Inspired after playing WTLK I have some Question to devs:
How come the class that gave so many nice raid/party utility during WTLK is so useless nowdays? How come even pure dps specs to give more raid buffs and do more damage nowdays.
Why can’t specs share raid buffs/utility like in the past (e.g ret/moonin haste ,ret/warrior AP during wtlk).
Why Chaos Brand, Attack power etc can only come from 1 CLASS?
How come we don’t have a single Party/Raid defensive utility, why we couldn’t keep AM while other not-so-hybrid specs have their raid utility.
Why you don’t share some of the raid buffs between melee specs so everyone has a chance for the few spots melee get in a 20man comp?
e.g
DH/Ret → 5% magic
War/ whatever-> AP
Monk/whatever-> w/e
etc etc
This alone would add so much flexibility when making a 20man comp, it would make life easier when rotating people also. Why we still have to have “locked” spots for specific classes?
Take some inspiration its not so hard to solve core retribution paladin problem which is that he is basically a useless spot for a 20man comp.
WOTLK retri raid buffs shared with other classes
Heart of the Crusader provides the 3% raid crit debuff. This is shared by: Feral druids, warriors, and warlocks.
Improved Blessing of Might provides the improved attack power buff. This is shared by DPS warriors
Sanctified Retribution provides 3% damage to the raid. This shares with Beastmaster Hunters and Arcane Mages.
Judgements of the Wise This is a replacement to TBC’s shadow priest effect, and provides a constant tick of mana to the raid. This is shared by Shadow Priests, Survival hunters, Destruction Warlock, and Frost Mage
Swift Retribution provides a 3% haste buff to all raid members. This is shared with Boomkin.
Why this flexibility does not exist nowdays when there are even fewer melee spots?