If an use slots such as /use 10 (Gloves) and /use 13 as well as use 14 (trinket slots) are on CD -as well as /use Potion xxx) the entire macro stops working. Meaning, say I have a macro with an ability, it used to fire the ability even if the on use item was on CD, as of today, the macro stops completely if the on use is on CD.
This was not the case yesterday, on live or even during original Wrath.
I have the same exact problem, the problem was on my trinket as well, then i swapped the position of the trinket from /use 14 to /use 13 and the macro worked, then swapped it back to /use 14 and it worked fine again for some reson, but the /use 10 macro still doesnt work, I tried enchanting other gloves and swapping current but this didnt fix anything. Obviously it seems like the command stops if the gloves are on cd , but if they are not it continues just fine, which means u cannot spam press the macro if the item gloves are on cd. This is really frustrating hopefully someone finds a fix or blizzard addresses this.
Macros with /use 13, /use 14 works just fine for me. It’s only /use 10 paired with engineer enchanted gloves that breaks whenever the on use is on cd.
Example macro that doesn’t work if engi glove cd is on cooldown:
/use 10
/cast holy light
adding a #showtooltip Holy Light at start of macro does not help.
The real question here is if this is a global problem, or if this is caused by some random common action we all made that triggered this bug to happen, for example has anyone tried the macro on his alt character or on another account. I think this kind of info could be useful.
Tested on 3 characters, /use 10 /cast holy light never worked past the very first cast when gloves are not on cd. The same macro worked yesterday, on all 3 characters.
having same problem with all my /use 10 macros guess we can blame the gloveweaving min maxers for breaking a macro thats not exploiting, hope its a bug and gets fixed
(" * When Engineering Tinker enchantments are activated, they now trigger their cooldown for all other engineering tinker enchantments that can be equipped in the same slot, as well as duplicates of their enchantment. This includes Mind Amplification Dish, Nitro Boosts, Hand-Mounted Pyro Rocket, Hyperspeed Accelerators, Personal Electromagnetic Pulse Generator, Flexweave Underlay, Frag Belt, and Springy Arachnoweave.")
and the intent seemingly not being to make the
“/use 10
/cast Flash of Light”
kind of macro break, is there a plan to make it work again?