- Divine Protection is no longer reduced by 50% in PVP
- Avenging Wrath is no longer reduced by 50% in PVP
- Healing Hands is no longer reduced by 40% in PVP
- Word of Glory is no longer reduced by 20% in PVP
- Blessing of Spellwarding has been removed from Retribution
- Lay on Hands effectivness reduced on friendly players by 50% in PVP
- Word of Glory effectiveness reduced on friendly players by 50% in PVP
- Consecration no longer breaks Repentance or Blinding Light
The thing behind divine protection is idk who or when or what came up with that nerf.
It was during the Ret-apocalypse. In Dragonflight when we got a brand new ret rework we received a talent that increases Divine Protection DR to 30% which they felt was too powerful in PvP so they added a 50% PvP modifier to it. Fast forward to TWW we got another ret rework and this time we lose the improved Divine Protection talent but they forgot (or didn’t care) to undo the PvP modifiers to it so we’re stuck with a measely 10% DR defensive in PvP
Why not just ask for an iwin button and be done with it?
its like another caster player post.
Dont trust him:
- Divine Protection is no longer reduced by 50% in PVP - from 10% to 20%???
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- Avenging Wrath is no longer reduced by 50% in PVP
So all ret players goin for Crusade, and build 0% haste, cause we got not bad burst.
Why u want that crit chance? we back to old 150% crit chance + we got a lot of procs (Consecration, hammers…
Good try caster player
** Blessing of Spellwarding has been removed from Retribution **
Thats all that post about. Nerf ret cause caster player tired of that BOS
So, tell us, where u playing more ?? 3s? solo shuffle? and where u decided to got more self heal, less heal on mates and lost spell bop???
- Avenging Wrath is no longer reduced by 50% in PVP
- No words about undispellable freedom or something like that, so thats all make only one conclusion - u are another ret paladin troll hater
The fact that you judge the content of a post by the class its posted on is laughable.
Almost as laughable as asking for a 50% buff on a 30 sec CD. Almost.
what are u talking about? @by the class its posted @
i saw a lot of hate cause of spell bop, only casters crying about spell bop, its obviously “My boat please”
The new paladin tree rework has been a breath of fresh air but its clear that a lot of the new talents have been undercut in fear of being too OP and are a bit meh in terms of power. Here is my list of ideal changes for Retribution that would fix the spec to be competitive again.
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Divine Protection: is no longer reduced by 50% in PVP. - 10% damage reduction on a 1 min CD is a joke lets be real here.
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Sanctified Plates: is no longer reduced by 50% in PVP. - Retribution is the lowest HP plate spec and one of the lowest HP specs across the board mainly due to this nerf alone. It dont feel good being full pvp gear and sitting in a lobby with guys with greens having more HP on a mail/cloth class. It dont fit the class fantasy at all
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Avenging Wrath: is no longer reduced by 50% in PVP. - This is long overdue. Retribution paladin is known for its strong Avenging Wrath windows and right now they strike no fear onto the opponent at all. And considering most people play Radiant Glory making wings last only 8-9 secs now days its ridiculous its not back to full power yet
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Divine Wrath: increase duration of Avenging Wrath by 4 secs (24 sec total -1min cd / Crusade by 6 secs (33 sec total - 2min cd). Now works with radiant glory at 50% effectiveness (+2sec avenging wrath / +3sec crusade). - this is a absolute must as this talent better off removed then left as it is it will open for better plays with radiant glory too as a lot of times time runs out cos ur in a full cc and cant even get to use ur hammer of light in the short window it gives.
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Blessing of Spellwarding: has been moved to Paladin talent tree as a choice talent with Blessing of Protection. - This is needed as it is impossible to pick up meaningful pvp talents when playing casters (rets weakness) making you have to drop damage/utility just to replace your BoP with Spellwarding when it could simply be a choice talent between them since you never run both. Can make it ret only if you dont want other specs having access to it.
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Improved Blessing of Protection: Reduces cooldown of BoP/BoS by 1.5 min (was 1 min). - the current talent is far too weak to pick up. Long cds are just not healthy game design if you need to reduce duration of BoP down to 8 secs but lower cds are always better
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Divine Spurs: Divine Steed CD reduced by 15 secs and duration by 3 secs. - This talent is an insult in its current state. It literally does nothing but make your steed weaker than without it.
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Steed of Liberty: Divine Steed also grants Blessing of Freedom for 8 secs (was 3). -Nobody will ever pick this unless it becomes full duration freedom. Even with the 8 sec freedom most people would prefer using freedom manually and separately in most situations. Unbowned freedom with this talent currently gives you 3 sec freedom and nearby ally 8 secs lol cmon now thats just silly
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Lead the Charge: Divine Steed reduces cooldown of 4 nearby allies by 50%. (was 3 secs) This would make strategic use of the steed allowing you to use if after your ally uses a movement ability such as a warriors charge of mages blink giving them a longer reduction and using it badly such as when their cd is almost ready will result in less reduction. This is good game design and will open up more options for ret to play with as right now only like 2 comps are viable.
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Stoicism: Stun durations reduced by 30% (no longer reduced in pvp combat) - honestly cant understand why add this and then reduce it in pvp combat when only time anyone would use it is pvp. Either make it a flat 30% reduction to stuns or make it that either divine steed or hand of freedom used on self while stunned removes stuns like it used to be in WotLK
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Holy Reprieve: Forbearance duration reduced by 15 secs (was 10) - nobody picks this up as its not strong enough. Either buff it or remove the talent entirely and give the 10 sec reduction by default
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Light’s Countenance: Cooldown of Repentance reduced by 15 sec and Blinding light reduced by 30 secs (was 15 for both). talent is only worth picking up if you play repentance atm. This will make it more appealing for Blinding Light users too
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Blessed Calling: Allies effected by your blessings have 30% increased movement speed (was 15%). Nobody plays this as its too weak. Maybe this would make it more attractive but maybe needs to be reworked to a different talent entirely.
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Divine Auxiliary: Final Reckoning and Execution Sentence now grant 5 Holy Power (was 3). - was a useless talent nobody picked up. with this its more appealing
Hope these reach the dev team soon as these changes are really easy to make and would make the spec so much more enjoyable and competitive.
I agree with 99.9% of this. This post should be pinned printed and put on the desk of the dev team.
Add these talents on the list as well
- A Just Reward: Heals for 130k-140k on successful dispels. Lower when dampening & MS is involved. Not rewarding at all
- Obduracy: 2% speed? That’s it? Rogues get 15% speed from 1 talent. Seems a bit unfair
- Turn Evil: Should be baseline so the other Turn Evil talents might be worth taking in certain scenarios without sacrificing 2 points for it
- Punishment: Extra Crusader Strike? Can’t it be just an extra Justicar or FV instead? Very underwhelming
- Judgment of Light: Heals for 17k on hit. That’s 0.3% of someone’s health WOW!
- Golden Path: Do I need to explain this one?
- Holy Ritual: Healing is undertuned. Heals for a total of 200k-220k from cast to end. Also lower when dampening & MS is involved. Atleast Seal talent is good
- Justicar’s Vengeance: It’s not great. Damage needs to be on par with Final Verdict for it to be taken
- Divine Hammer: Needs to be redesigned. Should replace consecration and function the same as Legion Divine Hammers. Yay now we have control over our random consecrations breaking cc and have a way to get stealthies out of hiding
Most new talents are so bad.
At first i was hyped for talents such as stoicism but when i saw them in pvp i was left disappointed.
yeah i agree. they were clearly too scared to make paladin too good so they just replaced useless talents with new useless talents
Comedy likes from all your alts.
Thats hilariously sad.
Why is panda that do only pve commenting on paladin pvp topic?
Keep your versa items out of that topic - Will Smith.
Weird that I have about 8 times the honourable kills that you have.
Who are you to tell me what to do mr “1400 rated battleground bitz” nobody?
8 times? 8 times eating your bamboo sticks.
Get lost kido
They do need to un nerf our wings and final verdict in PVP we will be fine if they do this but we may have to wait until season 2 now because blizzard are just lazy.
Too many nerfed in pvp modifiers the class just feels like its missing that oomph single target especially
Ok 1400 blitz hero.
Also throw in some interesting honor talents because what we have available now is super boring.
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