Pala Devs should resign

I’ve been playing this spec for 16 years now, trust me I went thru all possible contents this game can offer. During those years I didnt complain a bit about rets in general. I’ve been spectating what devs are doing with the class and just hoping for the best.

Just now those few months where there is hype about DF I added some of ideas what would literally save the spec.

I am not gonna talk about people rioting on forums, not gonna talk about even other classes are actually fighting on our side and trying to explain to devs that they completely butchered the spec. I am not gonna talk about changes we need, utilities we need, movement spells we need … I wont talk about anything regardless the class is in such a shape.

No mentioning the latest nerfs we got. After this blue post ret is officialy DEAD spec and then you just go to see what news are about warriors or druids etc.

I cannot figure out why devs hate paladins so much they literally showing us “reroll or gtfo” after thousands and thousands complains there is RADIO SILENECE from devs. Not a single answer or explanation their point of view about rets.

When even dozens of youtubers / streamers are on a same page for example:

and many more …

Rerolling spec you literally grown with is insanely hard.

THIS post is not about complaining, this is about to send a message.

Paladin devs resign, give the handle to someone else who can still save the spec before you let it out.

Or it is about time to start listening to feedbacks - you tried it your way it is not working, time to try it our way.

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I don’t even care anymore. They don’t read forums and no feedback. Other classes get multiple of blue posts regarding feedback, and paladins don’t, how can’t they be aware? Lmao :clown_face: :clown_face: :clown_face:

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Since they already removed one of my post because it was kinda “spicy” I believe they do

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Not actual devs, just some blizz employees that moderate forums. :slight_smile:

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Can only agree Paladin by far has the worst management out of all classes by far. And very little information going out on it and the little information we get his mostly healing based and even that they are butchering.

At this point all three specs can be just fine when it comes to tuning but still be less interactive and less fun than other classes and specs due to them not giving any attention to paladins on forums or content creaters.

I’ve litterly heard tons of really great ideas from several places that would elevate and improve gameplay alot but for some reason they are disregarding everything and just saying this is our ideas for the class deal with it or reroll.

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I can’t handle this … UNFAIRNESS.
I just can’t … but slowly looking for reroll class …

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Well as for me, I’d rather unsub and uninstall than re-roll my main. So I guess this is where I will part ways with Warcraft, I’ll park my Paladin in Bastion under my favourite tree in my favourite zone in all of Shadowlands.

It’s a shame developers have decided to give us the cold shoulder for another expansion. I’ll spend my money elsewhere.

For all those errant knights and noble crusaders that decide to brave the next expansion, may the light guide your hand and may your wheelchairs be swift.:wheelchair::wheelchair::wheelchair::racehorse::hammer_and_pick:

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Sadly I would like to play Paladin but the most likely for me is that I reroll my Hybrid class to Monk instead of Paladin for this expansion the three Monk specs kinda outclasses the Paladin specs and I’m not talking pure power because quite frankly we don’t know that yet Prot Paladin might be Tier A and Brewmaster Tier B.

But all three Monk specs is really fluid and feels great to play with a ton of fun options and utility smacked into it.

If we look at the tank spec for example.

Active Mitigation

Shuffle/Stagger/Purifiying Brewmaster: Basiclly working at max potential after your first ability each fight, and Purifiying is something your using after the fact so no issues there.

SoTR/Consecration: In order to reach max potential as Prot Paladin you need to both build up three holy power to get off a SoTR and put down a Consecration which you cannot always stay within if movements is required. Non of the abilities are off gcd which of course they shouldnt be.

Winner: Monk, Paladin is way clunkier

Healing

Expel Harm/Healing Elixir/Celestial Brew: Expel Harm is a short cooldown with fast gcd 0.5 sec and costs Energy which the Monk starts with 100 of. Healing Elixir is off GCD so can be used whenever as long as the ability is off cooldown. Celestial Brew a great talent with an alright cooldown that doesnt have any conditions to be cast.

Word of Glory: Costs 3 HP which you start with 0 off each fight and you have to sacrifice your AM uptime if you need to heal upside is you can use it on other targets than yourself. But still

Winner: Monk, again Paladin is way clunkier but this one is closer

Mobility

Tiger’s Lust/Roll: A big movement increase that you can cast on other players and roll.

Divine Steed: And the base form is just 3 secs with a long cooldown. With two extra talents you get 1 extra second and an extra charge. While Monk gets two extra charges and a reduced cooldown with 3 talents techniclly two but the talent in Soothing Mist really counts towards the roll even if the Vigorous Expulsion is really good for a Monks healing aswell now which also need that talent in Soothing Mist.

Winner: Monk, again Divine Steed feels way worse to use than both Roll and Tiger’s Lust and this goes for all three specs.

Combat Control

Leg Sweep/Ring of Peace/Paralysis: Leg Sweep an AoE stun combined with Ring of Peace and Paralysis gives the Monk excellent tools at stunning and controlling the packs.

Hammer of Justice/Blinding Light or Reptence: Hammer of Justice is great when used on the right target, Blinding Light and Reptence not that great and having castings as a tank is never a good feel Paralysis powercreep Reptence for more reasons than it being instant.

Winner: Monk, easy basiclly every tank would love the three control options they got and the same goes for the other specs.

Rotational Abilities

Blackout Kick/Rising Sun Kick/Spinning Crane Kick/Tiger Palm/Breath of Fire/Keg Smash/Rushing Jade Wind: Monk got a fine mix between single target and AoE in their ability selection

Blessed Hammer/Judgment/Avenger’s Shield/Hammer of Wrath/Consecration: Conescration you need to use to have reduced damage both from talents but also from your mastery. Avenger’s Shield even if it hits hard when specced for it feels bad to use since you lose Holy Power regen while using Rising Sun Kick as Monk feels way better since it doesnt feel you sacrifice anything to use it. Hammer of Wrath only usable below 20% and during wings. So for bigger parts of the fight you have four basic abilites.

Winner: Once again Monk got way more flexiability and the abilities feel fun and interactive to use you don’t feel that you not using one of them will set you back far.

Cooldowns I would give to Paladin feels like they have more different abilities and options in that department but Monks shouldnt be underestimated Dampen, Diffuse, Fortifiying, Weapon of Order, Exploding Keg and Invoke is more options than they ever had before.

This is speaking for all three specs really, all Monk specs feels more fluid in gameplay and less clunky than the Paladin specs and offers pretty much more in every aspect of gameplay.

Of course Paladin has things to offer that the Monk doesnt have etc but overall I would trade away blessings in a heartbeat for better fluid gameplay. And having blessings shouldnt be a reason why the class needs to feel crappy to play.

Big true, big agree, big facts

It is clear that there is no passion left for this game by its developers and designers, it’d be the best for everyone to just stop and do something else.

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To be honest this isn’t really about Paladin itself. Let me explain.

Blizzard has its own idea of how should a class and/or spec should work and what spells it should have. The feedback provided has a very minimal impact on changing their mind on these fundemental designs of theirs.

Completely same happened to Warlocks too. In summary;

  1. Alot of stuff we found OK got either changed, removed or moved,
  2. Alot of stuff we asked to be removed, changed or moved, didn’t,
  3. Or, alot of stuff we asked to be removed, changed or moved did so but not in the way we wanted.

And as it is; rotation of Warlock specs are pretty much the same. We just have BfA + SL legendaries + conduits baked into specs as passives.

When I took a look at Paladin trees, I simply came to the conclusion that rotation-wise or rather useable skills/spells wise, not much has changed. Its just ALOT of passsives were added that strenghtened this or that spell, which just increased their priority.

Thus, whatever issues Rets had; it either stayed the same or got worse due to the complexity of the talents because for some classes / specs it just “clicked” while for others, since Blizzard didn’t really properly chang anything, got way worse.

If its any consilation ur currently bursting 70k+ ST on beta.

But yeah its ludicrous theyre going to retain its design once again

Looking at the paladin protection tree, I’m curious to know if the lowered value of AS due to no holy power generation, is it correct that choosing any of the three prot paladin capstones feels like a bad idea? I feel like I can get more oomph (both survivability and damage) out of other talents I have not yet spent points in trying to reach the capstones.

I’m not on beta or ptr so I havn’t gotten my hands on it myself and I havn’t done content in a while so I might be looking at things wrongly, is this me or is prots capstone situation just really weird without AS generating holy power?

I think this summarizes the situation on point. Dev(s) who are responsible for the Paladin class and its specs sees stuff completely differently than us – the ppl who provide feedback. Hence, well, we may even argue why the hell these feedback forums/threads even exists, right?

I jumped on Paladin since the beginning of SL Season 3 and loved playing it. Even doing some old content for RP stuff. And you know what? I think this is it, I finally understand the philosophy behind all the changes for Ret and Prot for DF. This is a RP class. Purely RP class. Doin’ some quests, jump on Heroic dungeons, get some fun ouuta LFR and that’s it.

There is plenty of passion from them on this game, just not for Paladins. I have no idea why they want paladins to be as simplistic as possible and be a class that runs on tracks, just move out of the way and avoid the train/burst. Because thats again all we will have, moronic ammount of burst dmg… not healing tho as they slap on a perma MS debuff on us while in BGs.

Overall DF looks to be a fun expansion, just not with my main.

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Yes the passion is there in many cases. Just look at warriors or druids for example. I was sad about the state of my feral druid spec and they managed to turn everything around recently and I honestly can say I’m satisfied with the changes. Sadly that cannot be said about paladin. I usually go with my paladin first into new expansions but I’m afraid this time

I’ll have to go with something else and just wait and see if it is even worth leveling it later. I love the class and I have multiple paladins on several realms. The other class I have “duplicates” of is druid. Luckily I can go with that into the next expansion because it got a lot of love and the devs there actually listened to the community and they gave us what we wanted there …mostly. I wont go into guardian spec because that could be still improved here and there but that doesnt mean that spec is bad …just it could be better.

If you go through other class forums (for example warriors) you can scroll for minutes watching dev replies there …paladin forums are nothing like that. We got barely any communication and reply to the feedback that was given over 2-3 months. And when we received some changes it was mostly for the worse, including some nerf that has a ripple effect over many talents. Not to mention we didnt really received any new shiny toy like most of the other classes.

Many people bring up the fact that on the beta servers the burst is insane …not counting in the know bug with the aura which gives a significant dmg boost and what will be fixed in the future. Also we always tend to have high burst and then it will be “tuned”…

Meanwhile we lost utility, our mobility got even worse and I can’t even imagine what will be the new way to describe paladins after being called the “wheelchair” class for like 6-7 years now… maybe a snail in a wheelchair?!
Also making us choose from utility that was baseline makes us less desireable for any content and it doesnt make our class or talent choices more interesting at all.

I was planning to go into the next expansion as a tank but as far as I can tell the prot talent are boring, mostly stat bonuses for dodge or something else and the whole thing with forcing the consecration on us makes no sense at all.
For mythic+ where you suppose to kite a lot of stuff and the mobs are mobile you expect us to stand still in our consec?!
Same with ret getting dmg buff from divine storm for consec :smiley: …but it wont if you have to move with the mobs/tank.
If you want to keep this “design” then turn consec into an active aura around the paladin to make it follow the character.

It feels like nobody planned anything they just threw all the talents randomly into a tree and it’s weird. Both sides have aoe and single target synergy so you cant even build to something specific and you have to take certain things that you dont want but you have to spend 4-5 points to reach something that is actually useful :smiley:

The set bonuses are simply terrible. They put there the 2 worst ability we have …again forcing consec :smiley:

To be fair CR is a win and divine protection for ret is also a win.

I wont talk about holy because I don’t play that but from what I heard the situation is just as grim there as with the rest of the specs and they try to force holy paladins into casting more. Why would you do that? :smiley:

Have to say I totally agree about OP (+tube link) - OR the devs should have a hus hus twitter account where they could share the “hammer” that the higher ups (enter class here) players decided about Ret changes - soooo you will either be responsible for the s*** storm OR you will give us the community the retard rotten apple who is =D simple choice =D

I found myself wondering how much time i’ve spent waiting for a game that i wanted to play in recent times - Its 75% of what i do when it comes to Blizzard games, because in many of the last years, its been disappointing.
Im done - I refunded Dragonflight today. I got zero hope in these developers - they promise much, but deliver so very little.

The new talent system is shocking - Based on what I see, the only thing they did was taking old abilites and making them into “talents”. Why is it im forced to spec into Lay on Hands, Hand of Freedom and Hammer of Wrath as a paladin? These have always been iconic BASELINE abilities, that should just belong to any paladin - PERIOD.

I’ll tell you why, because they are bankrupt of new ideas - or for some reason wont get the approval to try out something new.

In 16 years of playing ret paladin, i can now declare that you have mismanaged the spec so much, that I dont feel like playing this game - Playing my ret paladin, my main since vanilla, is what playing World of Warcraft is to me. I dont have any interest in other classes but the one i put so much effort into over so many years.

But i guess you will ban me on the forums again for voicing my opinion in here - feel free too, im done until you show us that you care.

I do not expect any changes towards rets, basically they wont let it be playable on competitive level.
I wonder why is spellwarding gone for example ? Just not to stack rets for specific dungeons / raids ? And its Okay to stack priests with power infusion ? Its okay to stack warriors with HP shouts ? Its okay to stack litteraly half of the class because they can completely change the outcome of the fight ?

Take a minute and go thru every single class and what they can offer + ofc much more counting towards the new talent trees where literally every special abilities and powers they used these years are just basic talent point.

and we got what ? we got just nerfs, multiple times again and again and again.

and there we go, hellstorm about raid spots just begun

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even on US forums people are rioting to FIRE Paladin Devs. Go and read you will see.

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For one time Devs can they do their job right!? They are getting paid for making actually the game better and they are doing the opposite.What else is needed to start listening and take action of what must be done already?This is literally crazy