PALADIN is unbeatable (20sec of invulnerability)

How do you defeat a paladin in PvP when he has two shields that grant him invulnerability for 20 seconds? Im an evoker ans I think that 20 seconds of vulnerability is huge for casters. Not only does he benefit from impressive regeneration and absorbing shields, but the real problem lies in his two divine shields, which have a cooldown of only 3 minutes. This is completely unreasonable in PvP!

For my part, when I cast a BL, I have to wait 10 minutes before being able to cast it again. On the other hand, the paladin can chain his spell shield with his divine shield in a few seconds. Add to that a stun available every 30 seconds, and he becomes practically unkillable. Blizzard should definitely revisit these mechanics and reduce the power of their shields, because in the current state of the game, the paladin has too much of an advantage in combat.

4 Likes

If they nerf evokers in blitz im fine with some nerfs to paladins. :+1:

2 Likes

This seems to be an Open World issue, I think what OP is describing the “two inmunities” it is the Divine Shield and whenever your about to die, The General’s Bulwark procs granting you an inmunity for 8 sec (I think) which buys you enough time to self heal.

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he has another 10-second immunity against all spells, so a castrate cannot attack him, and it is in these 10 seconds of invulnerability that we will die because the paladin hits very hard.

He put it in arenas aswell. So its kinda where I should have written it x)
So its not an “open world issue”. Hes talking about spellwarding and divine shield.

3 Likes

Ok, blessing of Spellwarding it is powerful vs evokers, the best you can do it’s align your time stop during his divine shield to waste it, and utilize your main defensive obsidian scales to reduce the damage taken when he is using the blessing of spellwarding, and utilize sleep walking after the inmunities to further control him so you can recover during the fight.

Hope this helps,
Valdrakon

The annoying part is that Horde are extremely quick when it comes to FOTMing stuff. So while the first part of the season every Horde was MM or Fury, now they are all Ret, Ele and Arms. :clown_face:

Its bad design Imo, that Ret can do any meaningful damage while immune to damage and slows. As a Hunter I can only Turtle, the other defensives aren’t enough to survive during Ret burst together with Divine Shield.

Likewise it is bad design that Forebearance has been nerfed and Hand of Prot can be used shortly after DS.

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MW monks are more ridiculous than Pallys.

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Rets are completely silly in 1v1 yes.

Rets are completely silly in anyone vs anyone

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If you can kite the bubble, Pala is not that much a problem. To be honest, Paladin today is not even close to the reckoning pala from vanilla.

Even without immunities from open world, current iteration feral and paladin are arguably OP in duelling scenarios where there is no inherent dampening to lower healing and they have very high damage for how long your average duel lasts.

Paladin is kinda straight up op imho in alot of content not just duels, gl flag capping vs ret atm too.

Ive tried ganking paladins on give or take 3 to 4 different classes, if theyre bad then its free but any average ret can catch a ranged or melee class these days effortlessly, ive put it down to the class just being overloaded for solo content

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Blizz nerfed Cloak of Shadows from not giving rogues 2 secs of physical immunity and then removed Veil of Midnight so that we can’t remove bleeds - unless we have dwarf racial. We got some nice damage reduction and Evasion, of course, but little self-heals.

In the meanwhile Paladin has Bubble, BoP, (two immunities) and Lay on Hands (full heal for self or ally) and they can spam small heal on themselves or ally + some less spammable but powerful defensives.

How is it that Blizz keeps nerfing rogues but does nothing about those immunities and OP heals of Paladins?

So why do the rogue never need those tools? The rogue has never been bad and has not needed those tools to be broken

Rogue players use everything they’re given, thats why shadowlands was requiring rogues to aggressivley re-roll and thats how we got to the point of kyrian outlaw being meta cause of cool down reduction to get cds back up and every other covenant had already been whacked with a nerf in some shape or form prior.

the rogue outlaw in shadowlands was very broken. It was a tank that had quite high damage.

In the end, the rogue is always very good or broken.

Rogue is very good or broken since vanilla, that’s why RMP comp is good in every expansion.