No because it feels like I’m bashing my head against a wall to try and get simple points across.
But orc shamans arent the only ones that get hardiness, that’s the actual difference 5 out of 8 classes can benefit from it compared to the LITERAL 1 on alliance.
It has very niche uses compared to an overall blanket GOOD passive, yes you can get a charge from stealth in shadowmeld, yes you can defend a base in AB with shadowmeld to get the opener, but is it gonna be a swinging factor for a night elf warrior to a win a fight? No it isn’t. Stun resistance is good on Warrior, Rogue, Shaman, Warlock, Hunter in any fight that your opponent has a Stun. Shadowmeld is really only impactful on Hunter.
If i was gonna complain about shaman you would see me crying about decoy totem not functioning like a traditional totem and its affects persisting after the totem has been killed. I’m not gonna use the class as a scapegoat, it has its problems sure, but so do boomies, spriests, rogues, hunters.
Every class and race combo is viable, but lets not kid ourselves and say anyone who first hand focuses on PvP picks Nelf unless they are hard for the RP aspect of it.
The extra stealth level is kinda negligible with the cloak that all rogues get for free.
The 1% dodge is nice sure I’ll give you that.
As someone playing feral, For pvp i’d rather be tauren, Warstomp, Bigger HP Pool. Way more useful in almost every practical scenario.
Yes a hunter being able to feign death into shadowmeld is strong, is this as much of a problem if sniper training didn’t stack up in meld? Probably not so much…
Hunters again, it’s mainly hunters that benefit from this and that’s because of the interaction between feign death and shadowmeld. I can’t get that benefit as a feral, or a warrior. In retail I can shadowmeld incoming chaos bolt, and actually drop combat with it in the middle of a fight going from a niche ability to actually useful and practical in almost any scenario for every class that can play nelf.
Gnome is usually the defacto warrior race purely for that reason Escape artist is insanely good for uptime on a class that is -usually- gimped for uptime with no in combat charge or root break, 2x charges in combat is a big QoL, warbringer helped lighten that load giving 2 root breaks. But escape artist is still very good.
I am aware of how percentages work yes. I’m telling you that unless we sample size 100 stuns to even that out to every 1/4 there’s a good chance your 1 encounter with that person they will resist more than one of your stuns back to back. There will be some fights they resist none, and others they resist 2. I can run a dungeon for a 5% drop chance item and it drops 5 times in a row. I can run that same dungeon tomorrow and not see it at all. 25% is an extremely large variable and to deny its potency given this setting in WoW is kind of a fried take.
If i had enough space on my computer to record my play sessions too see the amount of times warrior charge into bash/HoJ gets resisted, I just watch my 1min CD get eaten to air on a regular basis. This isn’t something that is new lol.
Those strings of insane bad luck happen and will be a deciding factor of you winning or losing, you outplay the person and get hit with a 2nd stun resist, Classic pvp is very on script for a lot of classes, it doesn’t feel good that you basically get outplayed by RNG dice roll. Such is the way of classic wow pvp. Outside of you pressing your buttons in response its layers upon layers of RNG. It is what it is.
Again I am very aware that 25% is 1 in 4 chance. I’m saying those strings of badluck happen. The sample size isn’t consistent enough every single BG, but there will be times you open same person they resist opener everytime, I am aware that is a 1 in 4 chance to happen. I am saying that those strings of bad luck exist and aren’t some freak phenomenon that happen once every 5 months of playtime.
I would rather trade SoJ in an attempt to stun the guy bonking me to get him off of me then waste 6sec stun 1 min CD to air.
I get HoJ on their healer, now it can’t be dispelled, won’t be resisted, healer is CC’d for 6 seconds, I’m not actively holding this CD for the foreseeable future lol, I’m just conscious of who to actually HoJ, that resist could throw a team fight. If I’m playing Hpal I have no repentance to fall back on, I have SoJ 2sec stun and HoJ, and being able to kite/use blessings etc, I usually play with a warrior friend so peeling for me isn’t a huge issue, hamstring/disarm/intimidating shout.
I check to see if there is magic dispel in the enemy group, and then pick prio target either healer or hybrid such as boomie etc if we aren’t the offensive side then I usually save HoJ for whoever extends from their team and try and help secure with that. If its an orc warrior smashing me in the face it’s almost always worth letting my team mate peel over wasting HoJ unless I’m literally gonna die and would trade a longer CD to try and survive.
If you think classic pvp with terrible DR’s 40sec CC’s is actually “structured” pvp idk what to tell you lol. PvP has always been a sideline when it comes to WoW. But to think that arena in any of the future iterations of wow isn’t actually more skilled based and less RNG based is kinda wild. But maybe that’s because I actively played PvP in every expansion, It wasn’t just one bad expansion that tarnishes my view of it.
Bro it is still in the game lol, it is just 10% Stun reduction now. Orc was the no brainer race for every retail pvper if you could pick it you played it. Nothing has changed my guy.
I came back to classic in 2019 when there was nothing for me to do in Retail, I did the same in SoD now I actively play both versions of the game since the season on retail has just begun.
I raid in SoD cause its chill and I like the people I play with, I can do everything I want in retail whenever I feel like it, I can queue pvp at any hour same deal with raid. I played WoW in 2004 racials etc is nothing new to me. I knew horde have better pvp racials. But when SoD is giving more flexability with racials (Priests gaining Fear ward even if not dwarf) Weapon skills becoming selectable, there were clear winners and losers of who got the better end of that deal with those changes.
My brother if it was objectively garbage we wouldn’t have had orc meta at the start of retails current expansion almost 20 years later lol, Every man for himself got changed again in later expansions to only getting you out of stuns, not a full freedom trinket, humans go back to wearing pvp trinket in retail. The WoTLK version of EmFH is insane yes. I am not denying that in the slightest.
https://eu.forums.blizzard.com/en/wow/t/we-going-back-to-orc/435876/3
Perception in classic, 3 min CD Dramatically increases stealth detection for 20 sec.
Perception in TBC, 3min CD Dramatically increases stealth detection for 20 sec.
Perception in WoTLK, Now a passive that increases stealth detection by 5 points, equivalent to 1 level.
Perception is an activated ability in the first 2 iterations of WoW, it was made a passive in WoTLK and removed in Cata.
So yes perception was nerfed to be a passive in favour of humans gaining EmFH.
In arena setting vs stealth classes yes Perception is OP.
Well maybe just state it as the alliance rather than throwing around “people like me” if we are directly talking, Idgaf what race I play in game if something is subjectively bad for the game I will say it even if its about my own faction/race/class/spec.
See this is much better lol, word it as my faction rather than wording it like you are directing it at me.
I’ve played the game long enough to see when something isn’t healthy for the game. Stacking up one shots in stealth with little to no counter play is fried, its no different than the rapid fire shenanigans hunters were doing at the start of this retail exp which inevitably got nerfed too because the playstyle was bad for the game.
I’m not suggesting we nerf hardiness because of hunters not being able to gimp ppl from stealth from 42yds away as some form of fairness deal. I was merely stating the strength that hardiness has in todays setting of SoD. It felt like it was getting downplayed as not being strong when if anything it gained more value in SoD because of burst meta.
And that is fair enough we don’t need to debate every single racial in the game here, I’m fully aware it gets you out of blinds and is one of the main reasons you would opt into picking dwarf, is so you counter other rogues for resets. If this was classic era I would be agreeing with you a lot more. But it wiping out 2 dots when SW:P homonculi are enough to keep people in combat till stoneform wears off, one psychic scream is 8 sec… disperse etc, all freedom trinket, stoneform is good but nothing compared to classic era.
I play feral, I have pounce stun from stealth and bash, my class really isn’t based around stunlocking anyone to death, but my dmg output relies heavily on my target giving me their back, which any competent player won’t do. So when your whole burst relies on being behind a target, the stun is kinda important. In team fight I’m probably in bear anyway so if bash gets resisted it doesn’t matter so much, I can still frontline with mangle, but solo as cat with no interrupt it kinda sucks. If I take interrupt I lose mangle which is objectively the only ability I can press that does dmg in cat if they don’t give me their back…
I get it, I read the posts on here too and some of the takes are actually mentally draining to read at times. It be like that some times. I apologize for coming across as an A-hole too.
I would discredit catseye elixirs tbh but you said it yourself most people are gonna be running engi so catseye goggles really isn’t outta the element of expectation for someone caring enough to min max pvp racials etc.
Which for the discussion we are having is pretty relevant.
its 5 seconds but unless you are getting chain CC’d with fear being able to break out of a full duration fear every 2 minutes is insane value. The initial break of fear gives you room to counter play almost every time. The short CD is every advantage tbh. 15 seconds is nice but its overkill.
Given the choice between both the bracers or WoTF, I would personally take WoTF every single time, the bracers are nice but the cooldown is too long for it to be something you can rely on. WoTF will almost be up for every other engagement you have. But yes I would agree with the introduction of the bracers the racials isn’t quite as lucrative as it once was. But I would argue the racial beats the bracers purely off the fact you can break 5 fears with WoTF before the bracers come back off CD.
There is a chest piece from emerald wardens rep that sleeps you now, available to cloth and leather users iirc, you also have warlock succubus seduce which can be very annoying to deal with at times. But the chest piece from emerald wardens is what comes to mind the most. It has no ICD and can sleep back to back if you get unlucky. Druid FC’s have been using it a lot lately.
I came across like a d-bag anyway so its mostly my fault. I don’t like arguing on the forums but when it comes to stuff in regards to balancing or something about the health of the game long term I will tend to chime in on things and try and be as non biased as possible. I want SoD to be fun for the remainder of its existence tbh. If there are things like sniper training shadowmeld that just promote some degenerate gameplay then get rid of it. No one liked boomkin meta at start of p2, or hunter pet meta the start of p1, there are very obvious and glaring issues out there between certain classes and balancing. But I’m not gonna start advocating we change anything until we get full runes and full talents to see what we are actually working with. If there is something truly degen, like hunter meld sniper combo, decoy totem basically being undispellable freedom persisting through totem death, then yeah it should be changed. It’s not healthy for the game. I’m all for shamans having decoy totem but it should function like a regular totem. Remember in p1 when pala avenger shield was putting undispellable daze on people? Yeah it’s stuff like that.