i am not a master mind in matters of explanation, but what they did to outlaw feels wrong. my complete flow i had with outlaw is completely destroyed. constantly confusing roll the bones with slice and dice, keep using between the eyes as stun instead of kidney shot, not paying attention to when roll the bones is ready or depleted and sometimes I totally forget about pressing it as a cooldown because I’m not used to it. There’s so much stuff you have to keep up and pay attention to, that the actual gameplay experience with outlaw comes to a standstill.
you cannot tell me that this is the version we get on live servers. my whole muscle memory is lost. I had to rebind all my keys because it’s a complete clusterf**k for me. call me autistic, but I can’t deal with that change. no way. outlaw just got flooded with abilities, not even counting the ones missing.
Please, dear developers, consider your changes. Remove SnD from outlaw or get another idea of what you can change to outlaw.
anyone else feels like that or am I alone? 
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Well tbh, muscle memory loss is quite normal in New expansions realistically, once upon a time it was Entirely flipped on its head, same with Shadow priests and Likely a few other classes which recieved changes.
I Have heard alot of Outlaw rogues are unhappy with the changes tho.
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There is quite a bit to maintain now. But it’s not as bad as you think later. There’s conduits, and grand extrnds SnD. And you’ll roll bones once per fight in a mythic key for example. You’ll just be popping SnD and bones between pulls. Then it’s just DPS rotation.
I guess it depends on the player, didn’t take me long to break my habits of BtE stunning. And weak auras to track roll and SnD make it pretty wasy to manage.
It was very GCD heavy though. With roll, SnD, flurry, bone spike. Luckily they took adrenaline off GCD, and kicks are off it. It’s not too bad now to be fair in PvE.
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am sorry mate, but this is the best thing that have ever happend to outlaw. cant agree with you
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I also cannot agree with you. I like the changes the only problem is as you said the muscle memory but that will be a problem with every class that has such changes. It will only take you a few days/week to get used to the new rotation and if you install a good looking weak aura once available in SL you won’t miss your roll the bones buff or anything.
Allthough I feel like sub is more fun now than Outlaw
That’s kinda like saying the handicap isn’t that bad, because now you get to draw on the cast. You still have a broken leg, no matter how pretty that cast is.
SnD isn’t a good ability, from a conceptual PoV. It is completely outdated, and it doesn’t actually make it more fun to play. It’s not good for any spec. It’s just a maintenance buff, and all its benefits for every Spec could be easily baked into other abilities. If you didn’t like having a GCD on everything, SnD shouldn’t be something you ever want to have to use, because the only thing it provides is more ramp up and upkeep.
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seems like to keep up ROB and SnD is going to be a pain …
The CD on RtB is awful and pushes this awful mentality of theoretically speaking your burst could boil down to you usuing adrenaline with dreadblades talent and thats it, kinda defeats the point of having a burst or any damage modifiers by that point if you just keep low roling garbage like truebearing on its own, or buried treasure.
i would rather have this than rerolling bones for 30 secs at the start of the fight just to maybe start doing some damage, slice and dice in combination with whatever buff you got from roll the bones should be enough compensation to getting that decent buff from rolling the bones (the bfa version)
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And then there are stupid people like me who actually picked SnD now - just to get rid of the damn rtb skill. -.- And now it’ll just dodge that move. Oh well, maybe - just maybe - assassination will get a bit rogueishness back…
You wish, theres a reason why you don’t take an outlaw rogue to an ST fight lmao the fact you have to pray. It literally genuinely performed equally as bad as sub on Xanesh.
That mentality isn’t how to fix outlaw at all, it should simply just be reverted to either BFA outlaw or just give combat rogue at its most pure back if the devs are too scared about vigorous dice rolling. and can’t figure out how to make QoL changes which actually benefit the class in the grand scheme of things.
Oh. The class is a little bit less braindead now. Great :>
The change doesn’t make it easier or harder to play, its merely a mild inconvenience. I don’t think you understand this change makes the class -more- brain dead as the thought process required is minimized rather than increased.
Giving RtB a cool down is catering to people who don’t want to aggressively fish for the buffs they should be getting.
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played around a day and a half on beta of outlaw (mostly pvp) and the only real problems i have with the playstyle is the INSANE energy cost of Roll the bones, and between the eyes feels like it does 0 dmg if it dosen’t crit (maybe they should make this always crit or something idk would give it an idenity as a single target big hitter)
overall the spec feels more fun imo
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yes because rerolling is terrible gameplay. you just stand there doing nothing hoping you get lucky. it’s much better to just go with what you get.
or it’s blade flurry, which is getting a target cap in shadowlands, so outlaw can actually be allowed to do good single-target damage because that damage won’t translate to absurd aoe.
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And spending large amounts of energy on a very likely to be dead-weight buff is equally if not worse gameplay.
Alot of things are getting target capped in SL. Outlaw doing good ST will unlikely change, cant say for sure yet. But unless the legendaries they get are out of this world, I don’t see what will change from BFA.
flurry’s getting capped at 5 though, that’s pretty low. sub is mostly at 8, secret technique 6.
I’m relatively new to the game so maybe my opinion doesn’t matter that much, but I’m seriously baffled that people consider the change to RtB to be good and I wholeheartedly agree with Vulrin.
RtB changes simply limit your ability to fish for good buffs when you decide to. That’s it. There is no upside. In BfA you have two options when you get a bad roll: do subpar damage or roll again. Now you’ll be stuck with option one. Is passively waiting for the cooldown to reset while dealing lower damage better than actively fishing for better buffs? I don’t understand this logic. As long as RtB exists in core rotation, you will never do compelling dps without a good roll, so might as well remove the ability completely.
However, I don’t see why we can’t have one spec that does the fishing for buffs thing, not every single button has to be streamlined to a guaranteed damage increase, duds and hits were the appeal of outlaw, now people who enjoyed this playstyle have nothing. You have many other options when you think that “rerolling is terrible gameplay”. I would say that variance with zero control is worse, but hey, at least somebody gets what they want (and they will probably play the highest dps spec anyway).
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Tbh I like both current and SL outlaw.
SL outlaw seems to be doing much better ST wise though so for balances reasons maybe it’s a move for the best
Or maybe we will see another specc take over the m+ meta for SL. Which would be nice as outlaw as consistently been the choice for 2 years now.
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Glad roll the bones is not a roll spamming ability any more, although I wish it was removed completely. I just don’t like RNG stuff much.
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