I loved AIONâs approach
They nuked 90% of their content
Could work a similar; Azeroth hatches, most of the world gone, Outland is finally devoured by oblivion and the portal to the Shadowlands are closed
The older content had their run, time to move on
No thanks. I consider the old graphics (weird looking trees outside Silvermoon etc) a bit of history and it shows the evolution / character of the game as it evolved.
Also, I worked hard to be scary and OP in old content. So mobs get super juiced because I have nice gear? Eh?
None of this sounds fun or organic, it just sounds like contrived ideas to push people back into stuff they played to death a decade ago.
I donât enjoy the current scaling, I donât think adding more would be beneficial. Levelling was made insanely dull and as a player I want to feel my power gain. Not have it removed by some equaliser.
I really dislike these kinds of systems. Not everyone is in a large guild or even wants to be in a guild. They removed the bulk of the guild perks to stop penalising players and forcing them to join large guilds.
I dislike guild buildings in general. Would far rather have player housing.
I genuinely wouldnât be surprised if we got a world tree rebirth and a revamp of Azeroth.
The raids would be new ones based in Azeroth, and the content would be sufficient to level you from 1-80. So everything is back in one world.
Chromie time would be gone for levelling but actually still exist to allow you to access the old zones.
Itâs effectively a wow 2 without losing all the achievements and history.
This is off top of my head havenât thought that in depth about it but honestly wouldnât be surprised if that was in the pipeline for next couple of expansions - also wouldnât be surprised if not
Anything but this really. IMO any form of scaling in the open world is a terrible thing, and removes any real feeling of progressing your character (as already mentioned by someone else, iLvl based scaling has already existed to some degree in outside zones since BFA - I think - and itâs awful already).
I believe that scaling of any kind should be restricted to within the âChromie timeâ system, and when in the ârealâ timeline, no scaling should happen at all, ever, in the outside world zones.
I think itâs importat to start from level 1, so people donât get overwhelmed with abilitiesâŚ
However, I think it would make sense though to unlock talents with other stuff instead of levels: For example, they could introduce class quests for each ability, or other ways to unlock 5 more talent points for example, so no levels could work, but not just with reputations. It all depends on what they do in the end.
I think thatâs not good: It removes the value of gear completely. I think level scaling is already not great. They should probably funnel everyone in the same leveling expansion with an old world revamp and without any scaling, and have old content as a slower alternative for enthusiasts.
I would absolutely love this, because I think the old content seems cool fantasy-wise, but it looks hella ugly, and ugly is a nice word to describe it.
Hmmm, I donât know. Is reputation alone good content? Why not give this stuff for beating every quest in a zone instead of grinding reputation? I think thatâs better content. An additional reputation for some things like tabards or a mount is sensible though for sure, but I think making everything about reputation is also not the way.
I love this one, because it would create a sense of community and immersion: Especially if you could lose to world bosses. However, the fact our community is split into 50+ servers, so we rely on weird sharding mechanisms is the main issue. Bringing everyone to the same server for their language (i.e. one single german server) with a lot of sharding would be better for the community.
I donât like this one tbh, because I donât think everything should just be about guilds, you know⌠Iâm not a friend of this archaic guild concept, because I think itâs better to just be friends with individual people, and not with guilds.
The nice thing about that is that it would make old world zones fee more alive, because then people have a reason to be in the same place.
I donât think updating old maps is important, but updating some old zones like outland and both continents on azeroth would be epic for sure, and with that they can also simultaneously update the old maps for sure.
I think parts of WoWs old world could be cool to see come back i think others wont feel great.
Itd be awesome. To see the them delevope the story of old lands and show new threats arriving and us having a reason to go back there to deal with those threats.
However, if they did this to all the old lands base islands, we would end up with âinfinite scaling monstersâ which feels awful from a RP aspect of the game.
Places i think could be used.
timeless islands, we cleared this out but that doesnt make it invunerable from further attacks, espically with the sha.
isle of quelthalos, might be late on this one though, think during legion they could of had this sieged.
thundering islands.
sithalus with the giant sword coukd finally tie up some lose ends.
Argus, life after the legion could be like farms from MoP where u get several reps rebuilding the lands for those that live there.
Same with broken isles.
I think theres parts of WoW that could be updated and shown post -threat storylines for RP, open world content. But no i dont think a cataclysm where they wipe the entire game again and start hzving phases over phases to seperate old and new content would be amazing.
I think also gilneas and undercity both offer a rebuilding story arc, where we get reps to earn via dailies and ongoing story content.
No opinion here, but I think people wants to feel power growing when they level, currently it is opposite.
Yes, except boons, unless they arenât player power.
Will probably happen at some point when we return there.
Making recipes using older reagents seems fine to me.
Maybe the reps, the rest seems to me useless.
This sounds nice. Maybe not making them that strong but yes. Also making expansion related content in old world. For example here in DF we are fighting Incarnates and Primalists who are disrupting elements, make them them time to time attack old world, not just DI. Like them trying to summon huge water elemental to sink Stormwind or something. Just not containing the enemy to new zones.
Only optional and cosmetic, this way the guild could display itâs achievements to itâs members or RP would also find a use for them. But it shouldnât be mandatory for guild to have one and giving them some powerful boons.
I had an idea for player housing in the world. Altough it should be instanced, you could choose and customize where in the world it is. You would unlock the zone by completing its story and if there is a reputation tied to it then that too (Like Uldum - Ramkahen - itâs their land and you should be on good terms with them). It would apply on whole Azeroth and Outland. Not others as they are completly away (Argus, Shadowlands, AU Draenor, etcâŚ) It would also be completely optional and cosmetic.
I donât want any scaling.
Maybe have an OPTIONAL scaling toggle?
It already does most of those things?
Iâm all for that.
Neh. Donât like that.
10.1.7 has something a bit like that, actually.
Theyâll still be zerged.
No. I want housing. Personal housing.
Not some system that basically only the leader of a guild or the officers can actually do stuff in (and thatâs coming from a player who has his own guild just for aesthetics - so it wouldnât even personally affect me, but letting âthe fewâ have all the fun while âthe massesâ just have to make do with what theyâre given by those âfewâ, doesnât sit well with me).
In what way? Need more info about what you mean exactly before I can assess this idea.