Paladin DPS rework suggestion

Something I rly miss is, using the potential of the Seals, and Judgements. The seal you put on determinate your current playstyle, but with different updates you are “forced” to use one of them – depending on equipped gear/runes. Twisting makes use of several seals but is more like chaotic fast paced rotation. I know many ppl loves twisting, but my guess is that the majority of the casual players, including myself as a causal hardcore-parser (if that is something), would find this playstyle awkward, and basically just not fun. The 6P T1 set would furthermore completely alter the playstyle and divide players. The ones who have it – and the ones who don’t have it. I know it has not been tested yet, so we cant say much about it, but I still would like to see a different turn to the class than exo-spam - twisting or an extension to twisting.

The main part of my suggestion is based upon building some form of stacks or something to improve the seals:
Example:
DS, CS, Exo, ect ect, apply stacks upon a target. Max stacks = 5. Using DS,CS,Exo, ect ect, after reaching 5 stacks, puts the stack back to 1. (so be carefull to not cast another “building spell” after 5th stack)

If a target with 5 stacks is Judged (SoC, SoM, SoR – with any judge) the target takes damage equal to the normal effect of the judgement BUT you gain a buff, “Improved Seal” or something like that, for 12 seconds.
This buff has an improving effect on the next seal you put on for the next 12 seconds. DS,CS,Exo will not build new stacks until the buff expire.

Improved Seals:
SoC: 100% chance to get an extra swing + 100% wep damage (increased from 70%)
SoM: Increased attack speed based on your current target missing HP. Target HP 10% =100% speed. Target HP 90% = 10% speed. (scaling)
SoR: Apply a delayed damage effect based on the number of normal attacks. Target takes the damage multiplied by the number of attacks when Improved Seal expire.

So that’s it. My suggestion on a complete paladin rework. The way I see it, something like this would turn our whole toolkit online. All the filler spells build stacks. SoC for BIG damage in the start of a fight. Change to SoM later in the fight for FAST damage and fasters exo’s with AoW (yes some exo spamming is OK :stuck_out_tongue: ) and loads of mana for the raid/party/grp. SoR would probably be a rly nice way to go for tanks and shockadins, favoring fast 1H weps, for more hits = more dmg after 12 sec.
You also have to pay attention to the 5th stack applied to the current target, so you wont climb the meters in offline mode. Ofc other seals could have improved effects, but for this post I am mainly focusing on the DPS aspect.

You might love or hate this suggestion, but I know many ppl, including myself, is not rly stoked about the way its going atm with twisting/6P T1 extended twisting, beeing the “main” utility. Also, implementing the 6P T1 would limit the next Tier sets; what happens with 6P T2? combine 3 seals? :stuck_out_tongue:

1 Like

Great ideas.
:dracthyr_blob_dance_animated: