Hello you,
I have played every single iteration of shaman throughout the years. From the good ol’ days with 2H windfury, to Stormblast one shots in MoP, to the gutted windstrike in WoD and the odd in-between in Legion.
I do like the overall support role of a shaman, totems, predictive gameplay with tremor, grounding and such. Thats not where my issues take root.
Mobility, cc and defensives on the other hand, that needs some work. But i already believe you do have some of the answers already.
Astral.. i dont know who thought that defensive was a great idea. Its boring, it has no use in stuns, it lasts 6 seconds.. its mediocre damage reduction at best and the cd is even quite long.
Simple fix? Give us back Shamanistic rage. Works in stuns, has multiple use cases because its also a way to regenerate mana. Especially in pvp, enhance ooms badly. This would help with that. The cd is shorter and it fits the class far better.
Mobility, ghost wolf to disengage combat.. can be dispelled, silenced.. doesn’tprevent any cc and you have to spend talents for it to remove a slow? What… come on. Make that baseline? Or give us back our movement speed boost while wolfs were up. To keep up with the pack. Something has to be done.
General crowd control..
I mentioned that I did like totems, thats mostly for utility, but having a stun totem.. that has 5 health and takes 1 auto to destroy, is bad. Its better now without WA, but its still bad. 3 seconds even.. and we have to invest 3 points for it to be a somewhat shorter cc?
Make it baseline 4 sec stun on a 45sec cd.. and simply remove those talents and put in something more exciting.
Also.. hex, make it instant cast with 5 maelstrom - we sacrifice damage to cc, that should be fine. In MoP heals, hex etc all worked with maelstrom, AND they didn’t even cost mana. Sort of like pala holy power.
And the last, but no the least..
Those new talent nodes that give 3% agi, 2% haste.. get rid of it? It feels mandatory to get base stats and its insanely boring. Talents should be about choice, alternate your playstyle. It feels.. rushed. Like.. you didn’t know what to put there. Bob, just do 1% damage increase. Ay ay, sir!
That was my 5 scents to update the class using already existing material. Then you won’t have to spend that much time figuring out what to do..