On how to make old content relevant

So here is my idea on how to make WoW more enjoyable and vaster:

  • Remove levels and replace them with reputation(s).
  • Make combat scaling dependent on gear score instead of levels.
  • Reputation unlocks unique themed cosmetics, titles, recipes and give boons.
  • Graphically remake or repolish old Zones, Dungeons and Mounts up to Legion.
  • Make different recipes give unique stat boosts depending on materials needed, which are gathered at different areas of the game.
  • Introduce buffs that rotate monthly on different maps that give bonuses like speed, reputation, gathering or alike.
  • Make super strong world bosses spawn on specific places on old maps that drop mounts, cosmetics, titles, reputation and gold.
  • Make guilds garrison that improve guild bonuses in area depending which guild holds them.
  • Revise map marking system in the game and update old maps with them.

I understand some of these might seem like a big radical changes, but I feel overall the game would be much better with them than it is now :slight_smile:

3 Likes

I loved AION’s approach
They nuked 90% of their content
Could work a similar; Azeroth hatches, most of the world gone, Outland is finally devoured by oblivion and the portal to the Shadowlands are closed
The older content had their run, time to move on

No thanks. I consider the old graphics (weird looking trees outside Silvermoon etc) a bit of history and it shows the evolution / character of the game as it evolved.

Also, I worked hard to be scary and OP in old content. So mobs get super juiced because I have nice gear? Eh?

None of this sounds fun or organic, it just sounds like contrived ideas to push people back into stuff they played to death a decade ago.

4 Likes

I don’t enjoy the current scaling, I don’t think adding more would be beneficial. Levelling was made insanely dull and as a player I want to feel my power gain. Not have it removed by some equaliser.

I really dislike these kinds of systems. Not everyone is in a large guild or even wants to be in a guild. They removed the bulk of the guild perks to stop penalising players and forcing them to join large guilds.

I dislike guild buildings in general. Would far rather have player housing.

5 Likes

I genuinely wouldn’t be surprised if we got a world tree rebirth and a revamp of Azeroth.

The raids would be new ones based in Azeroth, and the content would be sufficient to level you from 1-80. So everything is back in one world.

Chromie time would be gone for levelling but actually still exist to allow you to access the old zones.

It’s effectively a wow 2 without losing all the achievements and history.

This is off top of my head haven’t thought that in depth about it but honestly wouldn’t be surprised if that was in the pipeline for next couple of expansions - also wouldn’t be surprised if not

We already have this, and it is one of the worst things blizz thought of. Nothing like having enemies and rares have 30% more hp for same rewards.

1 Like

How many times are we going to have to teach you this lesson old man? xD

The game is raid and m+ now. Not stupid open world stuff. That’s minimalistic now

Anything but this really. IMO any form of scaling in the open world is a terrible thing, and removes any real feeling of progressing your character (as already mentioned by someone else, iLvl based scaling has already existed to some degree in outside zones since BFA - I think - and it’s awful already).

I believe that scaling of any kind should be restricted to within the ‘Chromie time’ system, and when in the ‘real’ timeline, no scaling should happen at all, ever, in the outside world zones.

3 Likes

I think it’s importat to start from level 1, so people don’t get overwhelmed with abilities…
However, I think it would make sense though to unlock talents with other stuff instead of levels: For example, they could introduce class quests for each ability, or other ways to unlock 5 more talent points for example, so no levels could work, but not just with reputations. It all depends on what they do in the end.

I think that’s not good: It removes the value of gear completely. I think level scaling is already not great. They should probably funnel everyone in the same leveling expansion with an old world revamp and without any scaling, and have old content as a slower alternative for enthusiasts.

I would absolutely love this, because I think the old content seems cool fantasy-wise, but it looks hella ugly, and ugly is a nice word to describe it.

Hmmm, I don’t know. Is reputation alone good content? Why not give this stuff for beating every quest in a zone instead of grinding reputation? I think that’s better content. An additional reputation for some things like tabards or a mount is sensible though for sure, but I think making everything about reputation is also not the way.

I love this one, because it would create a sense of community and immersion: Especially if you could lose to world bosses. However, the fact our community is split into 50+ servers, so we rely on weird sharding mechanisms is the main issue. Bringing everyone to the same server for their language (i.e. one single german server) with a lot of sharding would be better for the community.

I don’t like this one tbh, because I don’t think everything should just be about guilds, you know… I’m not a friend of this archaic guild concept, because I think it’s better to just be friends with individual people, and not with guilds.

The nice thing about that is that it would make old world zones fee more alive, because then people have a reason to be in the same place.

I don’t think updating old maps is important, but updating some old zones like outland and both continents on azeroth would be epic for sure, and with that they can also simultaneously update the old maps for sure.

I like how it works now.
Id rather they not change how the game works.
Running around and 1 shotting old content is a lot of fun.

1 Like

Anyone who tells otherwise? Lies

1 Like

I think parts of WoWs old world could be cool to see come back i think others wont feel great.

Itd be awesome. To see the them delevope the story of old lands and show new threats arriving and us having a reason to go back there to deal with those threats.

However, if they did this to all the old lands base islands, we would end up with “infinite scaling monsters” which feels awful from a RP aspect of the game.

Places i think could be used.

  • timeless islands, we cleared this out but that doesnt make it invunerable from further attacks, espically with the sha.

  • isle of quelthalos, might be late on this one though, think during legion they could of had this sieged.

  • thundering islands.

  • sithalus with the giant sword coukd finally tie up some lose ends.

  • Argus, life after the legion could be like farms from MoP where u get several reps rebuilding the lands for those that live there.

Same with broken isles.

I think theres parts of WoW that could be updated and shown post -threat storylines for RP, open world content. But no i dont think a cataclysm where they wipe the entire game again and start hzving phases over phases to seperate old and new content would be amazing.

I think also gilneas and undercity both offer a rebuilding story arc, where we get reps to earn via dailies and ongoing story content.

No, seems too complex

No opinion here, but I think people wants to feel power growing when they level, currently it is opposite.

Yes, except boons, unless they aren’t player power.

Will probably happen at some point when we return there.

Making recipes using older reagents seems fine to me.

Maybe the reps, the rest seems to me useless.

This sounds nice. Maybe not making them that strong but yes. Also making expansion related content in old world. For example here in DF we are fighting Incarnates and Primalists who are disrupting elements, make them them time to time attack old world, not just DI. Like them trying to summon huge water elemental to sink Stormwind or something. Just not containing the enemy to new zones.

Only optional and cosmetic, this way the guild could display it’s achievements to it’s members or RP would also find a use for them. But it shouldn’t be mandatory for guild to have one and giving them some powerful boons.

I had an idea for player housing in the world. Altough it should be instanced, you could choose and customize where in the world it is. You would unlock the zone by completing its story and if there is a reputation tied to it then that too (Like Uldum - Ramkahen - it’s their land and you should be on good terms with them). It would apply on whole Azeroth and Outland. Not others as they are completly away (Argus, Shadowlands, AU Draenor, etc…) It would also be completely optional and cosmetic.

But I like levels. It’s satisfying to level up.

I don’t want any scaling.
Maybe have an OPTIONAL scaling toggle?

It already does most of those things?

I’m all for that.

Neh. Don’t like that.

10.1.7 has something a bit like that, actually.

They’ll still be zerged.

No. I want housing. Personal housing.
Not some system that basically only the leader of a guild or the officers can actually do stuff in (and that’s coming from a player who has his own guild just for aesthetics - so it wouldn’t even personally affect me, but letting ‘the few’ have all the fun while ‘the masses’ just have to make do with what they’re given by those ‘few’, doesn’t sit well with me).

In what way? Need more info about what you mean exactly before I can assess this idea.

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