Over Complicated Systems in WoW

The game has been more and more complicated and confusing over the years.

Back in Vanilla/TBC/Wrath, players used outside source/3rd party websites for talents, rotations, stats priority. And that’s it.

Even Elitist Jerks most crazy theory crafting days were not as ridiculous as today’s wowhead, icy-veins guides.

What players really hate about today’s systems is that they are unnecessarily over-complicated. Some says “you don’t need to do it if you just play it casually”. It may be the case back in pre-Legion days, but not anymore.

Today’s systems are so confusing and not self-explanatory, that most players can’t find any meaningful information in game. Even for the most casual players, it is just easier to check 3rd party guides for best pve/pvp talents, covenant, soulbinds, conduits, legendary, shard, and other millions of systems.

Systems were meant to be refreshing, meaningful and fun. But when they are so complicated and confusing, players will stop to care about them instead.

WoW has become a game of checking 3rd party website guides and sims. Blizzard wants us to spend more time reading outside game than playing in game.

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min-maxing is fun , if we could change soulbinds when we want , it would be better for sure

it always been.

In origin Dungeons were not balanced, it was just a gearing process for the main event: The raids. And this was for some years. Tier sets with bonuses were given to the end game players who pushed progresses. PvP was mostly twinkies and lots of AVs.

Now we have 3 end games: PvP, M+ and Raids.
And ofc some working people (like me) cannot attend and progress all of the three combined. I always loved dungeons and I love M+. And now I feel I got backstabbed by developers who wants me to raid in order to be relevant in the M+ community. I hate raiding and a system designed for raiders that work outside (minor the bonuses) it’s just an knife in the back.
I hope it’s not going to be as impactful as it appears…
Why o why these complicated systems?

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yet i met people who were playin WOTLK and they didn’t have a clue how to play it properly so :smiley: what is the point of this?
i will tell you that nowdays it’s easier to play wow because the best players are creating guides for you for example so you can enjoy this game and you don’t need to do that annoying stuff like figure out what is good for this spec or that spec
because till you figure it out we will be already playing NEXT expansion :smiley:

They designed themselves into the corner where they don’t have time (nor competence) to produce solid long-lasting content/system so they rely on short-term hype-inducing throwaway systems and low-quality incoherent story writing.
Basically, everything got reduced to the quality of a Chinese knockoff item which you can buy for a dollar on Wish.

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^^ This :100:

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can you name some examples of critical information that’s not obvious by playing the game?

e.g.
How to craft legenaries?
Why is there conduits energy?
What is the difference of soul ash and soul cinder?
What is the use of 20 different types of currencies?
etc…

Today’s wow is full of systems, but very bad at explain them in game at the same time.

In order to know how a system works, it is easier to read a thesis on wowhead than actually playing the game.

That is how bad it is today.

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The worst part for me was the Azerite traits. Like I had to check a website for each new item I looted. Such a mess.

SL is okayish, I’d say BFA was a lot worse. But it’s still confusing as heck sometimes.

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Yes, it always has been. The difference is the extent and degree.

You used to check several lines about talents, rotations and stats. Now you read a 40 pages PhD thesis guides every patch.

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Maybe I was just a scrub at the time, but I have no memory of simming in TBC or Wrath… Get hit capped, push main secondary stat. Sometimes there was a cap over which it wasn’t useful, but it was one number to remember.

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Very much explained by the game.

Thats not a system. Thats questioning why there is one.

Self evident when you go to upgrade your legendary and it tells you. Also by hovering over it.

There arent 20 and all are explained easily in game.

I did no research at all for this patch and havent found a single thing not completely obvious by doing the very basics of reading the text.

Any proof of that claim?

I don’t think it’s that much more complicated, personally. The rotations are just a lot more interesting than they used to be in vanilla/classic and TBC

We have Icy Veins and/or class Discords to help us out with this. If you know your spec/class well enough though, it’s mostly self explanatory.

It’s an option, you aren’t really obliged to use them

Yeah… I’ll give you that one :slight_smile: I like to switch specs and many people seem to want this gone. It’s miserable.

Tbf, it’s a real good question.

It seems to affect only a single-digit % of players, so honestly… who gives a smeg? Remove it, it causes so much grief for so little effect, what’s the need in keeping it?

I do have one big question the game isn’t answering… should I care about Korthia dailies if I’m going to do raids and M+ for gear?

(90% sure the answer is “no unless it’s a korthite crystal reward”, but nothing really confirms it except experience…)

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I dont blame the game for not saying to players this kind of stuff. They made the content, theyre not going to wave big flags saying not to do it lol

But you can see on the vendors what items you can buy so if none of it interests you, there is no reason to stay there for longer than story and renown

Biggest lie I have heard in a long time.

There is no need to reply to my post anymore.

I like how “finding the pvp vendor” was too complicated according to Ion for players but yet they add systems/“features” that are complicated.

Im sorry but it really is a case of being able to read and having common sense.
There is nothing complicated here other than rare spawing lol