs to lvl 60.

Now I can beg for forgiveness from Odyn at any time and be restored, but this chance will never come back.

So off I go, more skilled at the game but penniless and only with a slight edge on weapon power. Dungeons will be available only once and only if part of the questline, otherwise I’m going back to my corpse the long way round.

At the end, when I hit 60 and crawl back to the class hall and into my body, which has been lying cold on the floor the last month or two, Odyn is pleased. A title such as (name) Reborn or Unyielding (name) will be awarded me, and Odyn will let me go back to that pathetic island, convinced he’s taught me a lesson (I’m assuming Odyn is still around, I can also tick off Chromie if he’s dead).

My reward would be something no longer available - not a game changing item, but something I missed such as my wrist-mounted rockets. Like ditching the phone going back to dial-up on Windows 98, it’s one final blast of nostalgia that will probably make you hate it, but you’ll see the old places like Duskwood, and be afraid one more time.

Sounds neat, but I would want it as regular endgame content as well. Not an overly laborous project.

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