It feels really jarring that dungeons from old world content give higher ilvl than the respective raids from that same expansion. Especially for someone like me that likes to lock a character at max level for an expansion, to do everything there, using my second account to boost through dungeons and raids.
For instance dungeons in classic will give items at ilvl 66 for blues and ilvl 72 for purples (scaled to lvl 60 character), while raids will give ilvl 58 or up to 62 for items that initially was supposed to be even better than normal raid gear. In comparison, Runecloth Headband which is a lvl 54 tailoring item is also at ilvl 58. So raids gives items fitting a character 6 levels below the level you need to be at to obtain them.
At first I thought it was a simple oversight after the scaling-patch, but it is consistent through all old world content.
It doesn’t make sense to me, why is it this way? If it was purposely made this way, the design choice gives the vibe of “we don’t care about this content or the order of which it is presented”.
This has puzzled me too. The only thing I can think is “We don’t want anybody doing a Project 60 or whatever to enjoy a mini-challenge that is not approved.”
Seriously. It has to be deliberate, and that’s the only thing I can think of. Unless there are more hidden stats, which wouldn’t surprise me much.
I suppose they might be balancing the dungeons based on leveling and the raids not?
I.e. the dungeons, being queue-able, would be designed to always be an upgrade to your leveling gear and then they just kinda forgot about legacy raids.
I think they gave an explanation for this a while ago. Not sure if it was on the forums or somewhere else.
I think it had to do with the overall powerlevel increasing and them changing dungeon gear to it. But never changing the raids since they weren’t part of the leveling process. Or something like that. I have to find the source to be certain.
I would be very interested if you do find that source. I’d be really disappointed if they consider it a balancing issue. The raid items are appropriate for a single level. They are immediately surpass-able by a green from the next expansion anyways. Are they afraid of the odd person locking a character at say level 60, then get all the best raid-gear and unlocking, before queueing a dungeon/BG? I say let them; they are then investing a huge amount of playtime for a single level of OPness. Let them have fun.