Mage in Midnight is going to get overpruned and completely destroyed. I finally came back to retail and fell in love with my main mage that I’ve been playing for decades, only to now find out I’ll probably hate it again.
- Shatter combos removed: Its the most iconic mechanic for frost. Getting rid of it is going to be incredibly bad. The main appeal to frost is being able to setup shatter combos with and getting constant crits. Its what defines a good mage from a bad one.
- Focus into spamming icelance: Nobody ever asked for this, nobody ever liked spamming lance. At every point in wows history frostmages have been begging for more impactful hard hitting frostbolts. Its probably why I enjoy frost so much in TWW - being able to do big frostbolts(upwards of 4mil with ice form). Instead now we have to pop festering wounds with ice lance. Great.
- Icicles auto generated: this is a boring and unnecessary change. The skill in properly generating icicles is now gone.
- Glacial spike: making it replace frostbolt at 5 icicles is going to be incredibly bad for PvP if its long cast time remains. I’d go on any other class and grief frostmages by waiting out for their frostbolt to get replaced by glacial, and then I’d just shut them down with interrupts and CC so they are forced to only tickle me with lances. Incredibly bad design that takes away choice.
- Removal of Icy veins in favour of tunneling us into Ray of Frost: Removing Icy veins is a bummer, but doing it at the pretence of “moving away from dmg cds” only to slap us with Apocalyp–, oops I mean, Ray of Frost as our main dmg CD is hilarious.
- If you didnt already think frost is the bad UHDK design but reskinned, think again. We even get Festering Might!
- Comet storm standalone gone: another bad choice that removes flexibility by making blizzard transform into comet storm.
-Blast wave removed and now a part of Sunfury: only casts after you combust and blink or w/e. Attrocious.
-Removal of Scorch and Pheonix Flames: Im fine with Pheonix flames getting removed. Idk about scorch. Seems like an oversimplification again.
Frost in Midnight is just a recoloured TWW Unholy DK. You gave us the worst part about UHDK - festering wounds. They were begging to have it removed, and they finally did, and gave it to us? Why?
Shatter - festering wounds
Ray of frost - Apocalypse
Water Elemental - Ghoul
I might as well download a third party program to recolour my spells and make WE into a ghoul and I can larp as a post legion UHDK
Yes I know its alpha, so things might change, so Please dont fall into the sunk cost falacy trap and revert frostmage back to a more fun form, because as many people have stated not even a day after the announced changes that its going to be bland and boring after a very short period of time.