No. that’s not true anymore. It only infects other targets if they’re near to the main target when you apply the dot. It won’t spread anymore like in BFA, or previous xpac.
I don’t think you guys understand what I’m saying…
There’s no special mechanic to it… nothing… it doesn’t interact in a meaningful way with anything else (and no, 20% ap damage flaring up is not something meaningful by any means) … it’s on it’s own GCD and skill
What’s the point of having that there as it is? Why not have festering wounds do the dot damage this thing does? Why not design a skill that does something meaningful and apply this dot as well ??? Would anyone even try to dispel this joke disease? It is simply put… half assed.
Sorry but this is just lazy from them, and by no means should you defend them. Especially because it’s one of the few games that still use subscription model… and even more so… when previous iterations were actually better…
If you take a look at the rework on shadow priest it is way better and synergic between skills … dk just looks overlooked as a whole to me.
Heck I could even give you examples of how they could make more synergy with this skill without even having dev knowledge or anything like that… and came up with this in 5 mins time…
(1) If X number of Festering wounds and Virulent plague are both on the target when you scourge strike ... virulent plague morphs into " X plague" for "X duration" dealing increased damage + "X effect" . X effect could be .. Necrotic strike-like effect, increased magic damage, slower cast speed, your pets get enraged when they attack it, mortal strike effect.... YOU NAME IT. We could get even more creative here and make a unique effect like ... "if target attempts to move away from the Death knight, target gets gradually slowed down in increments of 5% up to X% and usage of skills incur an additional cooldown of X% based on how much they moved" or something like that...
(2) Design "X pet skill" that devours Virulent Plague leaving behind "X duration bleed + X effect like previously mentioned"
LIKE COME ON, IF I CAN COME UP WITH THIS - EVEN CLASS FANTASY ACCURATE- STUFF IN 5 MINUTES SURELY THEY CAN DO BETTER THEN THAT
I figure the intension is not to have synergy with the main damage rotation.
The intension is to have two damage rotations, one design for pack of mobs another for single target.
I like a class that got two damage rotations, the problem with outbreak is that the way it is design, basically outbreak is good when you have a big pack of mobs with low health gather together, your damage stays up and you don’t have to waste resources or important skills on useless mobs just to keep your damage on normal rate, problem is this is a very specific scenario and not always is effective, i think you have to purposely pull a lot of mobs to justify use of this rotation in places like M+ or raids.
welcome to post WoD DK, this has been our life for many years now and many have no idea, but yet they insist we are fine and we need nerfs and need no gameplay overhaul
This skill is just slapped there with some duct tape, is it that hard to understand ?? If anything I never thought DK players would actually try to argue.
Maybe you need further examples?
Imagine Crusader strike on paladin doing just damage and nothing else, Imagine Shadow Word: Pain not generating insanity for priests, imagine rogue not building combo points with backstab…
Death Strike used to heal for more with each dot.
Scourge Strike dealt additional Shadow Damage for each disease.
Obliterate - Used to deal additional physical damage for each disease.
Blood Strike/Heart Strike - Used to do additional damage for each disease.
Cata Festering Strike - Used to extend duration of your diseases by 6 seconds
You are correct.