I quite like how our specialization plays at the moment, although I do miss Avenger’s Shield generating Holy Power (please bring it back).
The reason I’m writing this message is because I’m mythically frustrated on 14+ keys. Frankly, I feel like a piece of paper compared to other tanks (except Brewmaster Monk, I feel your pain). I always stand in Concecration, Shield of the Righteous is always up, Redoubt is always at maximum stacks, Blessed Hammer is on cooldown, I use Word of Glory procs on myself, I rotate Eye of Tyr, Ardent Defender and Guardian of Ancient Kings defensively on expected damage spikes from mob packs or boss abilities, yet I continue to be nearly insta-gibbed. I just don’t feel like a tank at all with such huge damage spikes that eat 90% of my HP pool in a single hit. It’s not fun for me, it’s not fun for healers trying to keep everyone else alive either.
I feel like we are being hard-carried by exceptional healers, which should not be the case. The protection of the group should be up to the tank and the healer, not just the healer. Please give us a reworked version of Ignore Pain, call it Blissful Ignorance and slap some light-themed wording on it, or perhaps just straight up make Protection Paladins take 20% less damage (in other words, revert the 10% increased damage taken nerf you did to all tanks, and add another 10% on top of that for good measure).
they cant see what s happening here
15% damage taken reduction on aegies of light got nerf on early patch
30% nerf on BORF on early patch
they want to make prot paladin unplayable like now
15k Hps in high keys is not enough and damage done is horrible
I dont feel that squishy tbh. And i noticed that according to wow armory, you only have 9% mastery. Mastery is what makes you take less dmg in concecration. Get that up to a bare minimum of 20%. Thats a start. Other then that its hard to help out without more info. Is stuff interupted, stuned and evaded?
You probably looked at my profile while my PVP gear was equipped. I wear non-raid BIS items from Mythic+, fully enchanted, gemmed and so forth. Highest secondary stat is haste, followed by mastery. I’ve done hundreds of runs in the 10-14 category, it’s noticeable whether the healer is good, or not, whether the group interrupts and evades, or not. Obviously it’s worse when it’s not happening, but even when everyone plays well, the damage spikes on a lot of encounters are nuts.
Survival isnt really an issue I feel in dungeons the problem is that we need to sacrifice too much damage in order to get that survival therefor fall behind other tanks that get that survival without the same sacrifice. Also feels like survival is alot more reactive for Paladins than most other tanks.
We cannot forget about our utility either like on the last boss in Jade Temple you can easily push 30-40k+ hps and really help the healer out with the massive amounts of damage that goes out.
I think Prot Paladins are in a solid position not the best but not the worst either, and based on what I feel when I heal I would say its more likely that the better tanks should get hit with some nerfs rather than they should buff Prot.
Like Prot Warrior atm is either really good or amazing, the really good once can basiclly have their brain on afk mode and still be really good.
That rings true. In the talent tree the mainly focused ones are for survival, damage is an afterthought. Damage is not really so much an issue for me, it’s the reactive part that’s a problem. Usually, I love helping a healer out by spamming Word of Glory indiscriminately to keep people’s health bars topped up, but in higher keys there is no choice, you either Shield of the Righteous and use the Word of Glory proc on yourself and forget your team exists, or you help the healer out which results in your health bar playing the Benny Hill theme.
That being said, another aspect might be that I’ve noticed that some healers tend to get lazy/complacent when they see a Protection Paladin in their group purely because they are used to the Word of Glory spam healing, and then either leaves topping up to us, or keep ourselves alive up to us, which generally ends up being a fatal mistake.
Our utility is on point, I don’t disagree. The Sha in Temple of the Jade Serpent is a good example of a boss that does not particularly deal a lot of damage, leaving you open to help the healer out, but bosses like Balakar Khan or Kokia Blazehoof for example, well that’s another story altogether.
I’m not a fan of nerfing, I’d rather bring up the rest of the classes to the same level, since the “OP” classes tend to have already achieved in ratings what the underdog classes would like to. Not that I’m saying these classes can’t get there, just that we would see more of them there.