Ok a few things to consider, is it possible to give Blade Flurry a soft cap using the ‘Damage reduced beyond 8 targets’ function please? It would be nice to be able to slightly contribute in large pulls which are very common and fun in the dungeons this tier. Outlaw rogues don’t do large bursts so having a soft cap wouldn’t make us OP by any standards in the big pulls, but give us the ability to not do damage closer to the tank thats all
BF is also behaving weirdly in some situations, I’ve noticed it not correctly hitting targets right next to me if they are slightly above or below me in elevation. This is especially noticeable in Ara Kara dungeon, and the City of Threads (on the hills, stairs, or slightly elevated places), and I think many Outlaw rogues could agree with this as its very obvious when this is occurring.
Secondly, please take a look at ‘Killing Spree’ if possible, I’ve tried to do raid content with the hero tree (zero tree?) Trickster, and I can promise you that Killing Spree is legit completely suicidal, griefing, and stupid to use for any form of serious content, ranging from Mythic Ovinax or any mythic raid boss for starters, and even m+ dungeons, so I guess Trickster is only really viable in PVP and World content (maybe delves LOL). Just playing in M+ to hurt my mental to just see how it plays, I’ve successfully griefed other players by blowing them up on the 3rd boss in Grim Batol (was funny, but for the randoms they seemed very confused, upset and angry, and didn’t even notice that it was Killing Spree that was the culprit, on top of taking plenty of extra damage due to uncontrollably jumping into frontals, puddles, cleaves, lava every single time I press it). I can see the use for Trickster Hero Tree as Outlaw as the ultimate Trickster Troll Memer Key Depleter zero tree, and if this is the intention from the get go I’m all for it, I’ll be down for ruining people’s day with Killing Spree and have a great laugh whenever they have no clue whats going on or whats killing them or whats killing me.
The ability itself just needs an update, remove its current monke functionality and give it something cool, or even simple but powerful, worthy of a big finisher status, so its more in line with the safety and strength of Secret Techniques (the mirror big finisher shared in the trickster tree between Outlaw and Sub), and doesn’t cause us to commit suicide in any content as it currently does. I’m sure you have data to reflect this and I have confidence that you’ll see barely anyone plays Trickster in raids or m+ and this is probably down to how troll Killing Spree is.
In the upcoming 11.05 changes for Outlaw, I really think Supercharger needs a bit of a rethink, binding it to RTB doesn’t seem very smart, and I think it has adverse interactions with how we play Outlaw, especially for KIR and even for HO as well. We don’t want to be spamming RTB really as we can accidentally remove good buffs or if we have 4-6 buffs as KIR, we won’t be pressing RTB often to take advantage of Supercharger, as we can currently only press RTB once again after locking in our RTB buffs with KIR ability.
Echoing Reprimand was a really fun ability that gave us more interesting interactions to play with so I think removing this ability was a mistake to begin with.
I think it should be attached to something else thats not RTB, but my suggestion would be Vanish perhaps, but it could also just be the case that this talent simply doesn’t synergise well with Outlaw anymore in its new iteration, so maybe we just have to accept that and understand its a dead node for Outlaw for the foreseeable future and a talent that was designed for Sub and Assass mainly.
Just did another key in Grim Batol: For some reason when playing Outlaw Trickster, I seemed to be permanently stunned during the last boss whenever I pressed Killing Spree, is that a feature too? Some kind of tentacle debuff stunning me, really confused why pressing Killing Spree would stun me, I thought it should do big damage. Erudax doesn’t like Killing Spree