OneButton is better than 99% of players

Oh… ive been the past month at that level… :slight_smile: I know what I saw.

All those people… will now double their DPS performance. Which means things will die twice as fast. As in: There is nothing to kick if everything is dead.

Those people, that should be playing at that level. Will now show up doing +10s. There is no reason anymore to do your key levels Exiasee.

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I still would have preferred for them to make the classes with a bunch of procs and buffs to track less clunky to play then giving us the one button thing.
Atleast make sure using that thing let’s you barley pass normal dungeons and otherwise is a to big DPS los

My hope is that this eventually leads to a reduction of rotation complexity, things have gotten incredibly convoluted over the years, maybe Blizz should take a look at the parts of skill rotations people mess up the most (Keeping short-duration buffs up and stuff), and simplify that, instead of taking away the idea of a rotation altogether with “one button”-gameplay.

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Yet Wowhead showing minus 20-40% DPS lost lol… Doubt.

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They absolutely are, but that doesn’t make them worth less. It’s just reality that most people are a bit stupid in various degrees. Classes should not be made for nerds like me or you. They need to do a pruning in Midnight, when they disable combat addons, and change the skill away from playing classes perfectly towards cooperation, communication between players or stuff like seing boss patterns, etc. in my opinion

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Before rotation complexity, they need to address buff complexity. It is absurd that my buff bar starts with 10+ different buffs when inserting the key, and cannot fit every proc that can take place in a 5man (ie. exceeding 32 different simultaneous unique buffs). It also doesn’t help that many of those have very short duration and you can barely even mouse over to read what a buff does because it constantly changes place with buffs expiring and new ones being applied.

Even if it means that talents become again boring “Ability X does Y% more damage”, it’s preferable to the current situation.

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Who said they are worth less? When did I say that?

Why is this a problem? Of those 32 you only need to track 1 maybe. I have the buff bar completely disabled.

You didn’t, I only clarified that people are stupid and I don’t judge them for it

Not sure about hero soec, but there other videos that ranked enh shaman as one of the top performers alongside ret and others reaching 99% with 1 button.

If the ‘One Button’ option performs better than the majority of players, even with the GCD penalty, then it stands to reason that many classes are likely unintuitive to the players actually playing them.

That is, the game is poor at communicating what a reasonable ability priority would be on a given specialisation.

This is a result of years of class design where Blizzard knows someone else will do the testing and devise what correct play looks like for a given spec, and paying zero attention as to whether or not the game actually communicates how a spec is to be played.

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There are a bunch of things that should happen.

Like going back to different DMG profiles.
Having burst specs with big CDs that fall flat without and sustain specs that alway do good DMG but that never go as high as the burst specs.
And ofcourse getting actuall dot specs back.

Right now all specs feel a bit the same cause all specs feel like they go for a burst window

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Outside of competitive play, I’m not so bothered about it, but it just seems so lazy to me to slap on the one button and blindly destroy mobs. Personally, I don’t think Blizzard should encourage this sort of play at all.

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Mind sharing? I would love to see it lol.

Then you have to realize as well that dumbing down rotations to the absolute bare bones is not a solution either. Those of us that are “not stupid” also deserve to have an engaging and fun rotation. Not just 3 buttons and call it a day.

What matters is that there is a level for every one of us. So that we can all play within our own level of “stupidity”. And the 1-button rotation goes against that premise.

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Something can be engaging, fun, and have skill-ceiling without being very bloated, convoluted and gatekeepy

No. The # of buttons has nothing to do with that. And more complexity dosent necessarily mean worse results.

Do you want specific examples?

One butten in wow soon

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I think Ret Paladin and Vengeance Demon Hunter are the best designed specs in the game, because people can pick them up and have fun, but they offer very high skill ceiling, if their whole kit is used properly. It’s what I think is good design.

Then negative examples are rogue or enhancement shammy, where they are just excessively bloated for the sake of it and while they are fun for a niche of players, they are not fun for the general playerbase

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It’s pointless comparing his output with the others in the group. That whole video title is bonkers. Ofc you’re gonna top someone who does 1.5M single target. I mean…what the ____ is that in a +17?

Compare his output with and without single-button rotation. There you actually have it, whether it’s “OP” or not…

Also…Boomkin is probably the easiest spec to make a Single Button rotation for.

That is not specific enough though.

“bloated” means many buttons. It dosent mean good mechanics. So at a minimum be clear in your vocabulary.

Rets have a ton of buttons to press. But each one is consequential and unique. Unlike some other classes.

That is what matters.