I know I personally want a tinker class, and maybe other people want something else added, but the way I see it blizzard kinda blocked that road with Legion.
Considering a new class meaning either creating a new class order and campaign in addition to whatever that expansion would have, or having them being the odd one out.
Sure we already had old zones updated with new content in the past like monk trainers added to starting zones or adding Worgen and Goblin NPCs to the DK starting zone. But it was never done on this scale before.
Not really, they can just hand you a weapon in a quest and send out you, bypassing a class order entirely. Iâm about to hit 110 on my alt just by doing invasions. only legion quest i did was to skip to Dalaran.
Itâs a fair point.
Though Iâm sure if it was necessary, Blizzard would uhhâŚfind a way.
You could arm-twist the Legion leveling experience a bit for a new class and just direct it through the various zones and the whole Burning Legion invasion. For all intents and purposes, the Order Hall Campaigns are rather isolated storylines.
The new âpick your expansionâ leveling layout for Shadowlands also makes it easier to direct players. So if a new class just wouldnât fit Legion, you could always direct players away from that.
But Iâm inclined to say that WoW is fairly saturated as far as classes are concerned anyway. Lore and gameplay-wise there really isnât much that hasnât already been explored. So I donât think Legion Order Halls are something Blizzard are too concerned about the consequences of.
Just have them as the âodd one outâ. Class mounts were a legion thing - why would anyone think a new class âmustâ have an old expac thing built for them?
Edit. Not that I think the game needs any new classes; there are none in RPG lore that arenât already touched on by current class specs/profs (save the Bard and that ainât gonna happen).
many people are unhappy with the current class design philosophy, I myself have been unhappy for pretty much the last 6 years.
Maybe Blizzard understood that it is more important to fix the classes we already have first before creating a complete new one.
Especially now we can see that the latest class (DH) has major design problems going into shadowlands (so far) because it was a class designed with pruning a spec specific toolkit and borrowed power systems already in mind, making it different to the other classes.
People who are familiar with the state of alpha classes as of right now know that there is barely anything new other than a few talent swaps coming to the DH class when other classes sometimes get 4-5 active spells back that they lost with WoD/Legion.
I myself hope that they donât design a new class until they have a solid starting point where they can build on from, It would only create awkward scenarios like for example we have with DHâs now looking at shadowlands.
once they have fixed the foundations of most classes sure why not introduce a new one, but I think they have a long way to go.
Theyâd surely make them skip Legion so if we were saying a new class was introduced in SL (which I know it isnât, but humour me) theyâd have a starting experience that takes them from say 40-50 in an instanced place and then theyâre ready for Shadowlands.
If the class chooses to hang out in Legion content, they get the option to head to Dala but once they talk to matey boi who introduces them to Dala, they just get a prompt to talk to âinsert newly created NPC hereâ who has four quests available, one for each of the zones to set you up. Etc.
Iâm still hoping for a tinker-type class although itâs looking less likely as time goes byâŚiâd even accept it as a reskin of an existing class like druid or whatever.
I thought this too for a bit. But it wouldnât surprise me if a theoretical newly created class just had the Legion option greyed out when picking an expansion to level through.
I could see new classes being added without class halls.
One way I can think is progressive addition, no need to travel back in time.
Or my personal favourite: adding a 4th spec to classes, like a shaman tank and stuff like this, it completely avoids the whole class hall debacle
Also players always mention balance when it comes to new classes, personally I think it would be cool if we had rock/paper/scissor classes, it somewhat functions that way (not for all classes) now but the class that sits at the top in the rock/paper/scissor system will always have a solid counter class in terms of pvp.
Plus it would feel good to beat classes that directly counter you & provide incentive for teamwork because of it.
Currently you can skip the Artifact intro quests and level in the Broken Islands without wasting all that time with the order hall, so I donât see why Legion would stop the Devs from introducing a new class. Said class could still do all the other quests.
Like others have said I imagine they would find a fix, a workaround. I donât even use the artifact on characters I level through there, I just use my heirloom weapons. However I do have to do the starter quest to unlock the order hall.
Not really⌠heirlooms have been extended to 120, so we have a replacable weapon⌠the Legendary weapons no longer have any traits assossiated with them. and i dont remember the last time i did the order campaign while levelling through the lands
Also, with SL Revamp we no longer do legion realistically. they can force the new class to go through BFA Levelling into Shadowlands and thats all. Its Workable around realistically.
the fact On record Ion has stated 36 speccs are too many to balance. is Prolly the more likely block of new classes realistically
I suppose my point is that whatever new class you propose has to fit into the gameplay format of ranged or melee, tank, dps, or healer. And most playstyle niches are covered by one or multiple specs already.
Plus your imagination is limited by the fact that it has to fit into WoWâs combat design of tab-targeting and hotkey-based abilities. Itâs difficult to make laser shark too different from any of the 36 existing specs when fit into the same mould.
You outfit the laser shark to shoot lasers out of various places in its body, it can shoot green lasers to heal, red to tank & blue to dps.
You give it a sharknado ability which combines a whirlwind + laser.
You give it a horn like a killer whale so it can pierce its enemies.
Only race that can play the laser shark class must be a bulky race like a Kul-Tiran, capable of throwing the shark a long distance.
You can attach a chain to the shark to give a YUUGE AoE spanning more area than traditional AoEâs, then u release the shark and as it flies in a straight line it hits all its foes & knocks them back.
You can attach a jet pack to the laser shark and you will one-up the demon hunters
And then you balance the shark and it becomes similar to any other hybrid class in the game.
Like I said, with the same design mould, you can only produce so many different results before they become too alike.