Can Blizzard please reduce the criteria needed or increase the amount contributed per person for group events like the Community Feast in Iskarr (literally never seen it past ‘RARE’ to spawn the rare mob that requires “LEGENDARY”)?
Quite a few of such content throughout all expansions…
Dragonflight has gone totally crazy on pseudo-group content. Dragonflight completely removed solo progression, to replace it with these “events”, which have the approximate expected lifetime of a head of lettuce.
It is part of the way WoW has developed that it leaves dead content in its wake, but these events/rares are a special kind of undead - dead, but stubbornly still moving. San’t really join the ranks of soloable content for downtimes. Truly dead. Dead and deader. But zombie.
Which is awful, because then it feels like the players are encouraged to no-life one bit of content exclusively or struggle/miss out later on.
In some ways The Community Feast works better without the masses zooming around at 90mph and making it hard to see anything at all. It used to be impossible to read your task in the chat box.
Now the instructions show up and there is a mark on the map to help, which is great.
Perhaps they could add a ‘lure’ for this creature ?
If all the tuskaar piled in on the fight, surely it could be defeated and make a worthy story too ?
I am confused, the event you are talking about is the “yes chef!” event? You get personalised tasks, so it is always quick to solo, even if no one else is around at all. Heck, I find it to be faster (On seccond read, you talking about spawning some rare-mob for mount or whatever, so guess you are right about that - mah bad, tho was plenty of custom groups up in the finder for “yes chef farm”, could be what you are talking about)
Same for the ring farming zone thingie and as far I perceived it, same for the new time thingies.
I don’t engage with the content a lot tho. I try to avoid it like the plague. I avoided WQs in BFA and didn’t get the achivement before N’zoth was freed - that is how much I avoid it. So, I won’t feel the things you lads do just as hard. Yet from what I have seen, It seems to be soloable or PuG-able
Issue is lack fo solo content kills the groyp content by default
The only way i can explain this is by gw2 events a well practiced success realistically in what it does.
They launch a ton of mini events which are soloable which end in major events which demand a group.
This means floods come in the do mini events for their currencies and more, which add up to doing the group content.
When u leave base in WoW theres a chsnce ur wasting ur time. So many wont arrive because its been inactive the past 4 times theyve tried ajd given up.
Theres no incentive for a solo player to enter the zone. So theres no growing mass of players engsging with the map.
You cant just make every meaningful event group from start to finish, and even then u cant dedicate all ur solo content to this either.
Its 2 big mistakes WoWs made thats really destroyed its open world gameplay loop. Im hoping blizzard have something major in store regarding this as if it remains this way for the rest of DF and the next expansion is repeating this its going to really damage a audienxe of the games engagement for the future.
Make a raid team for it
Without any joke or sarcasm
I have seen several times, people who want the achievement make a large group so they would reach legendary to spawn the “boss”
The Community Feast - if you want the best result - requires Community
Ironic
You say “like” the community feast, but what other event won’t be soloable once our characters are strong enough? Community feast is different because the tasks aren’t really affected by character power.
The Storm event in Thaldrazsus isn’t soloable either, once you convert a portal if you leave it npc’s will open it up again. You need a bare minimum of 4 people to complete that quest and those 4 people will need to be at least somewhat geared to not get slapped by the mobs. (somewhat as in like 380ish or something)
I did it once while ppl were still around, but my alts have to forget it and abandon the quest.
Could easily be fixed if npcs helped with elites, and you could slowly empower a BIG NPC robot by collecting crystals or something. This could give a world warning as it gets ready, clear a path to the boss and deal with the boss.
Players could assist by dealing damage, heal the NPC robot or send power to it ?
If they help they could earn extra currency?
It would be nice to be able to finish quests rather than having to ignore, delete or skip everything.
I do the worldquest every week on two characters until I get the mount toy and pet, I’ve almost got enough on this char for the mount but its slow and tedious.
If I do the Feast these days (I sometimes do it but not every week) I only do the 5 tasks for the kid which gives 500 rep and a loot box.
I’ve stopped doing the Siege, last time I did it I was there alone.
I’m done with Wrathion and Sabellion (Best Friends with both, that grind was a good length).
I’ve never been into Hunts, If I saw one and I was close I’d join in but I’ve never sought one out.
I did a Time Rift last week as the Aiding weekly had that.
I did the World Boss in Waking Shore last week (mostly for the Trading Post tick).
My weekly activities at the moment are basicly the Aiding Weekly and the Loamm Ally weekly. So I do WQs for rep for those and whatever event is specified. I do a Sniffen Treasure. I do the Caverns Pet Battles for the Family Achievement.
I guess this low intensity approach to DF is why I’m only Renown 26 with Valdrakken, 23 Tuskar, 22 Centaur and 21 Dragonscale. I’ll get them all to 30 before 11.0 probably.
I don’t get why they design it this way personally, because from a business and resource perspective it’s awful.
There’s a lot of content in DF that just becomes obsolete in months and you trash it for the next activity. Sure you can jump through hoops and try to scrape premade groups together for something that used to be a few minutes, but most people won’t bother.
All of these activities are content. Meaning, combined they’ll occupy some players for many hours, which is paid sub time and it doesn’t cost the developer because it’s already in the game. But they keep scrapping it. Similar to the overuse of FOMO, Blizzard have had short term vision for player retention for a long while, which ultimately is making a lot more work for them and dragging the game down long term.
All content should be designed with future proofing in mind. It should be a factor in the design process from the start. It doesn’t have to be future proof if it would be really fun as current content or isn’t viable, but it should be a serious consideration.