Paladin's Divine Storm does Physical damage, working as intended?

As stated, currently Divine Storm does physical damage and not holy damage. I understand the tooltip reads “110% of weapon damage”, however iterations of Divine Storm in other expansions and versions of the game are all using holy damage.

I would also like to add to the above statement that the spell is called Divine Storm. Divine also means Holy. I’m also aware that currently, as a physical damage ability, it follows the %hit chance of other physical abilities, but I’m sure the damage could be made holy without turning it into, effectively, a spell.

Currently it’s tough to argue for picking Aegis over Divine Storm for a lot of fights as Aegis only helps versus melee and phys-ranged enemies. There are times where swapping to Divine Storm leads to not only greater damage but also higher overall value for a Protection Paladin, however as it currently stands it does not synergize with Righteous Fury since it doesn’t do Holy Damage, and I would argue swapping out of a great defensive rune in favor of a damage rune should also allow us to have more threat as an added benefit.

Is this working as intended or is it a bug? I have submitted it in-game as well.

2 Likes

The last thing Paladin needs is more damage. They have everything you could ask for.

It does Phisical damage , it was doing holly damage for short time during original warath 3.0 patch but was fast nerfed to do phisicall

Still if you are Tank you will kinda always take Redoubt talent so unless you are deffence cap there is kinda no better rune fore Prot then DS, and slow 1h are the best