Wondering about everyone’s opinion on the paladin class in general.
Here’s mine:
I think the toolkit isn’t adapted to modern WoW.
Bop & freedom were strong cooldowns that required brain to use: you could bop a stun to remain offensive or remove cc but then you needed to make sure you capitalized on it as you wouldn’t have it when they’d pop.
Freedom gave you good kiting advantages.
In modern day everyone and their nan has a purge (dh, priest, mage, shaman, belfs, freaking lock pet,…) and every melee has a array of gapclosers, it isn’t even funny.
I don’t know how they can fix it. Making bop and freedom undispellable? Not sure.
Holy is a victim of Blizzard’s hard shove towards being a melee healer. With a Mastery that’s non-applicable to PvP and Holy Power generation designed around Crusader Strike which they love giving an absurd mana cost to on account of WoG’s inherent lackthereof. The cast centric build plays like a Cataclysm spec in an environment where hard-casting for longer than 2 seconds per minute is a pipe dream and Blizzard seems reluctant to embrace it as a fully fledged option. Forbearance is an outdated mechanic and Freedom/BoP have lost their lustre on accounts of mobility creep and the fact that not even melee specs deal physical damage any more, respectively.
Ret masquerades as a high IQ spec with BoSanc/Sac/Freedom/BoP/off healing but has secretly been reduced to a nuclear bomb in a trolley with all of the defensive potential of a singular unfolded sheet of toilet paper after a night of particularly spicy cuisine where going a just a bit too hard at the wrong moment invariably results in disastrous consequences swiftly followed by a very distinct sensation of regret.
Or fulfillment, if you’re into that? Rets are fine. Maybe stop doubling their damage every expansion and actually give them something of substance to work with? Idk. They usually figure it out.
Prot has been a better Holy Paladin for like two expansions because making-gold-bar-go-up-no-make-blue-bar-go-down and they have access to the only Holy spell that does healing anyway. Nobody likes them but I guess Paladin mains that want to heal need at least one spec that can make health bars go up.
yeah paladin actually seems in cloth armor, with very few mobility… out of bubble and 30% shield, you can melt him in 4 seconds from melee or range…
in 2v2 ranking the first retri is 235° , only 2 players (they are monsters ) passed 2k and only other 3 1900 rating. I don’t think that all pally users are so weak in gameplay and skills, but i think is a class problem.
Personally I’d like to see Ret go the way of DK as far as mobility is concerned, IE remove Steed and give them something like Judgement of Justice as well as a giving them a means to stay just above whatever movement speed that they limit their target to. As much as I hate rotational permaslows, they need something considering just how bad Hand of Hindrance is.
Defensively they’re one of the few remaining specs expected to trade offensive resources/momentum for survival, the other being DKs (Death Strike) and Druids (Bear Form). Compared to something like Fury or Havoc who are rewarded with healing simply for existing in melee range, it’s an outdated design which further punishes them (and DKs), since at least Bear Form means you get to survive, even if it is at the expense of literally all of your pressure. WoG and Death Strike are almost always on the chopping block the moment that they show themselves to the masses, because for some reason we want any final remnant of decision making removed from our melee cleaves.
Shield of Vengeance is a better offensive tool than defensive one alongside Touch of Karma, and the prevalence of Warriors/Priests ensures that Bubble more often than not functions as a CC break rather than a last line of defense.
I’d say that Paladins as a class are the biggest victims of armour being meaningless, as originally most of their defensive capability stemmed from being the only high AC class with a direct means of healing themselves.
Indeed. The tanky healer isn’t that much tanky anymore since Blizzard decided to nerf armour overall, making those who relied on it to be part of their toolkit take the hardest hit.