Any reason why this should break on any minor damage when fears have buffed to be nearly stuns nowadays?
It is pretty frustrating honestly, the same class that has blind also has like a million things that can randomly break it.
First of all, it does not turn off auto attack, so if you are targetting and facing the target and don’t turn off your auto attack, you will break it.
Hits on other targets from blessed champion will break it, so if you are running this talent, you literally can’t hit anything near it
The hammers from adjucation break it, so if you are planning to blind, better not have used hammer of wrath 6 secs before the blind and also during the blind anywhere near the target!
Divine toll breaks it, so you literally cannot cast divine toll while the target is blinded. Divine toll ignores crowd controlled targets and does not break them. For some reason, it is very happy to break your own blind.
The auto-judges from divine resonance break it.
Empyrean legacy breaks it
Not to mention having your teammates break the blind instantly.
Getting a full successful blind as a a ret paladin is almost like playing an RMP by yourself, considering the amount of setup it requires.
1: Attack enemy DPS, who usually aren’t standing on top of the healer (else your team has free cleave and free interrupts and wins),
2: Run close-ish to the healer (Freedom and/or Steed if required) to land a HoJ,
3: Blind off HoJ while your ranged damage and your team are still anihilating the DPS,
4: Go back to meleeing the DPS.
Alternatively, you can hit the enemy healer, who has to kite to try and survive (and so will inevitably create distance with his DPS), so you use your Blinding Light on both DPS to make the healer a very lonely player, facing off against your entire team alone. And then you HoJ him, too.
Ah, yes. I was awaiting the much sarcastic “L2P” reply with a guide while contributing absolutely nothing to the discussion of how bad a design the spell currently is.
Can you play around the bad design of the spell? Yes. Does not make it any less of a bad design.
Hate when this spell removes all dots of affli when the pala use it after I ramped up 3 targets and pressed darkglare. I guess one outplay would be to wait and only after see him use blind break it by applying dots and start the normal gameplay of affli.
I had 0-4 retri leave shuffle and I whisp him out of boredom that btw he removed my full ramp up in our team with his blinding light and the guy reply me “dont play affli in shuffle if u dont know how game works” I should frame that phrase if this shuffle continue be a thing.
It isn’t badly designed. It’s the same as Rogue Blind, but AoE and dispellable. There is nothing wrong with the design, you simply need to not use it poorly.
It’s like … “Oooooh Blind is so badly designed because Blade Flurry and Fan of Knives break it!”. Well, don’t use them near a blinded target that’s all.
Same thing as complain how bubbles are op cause some people dont use their toolkit or plan ahead for remove them, it feel like we would be watering even the last bit of the game down that involves some thinking if we start modify it next for even clear misplays
You are drawing a ridiculous comparison with rogue blind. It is nowhere near to rogue blind.
Rogue blind turns off auto attack. Paladin blind does not.
Rogue blind is 15yd range, Paladin blind is 8yd range.
With 15 yard range, you don’t even have to think about blade flurry or fan of knives.
With paladin blind, I have to think about:
Have I set it up so that I don’t autoattack the target?
Have I cast hammer of wrath within the last 6 seconds anywhere near where I am blinding?
Is my Empyrean Legacy proc up? Can I Final Verdict something in the distance?
Have I cast Divine Toll in the last 15 seconds? If so, when are my auto-judgements going to hit?
Furthermore, I cannot cast divine toll, or melee attack or judgment anywhere near the target.
The fact that you are comparing these abilities, which cleave by default and are core parts of the ret rotation, to blade flurry (which is on-demand), and blind (which is ranged) is hilarious and shows me that you do not understand the problem at all and probably have not ever played the class. At least after rework.
I can guarantee you, it is in fact bad design. Many reasons for this are historical oversights that emerged with the ret rework in dragonflight. To give an example, divine toll:
Divine toll is a 30 yd aoe judgment around the paladin which does not hit crowd-controlled targets unless you target them directly
It however, does hit paladin blind - the reason for this is back in the day, Blind would not break on holy damage, and divine toll was holy damage, allowing paladins attack into the blind with some of their abilities
Later on, this “not break on holy damage” attribute was removed and divine toll was made holystrike damage, but the attribute where divine toll does not consider it a cced target was kept
And divine resonance? Let me put it in rogue terms, since that is a language you seem to understand. Imagine every time you shadow dance, for the next 15 seconds after, every 5 seconds a shuriken toss will fire on your current target regardless of whether it will break CC or not. Have fun tracking that! I had to make a TMW bar for mine.
Comparing these abilities’ range is not exactly “Correct”
That’s it.
I do think it would be a good QoL change to turn auto-attack from pala mass blind, but just /stopattack, so it’s not big of a deal.
I think the rest is working as intended.
But the rest is insanely annoying (my biggest gripe is adjucation and divine toll), hence I am advocating for the paladin blind to work more like fears, which can take a bit of damage before breaking (well until they buffed them to be basically stuns anyway).