Sadly I would like to play Paladin but the most likely for me is that I reroll my Hybrid class to Monk instead of Paladin for this expansion the three Monk specs kinda outclasses the Paladin specs and I’m not talking pure power because quite frankly we don’t know that yet Prot Paladin might be Tier A and Brewmaster Tier B.
But all three Monk specs is really fluid and feels great to play with a ton of fun options and utility smacked into it.
If we look at the tank spec for example.
Active Mitigation
Shuffle/Stagger/Purifiying Brewmaster: Basiclly working at max potential after your first ability each fight, and Purifiying is something your using after the fact so no issues there.
SoTR/Consecration: In order to reach max potential as Prot Paladin you need to both build up three holy power to get off a SoTR and put down a Consecration which you cannot always stay within if movements is required. Non of the abilities are off gcd which of course they shouldnt be.
Winner: Monk, Paladin is way clunkier
Healing
Expel Harm/Healing Elixir/Celestial Brew: Expel Harm is a short cooldown with fast gcd 0.5 sec and costs Energy which the Monk starts with 100 of. Healing Elixir is off GCD so can be used whenever as long as the ability is off cooldown. Celestial Brew a great talent with an alright cooldown that doesnt have any conditions to be cast.
Word of Glory: Costs 3 HP which you start with 0 off each fight and you have to sacrifice your AM uptime if you need to heal upside is you can use it on other targets than yourself. But still
Winner: Monk, again Paladin is way clunkier but this one is closer
Mobility
Tiger’s Lust/Roll: A big movement increase that you can cast on other players and roll.
Divine Steed: And the base form is just 3 secs with a long cooldown. With two extra talents you get 1 extra second and an extra charge. While Monk gets two extra charges and a reduced cooldown with 3 talents techniclly two but the talent in Soothing Mist really counts towards the roll even if the Vigorous Expulsion is really good for a Monks healing aswell now which also need that talent in Soothing Mist.
Winner: Monk, again Divine Steed feels way worse to use than both Roll and Tiger’s Lust and this goes for all three specs.
Combat Control
Leg Sweep/Ring of Peace/Paralysis: Leg Sweep an AoE stun combined with Ring of Peace and Paralysis gives the Monk excellent tools at stunning and controlling the packs.
Hammer of Justice/Blinding Light or Reptence: Hammer of Justice is great when used on the right target, Blinding Light and Reptence not that great and having castings as a tank is never a good feel Paralysis powercreep Reptence for more reasons than it being instant.
Winner: Monk, easy basiclly every tank would love the three control options they got and the same goes for the other specs.
Rotational Abilities
Blackout Kick/Rising Sun Kick/Spinning Crane Kick/Tiger Palm/Breath of Fire/Keg Smash/Rushing Jade Wind: Monk got a fine mix between single target and AoE in their ability selection
Blessed Hammer/Judgment/Avenger’s Shield/Hammer of Wrath/Consecration: Conescration you need to use to have reduced damage both from talents but also from your mastery. Avenger’s Shield even if it hits hard when specced for it feels bad to use since you lose Holy Power regen while using Rising Sun Kick as Monk feels way better since it doesnt feel you sacrifice anything to use it. Hammer of Wrath only usable below 20% and during wings. So for bigger parts of the fight you have four basic abilites.
Winner: Once again Monk got way more flexiability and the abilities feel fun and interactive to use you don’t feel that you not using one of them will set you back far.
Cooldowns I would give to Paladin feels like they have more different abilities and options in that department but Monks shouldnt be underestimated Dampen, Diffuse, Fortifiying, Weapon of Order, Exploding Keg and Invoke is more options than they ever had before.
This is speaking for all three specs really, all Monk specs feels more fluid in gameplay and less clunky than the Paladin specs and offers pretty much more in every aspect of gameplay.
Of course Paladin has things to offer that the Monk doesnt have etc but overall I would trade away blessings in a heartbeat for better fluid gameplay. And having blessings shouldnt be a reason why the class needs to feel crappy to play.