TLDR text below
I feel like moder WoW struggeling hard from the “only competitive” side. In the REAL vanilla era (where you didn’t have all the addons and guides) the game let you play and enjoy the journey in your own way.
You were picked because of your personality and skills not because of your spec or covenant.
What caused that this type community died out? Damage Meter
So damage meter the greatest and the worst tool of World of Warcraft.
Its great because it gives the players the option to min max everything out.
It created the competitive side of the game which is one of the top reason why WoW still the no1 MMORPG around the world.
But in other hand it completely killed the casual side of the game.
Not becasue ppl wouldn’t play necro demo lock just for the look even tho they know they wouldn’t be as strong as a night fae destro lock, but your available content is too limited with LFR content which is LFR HC dungeons, Random battlegrounds, solo torghast, LFR Raid. We all know its not even enough to enjoy the game. Its only enough for someone who likes to sit and wait for 30-60 min to nuke down a 0 mechanic boss. You still want the challenge you still want to be strong even tho you play necro demo lock but the game just doesn’t let you.
What should be called casual and what should be called competitive?
I feel like casual shouldn’t end in pet battle, flower collecting and limited mount collecting. Casual players are usually adults who doesn’t have 5-8 hours daily or anyone who just want to play other games aswell in their limited time.
So casuals still want to be strong still want to enjoy harder contents but they want to enjoy the journey aswell not just the very end where you get your title or mount.
But you just can’t enjoy it becasue community doesn’t let you enjoy it. Some ppl won’t care if you can do just enough damage if you don’t play the meta who can do more than enough dmg. Of course they want 100% succes and they don’t want to be the one who start to experience if they can finish a HC raid run if they inv a necro demo lock over an NE destro lock.
Competitive side of the game should be the real competitive side like Mythic Raid, Rank1 push for season glad title and the highest m+ key push that is possible in the game.
For this part you literally need the very best gear you need to min max every little number you need to spend days or weeks to prepare for the fight and you need 5 - 25 likeminded person and have hours of training before every fight.
But NOT EVERYONE WANT TO SPEND AS MUCH TIME IN THE GAME AS IT REQUIRES.
Its proved many many times that people leave the game becasue they are forced to play the best spec the best cov the best in everything if they want to clear a HC raid or a +15 m+ key or get the elite pvp set look.
Some ideas that would prevent boosting, elitist thinking and let casuals enjoy the game aswell
1. (I don’t even know if its possible BUT) Remove damage meter from:
- Instanced content until M+ 16 and above
- Instanced content until Mythic Raid
- Random battlegrounds, skirmishes, brawls
BUT if you want any registered progress or loot as dps or heal you need to do a certain amount of the overall dmg/heal so you can’t afk leech
As a tank its not an issue you need to tank you can’t afk
It would solve the elitist mentaility that only the top meta specs can finish a dungeon or raid in time.
BUT KEEP DAMAGE MATER
- In M+ 16+ and above
- In Mythic Raid run
- Mythic raid dummy
- Competitive PVP (such as rated 2v2, 3v3 and BG)
It still let you min max in the content where it really matters
2. Prevent character inspection and public ilvl from:
- Instanced content until M+ 0-10
- Instanced content until HC Raid
But keep minimum ilvl requirement for these contents so you prevent full green geared players leeching in HC raid content or a +10 key. So for example you can only step into the HC difficulty raid if you have 220 ilvl but the leader can’t make difference between a 220 and a 225 ilvl player.
It also prevent players to decide if you are worthy to an actually really easy content based on your spec, cov and gear.
3. Add gear scaling to:
- LFR RAID (10 ilvl above the current minimum requirement)
- LFR HC dungeons (to current minimum requirement)
- Random battlegrounds, skirmishes, brawls (to last season highest ilvl for example in s2 226 ilvl)
4. Add content making options to streamers
- Make an in game option to easy organise ingame events / competitions in m+ / hc raid / arena / bg / epic BG.
How it could work:
Game would give you an option to create a temporary team. You could register 2 - 3 - 5 - 10 - 25 - 40 player teams and the registration would expire in for example 24 hours.
Your team would get a unique ID for example BananaPealers #2222
And the organiser could set up a public or non public event where you could register your team.
So for example:
Streamer wants to create a fast HC raid clear competition: 3 different team register themselves and they give their unique ID to the organiser. The organiser set the rules for example ( legendaries allowed or not, covenants allowed or not, scaled gear yes or no, damage meter allowed or not, healers allowed or not how much healer, tanks allowed or not how much tank, dps allowed or not how much dps etc. etc.) and register the 3 teams ID so only they can participate in the competition. Public events should where you can compete for example with Limit if you can beat them in scaled gear or not.
Of course you wouldn’t get any loot from the bosses but you could get a participation token or a winner token at the end of the event. If you collect 10 winner token you can buy epic tmogs, mounts from it or a title. If you collect 10 participation token you can buy a bit worse tmogs, potions etc.
It would be a really good way to give streamers content and they could also organise charity events which is pretty nice PR both for the streamer and Blizzard and we all know good PR leads to good money.
With these changes moder WoW would give more healthy options to casual players which is 80% of the current playerbase and it significantly decrease the toxicity and the elitist thinking where it shouldn’t exist.
TLDR
- Dmg meter, ilvl, boosting created a very toxic enviroment among the players
- Game has one of the best competitive options among the mmorpgs its important to preserve this
- Separate casual and competitive content let non elitist players enjoy this huge and beautiful game
- Give streamers more content making option. If they enjoy the game their audiance will enjoy the game aswell and if the audiance enjoy the game their friends wil enjoy the game aswell.