I’m aware of the measure of hype going around the new class and i suppose that’s reasonable given it’s new.
But me, critical as i am, i can only describe it as the most boring class i’ve played in my two decades of WoW up to this moment, so much so it makes me question the developer who designed it, specifically the devastation spec.
The gameplay, damage rotation/output in particular, is so unbearably slow and clunky(despite having good haste) , spells themselves lacking any kind of fluidity. Between spells like Living flame, pyre, disintegrate and empower spells the game play feels like in in some kind of perpetual state of stutter where neither of the spells seem to ‘‘work’’ together, they don’t have that seamless transition other classes have.
The utility spells like hover are decently enjoyable and fun to look at, as is Deep Breath…but the way the spec plays in it’s damage output is incredibly dull, all these long boring living flame casts, a disintegrate or two and an occasional fire breath for a big hit…i was genuinely bored off my butt half way through the starting zone.
Figured talents would perhaps spice things up a little so went through it all…but no, just some more damage and extra procs.
The class genunely feels like some worse version of a beta stage, mid development fire mage, but far clunkier.
Every other class has a veyr active, engaging combat…yet devokers feel like they are trying to do something, but failing, like an old senior who can’t keep up with youngsters, so to speak.
It’s the one class i was hoping to play in DF, but after trying it for a while…i’m just dying from the sheer numbing sensations of playing it.
Real shame too, they have a cool fantasy around em, but that gameplay, ugh…