Opinion about Havoc in PvP

Hello, I just wanna say before starting that I’m by no means a PvP player, just wanted my 1800 rating for 220 pieces, after spending about 8-10 hours getting that rating I have to say this (the reason for this post).

In exactly what way are we the most mobile class in the game and this is suppose to be our strength, for some reason in 60% of my arenas, rogues, mages, warriors, hell even retribution paladins, were able to catch me if I start kiting or straight up disengage on me and reset, after 1-2-3 having their go at us, I find myself, without any defensive left to match the (combustion for example) and in no way you can kite around against average players, it just felt so frustrating, I get it we’re not in the best spot right now but what i was looking forward to is atleast being able to outposition people in 1600.

It’s the same story when I’m being offensive, rogues for some unknown reason can restealth when I glaive them with spectral sight or straight up sap me from 20 yards away before i can cast or break them out.
I’m not even gonna discuss the mages, mages can just have their way with you anyway they want if they know what they’re doing.

The most frustrating of all is when you’re on a healer, let’s say paladin because that’s the most common one I saw, it is the most annoying feeling when you’re trying to pressure him and usually warrior or a windwalker can just slow you and get stuck on you and after about 5-10 seconds you can’t worry about the pressure because your cheeks are being literally clapped, and don’t give me that excuse that 2 fel rushes and you’re away from them, I’m sorry but a DH main or not if that’s a solution to the fact they can just leap or roll onto you or better yet, buy enough time for their healer to stabilize and let him deal with you while they completely have their way with your healers, and good luck matching that damage.

Anyways, after about that 8-10 hours (about 1 was spent hoping to get invited) I tried putting up my own group with 0 sign ups in about 20 minutes before giving up.

In conclusion, I just wanna say WE ARE IN NO WAY THE MOST MOBILE CLASS IN PVP

Other problems we all know, no point in commenting, have a good day!

8 Likes

A 15yd dash on a 10 second cd, and a 15 yard backflip on a 25 second cd.

Yeah, I dont get the “most mobile class” part either.

1 Like

Hey the monk here is :wave: at you
2charge of roll-20sec
Flighing serpent kick -20sec
Transcendence-10sec
Tiger’s lust- 30sec
Indeed dh is the most mobile class :laughing:

3 Likes

Druid can get consistently out of slows. Monk can sometimes with Tigers Lust, just as often as DH with 5 second difference, but Monk gets movement speed and port onto that aswell.

DH is nowhere near the most mobile class because they get absolutely stomped by Roots and Slows.

4 Likes

Additionally, afaik, DH has no built-in, or activatable snare either. So not only is it difficult to stick to a target, it’s that much easier for others to create distance from you, unless you sacrifice a 4 second stun for a snare that’s on a 8-9 second cooldown.

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They used to be but nowadays every class is mobile, especialy melee classes.

Heck Paladins (that people refer to as “wheelchairs”) have 2 freedoms that also give 30% speed boost + 2 chargers + bubble that makes them immune to everything while they can still heal and burst.

I play a druid, probably the most mobile class in the game, and i sometimes still have a hard time getting people off of me.

Warriors with condemn can spec so that each time they use it they charge at you, monks have a legendary that makes them charge you each time they tiger paw (a spammable ability).

The game is filled with mobility, ccs, disrupts and burst nowadays.

3 charges with the talent

Same roll as tiger’s lust

Legendary have 1 min CD per target, not very “spammable”

Only the 50% increased critical chance has a 1 min CD. Not the 10 yeard range and dash.

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