Original Dungeon Finder

I would like to see the orginial Dungeon Finder be brought back in to the game.

I believe alot of people agrees with this now after playing for 6-7 months.

Back in 2008-2009 when i used dungeon finder all the time when i was leveling characters it was more fun to level that way and i am sure alot felt the same.

It will kill the open world aspect of the game to a certain degree yes but, you can always go and quest if you like to do that more.

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There are also alot of people who disagrees with this.

The open world is already slowly dying. Fewer and fewer are leveling, the hype is over.

This has been said multiple times, to the anti-rdf people.
If you dont wanna use the RDF, you can use the normal LFG or quest with likeminded. But they dont seem to like that arguement.

The people that disagreeing are the ones that have too much time to play and don’t see the people that aren’t always to play. Only on weekends for example.

Im not against LFD, but this argument that people dont have enough time is just bull.

Mmos are a time consuming genre, if you dont have time to play a mmo, there are plenty games out there that does not have the same time requirements.

Why…why…whyyyy do you absolutely need to play the the only genre that got such a time investment required is completly beyond me.
Its like ordering salmon at a restaurant, then sending the dish back cause it taste too much like fish.

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People get jobs and kids. that might result in less time to play games. People should be able to play they fav genre of games even tho its time consuming games.

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Dont you realise how silly that sounds?
“People with no time should be able to play games that require a lot of time”

I think its time to grow up and realise that if you have responsibilities that require so much time that you cannot enjoy your favorite video game, its not the video games that should change.

It is funny that a lot of people still dont understand this, Classic =//= reimagining of every expansion.

As pointed out in the reveal video from the original developers when making classic, it is a concept of a way the game was intended that wasnt in line with what retail became. Stuff like RDF was directly mentioned as ideas they did not like.

Now whether or not it could be a good idea (especially for lower levels), there is a clear reason and philosophy behind it that were the whole reason that the product (classic) doesnt have it.

No they shouldnt, your life changes, then it is on you to prioritize and find out what you can do with your new life. It isnt the games responsibility to adapt to players at a whim.

You are twisting the words from that sentence… you can still play the video games but you just have less time then you originally had before but agree the game shouldn’t adapt for that reason.

Not a single word was twisted, its was exactly what you said.

Agree with the game shouldn’t adapt to your life style. Whole point to the post was made is that manuel finder we use now isn’t better then it was orginally portraited as to be and Dungeon Finder we had in 2008 techinally better cause of the teleportation to the Dungeon plus the XP bonus you get at the end. Can say 15-70 is Dungeon Finder with Teleportation to the Dungeon and XP bonus and when you hit 70 it goes to Manuel Finder as an example.

I

Wasnt better, just “faster”. In terms of timesaving thats it.

There are loads of reasons RDF was terrible, but yes, for pure speed it can be nice.

I think this is a great alternative, cause of the low amount of low level players. I still think it shouldnt be random and automated tho, but allowing these features could be fine without automation.

People want RDF to speed up leveling. I don’t know why people even come up with any other arguments - I read about:

  • no one flies to stone - xD never happened to me
  • gating - I healed/tanked/dpsed hc+ as and with low ilvl
  • no chats - there are, they are just happening not so often

Just be honest - you got used to conveyor belt gameplay and you dislike that change for making things slightly out of your zone of comfort.

This is just bull. Any game takes up time. It’s not that an MMO costs a lot of it if there’s enough fun content to do within x-amount of time a player has. Let’s say a player has 1 hour a day and gets to knock out 2 dungeons he might feel accomplished for the day and has had a lot of fun. He’d come back the next day to knock out 1 dungeon and do some dailies. In the weekend he has more time on his hands so he goes for a raid and the fun continues.

In my experience:
The way the game is designed now… where people have to wait up to an hour looking at a tool for anything to happen. From forming to gettting to a dungeon to actually playing the content taking more time away just to come to the conclusion it’s not even happening today is frustrating.

So what’s left? A game where I don’t get to progress content even if I’ve enough time in a given week. And there not being fun enough content, at least for me, to keep me engaged in that game.

So what do I do? I play League of Legends 1, 2 or 5 games depending on time I’ve. I play Hogwarts Legacy. Why? Because it has fun enough content to keep me engaged when I actually log in. Not being gatekept.

TL;DR: Would happily spend all my time in WotLK if RDF would be introduced. I can progress my characters, level alts and engage with the world if no queue pops because a part of the process is automated.

EDIT: As always… experiences may differ. This is just my experience with the current state of the game.

I started playing at the start of 2006, when I had a lot of time on my hands. Been playing wow for ALL expansions, but since I´m a single parent now, with a job, according to you I have to stop playing the game I love most because I can´t play as much as I used to?

Just saying that if RDF was here, I would´ve returned playing classic, since it would make it possible for me to PLAY the game in my own time frame, instead of wasting that time finding a group. Time which I don´t have anymore.

Why do people feel the need to tell others HOW to play a game. Try thinking outside of the box sometimes, there´s a whole world outside of it as well…

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I have a job, a wife and kids, and cannot play the game as much as i used to, but i dont complain that the world around me should change simply cause i have more important things to do.

Its part of growing up, that you have to make sacrifices on how to spend your time.
There is plenty of games that dont have the time investment that a mmo does, and i do understand that it sucks to find out you dont have time to play how you want to, but this game was designed to be more time consuming.

I never said there aint other games that also have a time investment, but the mmo genre is known for exactly that, and classic is made to appeal to the more old school crowd.

However, if you spend a hour looking at the lfg tool, you are simply using it wrong. In addition, having a guild or friends ingame will speed up the lfg search a lot.
Which is the entire reason for removing the LFD tool to begin with, to force people to use their social skills to create groups.

But i never said i was against the LFD tool, i simply hate when people use the “but i dont have enough time” argument, to make changes to a genre that have a big time investment required.

Really?
I have a job and two kids. I have plenty enough time for the game to sit at near gear cap in phase 2, and leveling alts on off days.

The argument is not that I dont have enough time, its about not having to play a mmorog as a solo experience until you reach level cap and a gear score criteria.

Think about the new player experience as well, why do their journey to max level have to be a solo journey? Its just a bad take that time has anything to do with the fact that the leveling experience is near non existant and bad right now.

New player experience?

You really believe that new players get good experiences by being thrown into the random dungeon finder? I can assure you, that they will not.

It was one of the main arguments against the LFD tool, cause putting people together where your reputation means nothing causes extreme amounts of toxicity towards less skilled / experiences players.

But i do want LFD for low level and entry level 80 dungeons, since its lacking players even on the large servers, its simply the “i dont have time” argument i dont like cause its complete bull in a genre known to require time.

In my experience (current) on NGK we have had quite a few new players that need our guild to run them trough dungeons because they could be flagged in the LFG tool for hours with zero luck.

Doing dungeons as you level, especially as a new player should be part of the journey, currently its not for a lot of servers I bet by going off faction numbers and population counts. I would rather have a slim chanse of bumping into a few bad eggs, then being locked out of the content completely.

I agree with that time investment shouldnt even be on the discussion tho, its not about time at all.

The original dungeon finder is no different to what we have now.

The dungeon finder from 2008-2009 was virtually no different to what we have now.

Then we pretty much agree.

I dont mind a lfd tool up to and including regular heroics, then the lfg tool for the h+++ or whatever we will get eventually.

If the h+ is going to be designed to actually be a challenge, putting random players together is a bad idea, like we saw that with cataclysm heroics.

Cata heroics was very well tuned, but they were a little challenging. And what happen when there is a challenge, is that the good player team up, leaving a big group of bad/ inexperienced players to use the LFD with very few skilled players to carry them. Causing bad experiences and toxicity