Outline Mode

Hey, need some help with my outlines. i have this problem for a few months now, pre midnight for sure. my outlines are extremely pixelated, i dont have any external sharpening going, no overlays - nothing. drivers are up to date and i tried any possible option/cvar in the settings and the only thing that kinda helps is to push the rendercale to the max, with isn’t feasible for me due performance issues. before it was just a clear outline around the npc/object whatever, now it “tries” to outline every little detail and it looks grainy and horrible. any ideas? imgur.c om/a/25G5fOG

edit: added a screenshot and this is an example where it doesnt even look that bad - it gets much worse

Honestly mine do not look any better either and in specific case of the nests you’ve screenshotted, the pixels of light pass through the object for me as well. It is very dependent on the viewing angle.

More so many objects won’t get highlighted at all while the purple outline for lootables on the ground will stick out like a lighthouse when you’re flying up in the clouds. All of it is very inconsistent.

It’s part flawed design and part problem with engine of the game. The same example is observable on the edges of the weekly great vault model including transmogs on female blood elves (Defias armor among many others).

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this issue wasn’t always present, it started at the end of TWW for me, i first registered the issue on kelpfist, it’s particual horrible on him, just like worldquests that involve any kind of foliage. i’m also pretty sure, that the outline quality option itself is bugged somehow, maybe that’s part of the issue. medium/high has exactly the same “quality” it changes nothing.

edit: another example for the mouseover highlight imgur.c om/a/25G5fOG

it’s cropped so it looks a little bit worse due quallity, but you get the picture - this is 1440p with 100% renderscale and 8x aa btw.

Edit: Well i guess i found the problem, its MSAA - outlines are fine if you disable msaa and turn up your renderscale to compensate. Obviously that shouldn’t be the solution because 25% more renderscale is taxing and you have to deal with aliasing on fine lines on amor etc.

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