I just ran a couple of these on T11 as a protection warrior with item level 657. Some are very easy, while some canât be cleared without luck because of how they are designed.
Blizzard havenât tuned the mechanics of each added content to interact with each other. So now they just appear randomly altogether.
That means, if you are unlucky, two nuclear mechanics, that require two different behaviours to avoid, will appear at the same time, at the same spot, and just kill you. Thatâs not challenging, thatâs just a lottery, and you wonât know until you are there.
I also noticed that Brann sometimes randomly forgets to throw out his medicine. That will probably kill you on Tier 11 if it happens at a bigger pack. But I assume thatâs a bug.
I think the design strategy of starting with a set of Delve at expansion launch, and then adding more mobs and more complexity, with more capabilities, for every patch, is understandable because you can renew it and add challenge, but ultimately it will become impossible to tune, because there are too many instances.
You now have a number of Delves, I think itâs 10, with 4 different stories each, 11 different tiers, with two content patches added. That means Blizzard needs to tune and integrate the mechanics of hundreds of possible scenarios. I donât think they can do that.
Iâm disappointed because this happened in the beginning as well, the big Nerubian Lord just one shotted you when you were meters away from the end chest. Now I feel like I donât want to waste time by visiting Delves that I might not be able to clear.